I'll do ya one better
LEGO Slave Leia.
Now we're talking.
I'll do ya one better
LEGO Slave Leia.
Now we're talking.
u/EA_Charlemagne can you confirm if this is for troopers only or is it for Heroes too?
Heroes, too, to my knowledge. It was giving too much based on our testing and player feedback.
I’ll take that as a “we have been working on it for a few months ?”
I don't know about that one.
Read moreHello there, please keep discussion related to this post in this post, thanks and have a nice day
edit: some of the bigger news such as Anakin nerf, leia skin and maul / yoda blocks will be allowed their own posts, and all other duplicate screenshot posts will be removed
No.
Worry not. We have a list of appearances we want to get to and both of them are on it.
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I genuinely thought you had taken down my post when I saw this notification.
u/F8RGE u/EA_Charlemagne I like the idea of Leia in her episode 4 skin, but please do something with Luke Skywalker and Han Solo!
Worry not. We have a list of appearances we want to get to and both of them are on it.
https://i.redd.it/xm4ga1zb53u21.png
Incoming transmission!
This month’s update primarily focuses on bug fixes with some minor content drops, but one of those drops is a surprise!
https://i.redd.it/pqg5deg189u21.jpg
What about the droid attack on the Wookiees?
https://i.redd.it/utegn7be53u21.jpg
It's a syst...
Read more External link →Please ask the team to reconsider that. Starfighters make the battles feel so much more epic. Especially with a large scale mode like CS it seems really off to not include them.
They're absolutely epic (trust me, I love piloting them so much), but that doesn't necessarily mean they lead to a balanced gameplay experience for CS. Depending on how the game evolves, we might one day add them, but not at this time.
Any word on if we will get star fighters on the Kashyyyk map for CS?
To my knowledge, I don’t believe we’re adding starfighters to CS for mode balance. We’ll assess as we go along, though.
Are there plans for any more “massive” updates? Many of us are concerned that this is the end.
“Massive” updates take time. This is definitely not the end. The stuff we’re working on just takes a bit longer than the CS maps (which we’re doing at the same time).
Things should definitely be better. SWCC slowed a lot down, but we’re picking back up.
That said, this month’s update isn’t massive. It’s a lot of bug fixes and balancing tweaks. You wouldn’t have gotten a CT each week regardless since there’s not as much to talk about.
Jay, I have a question about some of the heavy clone appearances. With the Chosen One update, a few of the clone legions that got updated removed some of the heavy trooper's apparel (104th, 212th, 181st, etc.). Why is that?
And is there any way in the future where those skins could get them back (but updated to be like the 501st and Coruscant Guard)?
It was a collaboration with Lucasfilm to ensure they’re authentic to the legions in the universe.
But lot of the time i want me and everyone else just to be a normal foot solider on the massive scale battle. So when i pull off something cool or heroic i actually feel like a hero :0 don't forgot this type of idea.
That’s what I meant! We want being a hero to be something you can strive for outside of just playing as an actual hero. Sorry if that wasn’t clear.
Literally just bought the game for me and 3 of my friends because I saw how much it changed in shrouds stream
Welcome to the battlefront, trooper.
u/EA_Charlemagne not to be annoying but could you ping this with the team? It’s a small issue but rather annoying/confusing at times
Not annoying at all! I’ll make sure to flag it.
He's not the first person to raise this issue though, new players have been complaining about that for months.
We’ve been having these conversations just as long, thankfully. We’ve been listening this whole time.
The maps getting smaller is probably my least favorite thing about GA - so many maps like Theed, Kashyyyk and Tatooine are great until their latter phases where you're funneled into one room/area to die repeatedly to a hail of grenades and explosive sentries. I'm really glad to hear that's something the team has consciously moved away from, even though this was clear from the way CS has been developed.
Is it too early to ask if lessons have been learned from the reception/execution of CS?
Many lessons. As this is a live service, we plan to execute on said learnings across the entire game. It's never too late for anything.
Okay, that's encouraging to hear! Thank you for taking the time to reply. What lessons would you say you and the team have learned from Geonosis, good and bad?
Good: Maps don't have to get smaller as we go to force players to play the objective and come together.
Not really sure there's a "bad," just a lot of small things we learnt from. CS was (to a degree) designed around the idea that things don't need to get smaller, per se. Despite transitioning into the Capital Ships, you still have choices in where you go and when for the objectives.
Respectfully, I disagree. The issue here isn't one of players being given too much agency, it's one of lack of effective communication on how to complete the objective - it needs to be more clear to players that you can enter the AT-TEs, and how to use the ion cannon. The gameplay mechanic here is amazing and makes Geonosis the most fun GA map - we want more like this!
I know. As I said to another person, I wasn't being completely serious. Geonosis was a step in the direction we want to take the overall game experience.