Situations like this don’t automatically mean you can’t have more player agency. There are almost always other solutions. Some that I can think of:
-Better UI hints at objective (maybe if AT-TE hasn’t fired ion charge recently, make the ability button flash on the interface. Also, make objectives better displayed or could rework the touch pad from scoreboard to a map overview/objective list)
-Require special objectives such as AT-TE commandeering and LAAT flying (a common request made on here) accessible to players of a certain rank so that the experienced ones are more likely to do it right. Maybe have some copilot options for any rank so they get experience doing things in the vehicle.
-Someone suggested AI AT-TEs along with player vehicles which would show clueless players where they are supposed to go.
I’m not saying that more player agency is always better or is preferred for this situation, I’m just saying you can’t automatically discount it....
Totally. I was just being facetious. We want players to feel like heroes, no matter what unit they're playing as. It's something we're exploring more internally.