Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




11 Sep

Comment
    /u/F8RGE on Reddit - Thread - Direct

Cheers for the video. I'm sure the team has already seen it but will catch up with them when we're back in the office tomorrow AM.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Wolffe2100

Is IA still coming on the 25th? It'd be a huge bummer if it gets delayed

It's coming

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by superjediplayer

Well, we also saw pretty much everything about the clone commandos in the last CT, and at gamescom. I would have liked an instant action CT for any custom options it may have, if it has any.

could you at least give us a hint at what some of these options may be?

A fair point. In truth we could have gone all month without one, but I didn't want that.

Difficulty, enable Hero AI are two options

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by HighTreazon

Interesting that the update is named after the new Co-op mode and not Felucia...

We had a lot of options when it came to this update.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by ImpecableBunny

The reason I tried it it in arcade was because it has repeatedly happened in multiplayer. I'll upload some clips now and edit this comment with a link in a minute

Edit: /u/f8rge

https://www.reddit.com/r/StarWarsBattlefront/comments/d2r7hk/grieous_knockback_immunity_not_working_and_ua_not/

Great, if we could get some clips that would help - thanks!

Comment
    /u/F8RGE on Reddit - Thread - Direct

This is from arcade with cooldowns reduced?

Can you reproduce it not working online in HvV or similar? We're not sure it's broken.

Comment
    /u/F8RGE on Reddit - Thread - Direct

We have a fix for this, should go into this months update.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by GarballatheHutt

Hold up. What about Instant Action?

We showed it quite a bit at gamescom, along with Co-Op. When I was writing the CTs I found myself saying the same thing over and over again so decided to condense it down.

A CT is great, but not for the sake of it. All the info will be in the September update CT along with release notes.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by CrackedVisor

/u/F8RGE which one of these will detail the customisation options for instant action?

Release notes CT

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by red_hawkx21

F8RGE, I think it’d be a good idea to start a focused feedback thread on CS, seeing as the community is very vocal about the mode.

I’d like to leave my feedback on the ship phase here regardless:

Destroying a target by shooting at it feels much better than simply planting a charge and defending it. It’s more immersive this way and all attackers have more of an active role to play.

The change to only have 1 objective area instead of 2 was bad though. As both ships have tight choke points, it made sense that the defending force had to be spread out between two objectives, otherwise it would be too easy to defend (as is currently the case for the Seperatist Dreadnaught). Right now, half of both ships go unused. The droids have a much easier time defending their objective than the clones, as their target is extremely small.

I would suggest reverting back to two targets per capital ship, each on a different side of the ship map (in the case of the Venator...

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It's been a while since we've done a Focused Feedback thread, good call.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Eddiebox28

Squad spawning might just result in more steam rolling. So I’m unsure if it will help the matter.

Indeed, it's a delicate thing

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by ObiGomm

Please for the love of god change the droid capital ship in CS to have either 1 big objective to shoot at with higher health, or 3 objectives like the clone ship has. It's almost impossible to win as the clones unless you're prepared to board 3 or more times and play for over an hour at a time. u/F8RGE still no answer on this.

Something we're looking to address

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by roseser3D

u/F8RGE plz

Big cinematic trailers take a long time to create (months), so when they do turn up we try to ensure that the timing is right.

Battle of Geonosis trailer was a good example.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Something we'd agree on. We have a couple of options, we can either tweak the spawns or maybe even look at the inclusion of squad spawn.

Is on our backlog.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by BlackKnight1943

How sad... a single hero skin between now and December.

Oh?


10 Sep

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by GSP-Network

Come on, a good Trailer isn't that hard to make... I know that because I created some of my own. Just give me the music, access to the new content (or just clips) and I'll do it for u, completely free. I just want to have a good trailer for the Clone Commandos

A good trailer, of DICE quality can take months to make. The Battle of Geonosis trailer is a good example of this.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by sad_joker95

/u/F8RGE Sorry for the tag. Any chance you can comment on the balance on Leia? Would be nice to see some buffs to her, and blasters as a whole, to be honest.

I don't know everything, but I think my list has some good ideas and could/would help her.

I know you get tagged far too much, so I apologize, just want to see her be viable.

Leia is on the cards for some tweaks, but don't have any ETA right now

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Nova_Spartan

Probably a community update video. They neglected to do one for the last update though I guess there wasn't enough to merit a video.

We're looking at a Community Update video, yes.


09 Sep

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by DeadQthulhu

We just made a server-side tweak that reverts a change that was made to lightsaber combat recently

Alright, cool, so let's look at the Roger Roger notes.

LIGHTSABER HEROES

  • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
  • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
  • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
  • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
  • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
  • Fixed an issue where...
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The hit detection. Due to it being server side there is a limit as to what can be done, when compared to a client update. We will have further fixes in the next update.