Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




08 Mar

Comment

Originally posted by kaboomweh

Light saber update??????

Yes, Lightsaber Combat improvements will be arriving alongside the March update :)

Comment

You get XP, You get XP, You all get XP!!

Oh and Mode too, you get that too.

Comment

Originally posted by lazyboy215

how about a TRIPLE XP event?!?!

Sure, we'll have a Triple XP event - just because you asked nicely!

https://www.reddit.com/r/StarWarsBattlefront/comments/ayjlqs/march_community_calendar/


06 Mar

Comment

Originally posted by ifoundyourtoad

What about a hug event?

Oooh, I like those!

Comment

Originally posted by T2728

How about a double xp event

We'll think about it.

Post

FAST SPAWN EVENT: BLAST / STRIKE

Hello folks, while we are still working on getting the Community Calendar out to you all as soon as possible, the events are still happening; check below for more details on start times and what to expect this weekend!

FAST SPAWN EVENT: BLAST/STRIKE

Start Time: March 8 - 23:01 UTC
End Time: March 11 - 05:00 UTC
Event Details: Blast and Strike modes will have 1s spawn timer for the duration of this event.

Enjoy!!

External link →

28 Feb

Comment

Originally posted by superjediplayer

Hey, CJ, good to see you here! how are you?

why don't posts get a "dev response" tag when you comment? is this some kind of "you're on this council, but we do not grant you the rank of game dev" situation?

No idea. I'm still pretty new to the reddit scene, so most of this stuff is pretty unfamiliar.


27 Feb

Comment

Originally posted by ArgenJVC

I gotta say,I'm actually surprised about this emote wheel,is feels easier to use than in other games

One (tiny) thing we did in this, which not all other games has, is direct visual feedback on the input. On PC that's no fancier than showing the mouse cursor, but on console we visualize the position of the right stick. This should helps you predict when you will switch selection from one emote to another.

Another minor detail, just on console, is that we have a little extra safe area for leaving a selection. E.g. if you move the stick carefully to precisely jump to the next selection, you then have to move this extra space to get back to previous. This helps preventing that the selection changes due to a tiny movement when releasing the stick.

Comment

Originally posted by 02Alien

I've made it part of my morning routine. Wake up, shower, check BF2 credits, brush my teeth, head to class.

I don't even play the game anymore, I just check the credits

Haven't lost a game in ages.

Comment

Originally posted by VoteRepublicanAgain

How did you find this? Just randomly wanted to look at the credits again & saw this?

Is this not something all players do on a daily basis?

Comment

Originally posted by Woggy322

u/phatseejay might want to look into this

Aw h*ck

Comment

Originally posted by ZernikVoltage

Excuse me, I was getting a really weird screen flash bug when I was trying to switch my volume slider when I was in full screen, when I went windowed my screen would stop flashing, but when in full screen every time I would move the slider left or right my UI would flicker really fast. I can try and replicate again and see if I can get a video of it if that’ll help with the issue.

Sounds strange. Are you running SLI or Crossfire? If you manage to replicate it, can you try go to Video Options and pick 'Reset to default' and see if that fixes it?

Comment

I'm glad you liked it! And thanks for noticing it, posts like this makes the UI team very happy. =)

Comment

Originally posted by superjediplayer

"Ahsoka Tano... i've fought by her side from the battle of christophsis to the Siege of Mandalore, and a friend of hers is a friend of mine"

-Rex

That'll do, soldier. ❤️

Comment

Originally posted by tthirtythree33

Will the emote wheel be usable for heroes too?

It is

Comment

Originally posted by Dmjoyal1

Please create a new HVV mode without the target game mode.

:)

Comment

Originally posted by CLUTCH-7

Is it bad that I am really excited about the yellow hit markers being added for when you hit a vehicle’s weak spot?

You and me both :)

...been trying to get that in for a long time.


26 Feb

With The Chosen One Update arriving on February 27, we’re not only getting a new hero in Anakin Skywalker, but also an update to how the clone troopers of the Galactic Republic are represented in Star Wars Battlefront™ II.

Along with an overarching re-implementation of how trooper classes are visually identified, the different clone trooper legions have also undergone a touch-up in the way they look. And with this update, we’re introducing the option to play as an armored clone officer, too!

These changes and improvements to the clone army tie into each other, so to learn about how it comes together, we’ve talked to Game Designer Christian “CJ” Johannesén.

Phase I and Phase II Clone Troopers

With the additions of prequel era characters and locations to Star Wars Battlefront II, the clone troopers were originally implemented with the idea of staying true to the point in time when they appeared on the St...

Read more

25 Feb

Star Wars Battlefront™ II’s The Chosen One Update* is slated to go live February 27, and as the name suggests, it’s time for one of the renowned heroes from the Clone Wars, Anakin Skywalker**, to lead the way on the battlefront.

You’ll find the specifics about our latest addition to the hero roster below. Plus, learn about the 501st Legion***, the Coruscant Guard, and other additions and changes to clone trooper Appearances – including the opportunity to play as armored officers – all coming with this update!

Also, don’t miss out on a behind-the-scenes look at how we brought Anakin to the game by reading our article on ...

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