Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




24 May

Since the launch of Ewok Hunt in April, featuring the deceptively small and furry warriors, the mode has become a hit with fans of Star Wars™ Battlefront™ II. We’ve enjoyed the stories you’ve told – whether it’s been about soaring through the air and landing spear-down on an unsuspecting intruder as an Ewok, or barely making it to evac as a stormtrooper.

To shine some light on the creation of the mode, we sat down with Manuel Llanes, Game Design Director at DICE in Stockholm, to have a chat about inspirations, challenges, and how to embrace your inner Ewok.

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16 May

Comment

Originally posted by alexaka1

/u/petervesti What happened? Ben said there are no plans to release it. But you kept insisting it's coming just pushed back. It's already in Blast. And if it's the question of making sure spawn points are good, let's be honest, they've been broken for the past 2 months on all maps.

To be honest, it's not a good map. It works much better in GA where there is a clear frontline pushing forward. I'd much rather see the outside part in HvV, where you'd have the choice to fight on the salt field or underground in the tunnels. So you can create the scene from the movie, but also keep it balanced so it's not a constant Chewie sniping you from across the field.

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Sorry about it. I set it up a long time ago, but unfortunately some art polish stopped it from being released a while back. More of a prioritization thing now outside my control.


09 May

Han Solo, the Rebellion general? The smuggler? Wasn’t he a war hero? He’s played the scoundrel and the hero, and in Star Wars™ Battlefront™ II: The Han Solo Season,* you’ll get to experience a little of both.

You in?

The fun begins on May 16 with a trip back to the original trilogy before jumping into new content for June inspired by the forthcoming Solo: A Star Wars Story™ film – but more on that later. First, let’s talk about what you’ll be able to play this month.

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02 May

Comment

Originally posted by DasPershing

Good-morning Boss-man! I'd have to say from easiest to hardest with the condition of learning the classes unique abilities, and weapons in the game as:

  1. Heavy. (The Heavys kit is very straight forward in terms of weapons and their stat balancing. And in my opinion the same can be said for their star cards. Press E to pull out your big gun and hold the trigger down to lock down an area for a few moments. )

  2. Assault. (The Assaults kit has little bit more of a difficulty curve then because it's load out is abit more diverse in what its abilities do. Such as how you can go from a scan dart to an instant health regeneration over time. Follow that up with how the default grenade can be changed out with acid launcher that has some nice zone-control. Or Ion grenade for officer turret stacking or just an upgraded frag for an instant clear rather then control over time.

  3. Officer. (Officers kit has alot of situational awareness tied to it, such a...

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Hey there. Thanks for the detailed reply!

By the way reach out to phatseejay on Twitter for ideas and comments on the skins - I don't have anything to do with that other than giving feedback like yourself :)

For me the Specialist is by far the hardest to get points with, all the other three classes are pretty easy to get into the action and shoot some people and do the objectives.

I agree with Vanguard as well it seems to be OK at the moment!

Comment

Originally posted by digital

Thank you, petervesti. I appreciate your response, and I am grateful. This post came out of my personal frustration of always trying to complete the objective, no matter what, during Galactic Assault. If you want to play Blast, play Blast, but the Objective levels are more fun, in my opinion. Thank you again for your thoughts on this matter. At the least, show the person with the highest objective score at the end of the match, with all the other high scorers.

Let's make this the BEST Battlefront II possible, what do you say? :D

Hehe no worries, yep that's the plan!


30 Apr

Comment

Originally posted by [deleted]

The third phase is really crucial here. The objective on the left (as seen from the attacking POV) is unbelieveably hard to take. I believe there hasnt been a single game that went past phase three. I think the FO needs another entry point to the objective thats more safe. Right now they can easily be farmed off in the meatgrinder / chokepoints. Another flaking route would enhance the experience IMO.

Speaking of meatgrinders- a lot of the BF2 maps have these chokepoint / meatgrinder designs (Kamino first and fourth phase as other examples or the first and last phases on Endor) which is really frustrating a lot of the time.. hoping for some more open and non-streamlined experiences in the future :)

FYI Currently phase 3 is 50/50 which is not good for balance at all since there's 4 phases in the map. Win rate for attackers is around 30% which obviously is not ideal.

We are looking into some changes for these kinds of scenarios.

Overall some choke points are designed and work as intended, others are frustrating and quite annoying. We are doing some things to try and make the bad ones better, please stay tuned.

Comment

Originally posted by TheSold3y

I think the first and second phase are fine right now.

The third phase is basically impossible to win as first order trying to take the west objective. Ive played Jakku countless times and we maybe managed to win two times out of 50? There are a few ideas i had while playing the map.

  • Maybe move the spaws for the Resistance further back so the FO actually has a chance of taking the objective

  • or open up the main entrance to the West objective a little more so FO snipers can aim at the resistances catwalks from below (right now its a very one-sided angle)

  • or take away sniper positions on the catwalks for the resistance or block off vision / make it harder for them to snipe everyone whos contesting the objective

  • move the first order spaws more in the centre where the second phase happens (around the ties).. right now they spawn heavily in favor of taking the east objective

Speaking of the ea...

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Yea some good suggestions, however we already moved the defender spawns back a lot compared to launch. Will take a look and try to address some things as soon as I have time :)

Comment

Originally posted by SkiMask19

Fix tree roots/branches please /u/F8RGE /u/petervesti

Sorry about that I will fix it.

Comment

Originally posted by buttermanic12

To parody quote Atton Rand from KOTOR 2:

Another DICE developer? What, did you guys start breeding while I wasn't looking?

Another? I was one of the first here :)


29 Apr

Comment

Sorry about your experience. I will forward the feedback to Guillaume.


16 Apr


13 Apr

Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world. In Ewok Hunt*, Star Wars™ Battlefront™ II’s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from the trees to channel their hidden fury. Available only for a limited time, Ewok Hunt lets you stalk your Imperial enemy under the cover of night, or desperately fight to hold off the pint-sized throngs until you can escape.

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16 Mar

Since release, we've been hard at work making changes based on your feedback to create a better game for all our players. Today, we're happy to announce that the Star Wars™ BattlefrontII Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. There are also some additional changes coming to the cosmetics in the game, but we'll get to that in a bit... 

 

With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you'll receive one Skill Point that can be used to unlock or upgrade the eligible ...

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24 Jan

It's been an eventful few months for Star Wars™ fans, hasn't it? Star Wars™ : The Last Jedi swept into theaters, and millions of players lived out their Star Wars fantasies in Star Wars™ Battlefront™ II. With the release of The Last Jedi Season, the Resistance's brave freedom fighters and the First Order's imposing stormtroopers engaged in desperate showdowns on Crait over 156 million times, while X-wings and TIE fighters chased each other through the skies above D’Qar.

Together, you completed over 10 million quests for your factions. 58% of you chose to join Captain Phasma and the First Order, while 42% fought alongside Finn and the Resistance.

And to quote Luke Skywalker on the salt-covered plains of Crait, “the war is just beginning.” The most recent update added Iden's TIE/LN fighter as a hero starfighter and incorporated the Crait map into Blast Mode. The next few months are packed with massive additions...

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14 Dec

In the chaos following the Emperor's death, Commander Iden Versio led the elite Inferno Squad to see that the rebellion was met with retribution. In the end, the inferno of the Imperial order was extinguished, giving way not to anarchy... but to peace. Peace that ended with the rise of the First Order.

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13 Dec

Resistance forces ride into battle in nimble ski speeders, facing off against the First Order's massive armies and hulking AT-M6 walkers. Stormtrooper-turned-hero, Finn, charges into the fight against his former commander, the chromium-clad Captain Phasma. She isn't planning on just leading her soldiers to battle...she plans to lead them to victory. 

The assault on Crait has begun in Star Wars™ Battlefront™ II with the launch of The Last Jedi Season, free* for all players.

You'll be able to join in on battles inspired by Star Wars™: The Last Jedi™, including Galactic Assault on Crait and Starfighter Assault above D'Qar. Swooping into Starfighter Assault is a new heroic starfighter: Tallie Lintra's RZ-2 A-wing. Not sure who – or what...

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05 Dec

Your journey into Star Wars™ Battlefront™ II began last month, but the true trials lie ahead. With The Last Jedi Season hitting the game, you’ll be asked to make a choice: will you reclaim the Imperial legacy with The First Order, or side with the Resistance as they strive to keep the galaxy free from oppression?

This question’s not a trivial matter, either. It will be presented to you in-game the next time you play, allowing you to side with the faction of your choice, a decision which will follow you for the remainder of Season One. Make your way to the Career tab and you’ll notice new Challenges that are tied to your faction.

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04 Dec

It's been a busy few weeks for Star Wars™ Battlefront™ II. We’re excited to have launched the game to the world, but recognize that there have been some challenges along the way. We have learned a lot, and are making adjustments to the game to ensure the best experience possible. On Tuesday, an update is rolling out that begins the Star Wars™ Battlefront™ II The Last Jedi Season by kicking off factional challenges, letting you choose a side and start competing for rewards as either The First Order or The Resistance.

Today, an update went live that includes some adjustments to the economy a...

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16 Nov

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progres...

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