Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 Dev Tracker




21 Jun

Comment

Originally posted by binky779

Thank you for the tag. Will forward this to our enforcement team.

Comment

I'm going to shoot you a DM with questions to help us track this issue down. Be on the lookout!

Comment

Originally posted by HakaishinChampa

Blackout is getting Medals? That means more XP i'm sure

Yep, Medals will give you Merits for each one you earn.

Comment

Originally posted by depthperception93

Wait where are the weapon tunings

Coming Tuesday. We'll be reducing the damage ranges on the Daemon 3XB and Switchblade X9, and reducing the Dragon Breath Operator Mod's damage on the MOG 12.

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Originally posted by Legend-of-1999

Medals for Blackout? Great, hopefully that means faster Merit progression.

Correct! Medals will reward bonus Merits when you earn them in Blackout.

https://i.redd.it/0heiyrwctr531.png

Fun in the Sun Weekend is Here

It’s officially the first day of summer... who’s ready for some 2XP and free map access all weekend long? Better yet, why not all the way through Tuesday? Our Fun in the Sun Weekend kicks off today in Black Ops 4, featuring:

  • 2XP in Multiplayer
  • 2XP in Zombies
  • 2XP in League Play
  • 2X Merits in Blackout
  • Free Black Ops Pass MP Map access for all players in all Featured, Core, and Hardcore playlists
  • Map Pack Moshpit playlist featuring Masquerade, Artifact, and WMD
  • 50% Off Tiers

This event runs through 10AM Tuesday, when we’ll be drop...

Read more External link →
Comment

Originally posted by DatITguy84

Still does not justify a Euro server. By your argument 40% of your infrastructure was available for match making and I allowed any server within a 800 mile radius, and you throw me across the pond.

And SBMM doesn’t exist... but as a master prestige I’m frequently in lobbies with 4-6 other master prestige.

But I set up an account for my son, and he as a no prestige level 40 is frequently out in games with those of like rank. The frequencies of him encountering master prestige players or seasoned veterans is much lower.

I find my own experiences in matchmaking more credible to someone on the payroll.

And take it from a professional that you might want to increase your throughput to servers because matchmaking aside they are still crap

Do you understand you have _no real way of knowing_ what's inside an 800 mile radius and what's not? Geoip is *inherently inaccurate*. Latency is the only true measurement, and that's what we use.

It could put you on an empty server on your doorstep, but the job of the matchmaker is get you into a game in a reasonable amount of time, not have you sitting around on your own on an empty server on your doorstep. It's looking at every player in entire game.

I can't discount your subjective experience - however, I have _no reason_ to lie about this stuff. This isn't an adversarial conversation, I'm not some PR person, I'm an engineer taking time out of my day to engage with you.

As for the "throughput to our servers" - you're attempting a blackbox-analysis of a complex distributed system, and filling in the gaps.

Comment

Originally posted by DatITguy84

How come your game and your servers are the only ones I have issues with?

I’ve never run into issues with misidentified servers on any other call of duty. Perhaps if they weren’t hosted by Coopa.net or whatever the heck FQDN I seen recently.

We don't control third-party geoip databases.

We use a number of different hosting providers, in order to maintain coverage around the globe; it's largely the same providers as other Call of Duty games.

At this point all I can do is to reiterate my original advice - blocking communication with arbitrary parts of our server infrastructure will likely result in a sub-optimal experience.

Comment

Originally posted by MajHalcyon

We swapped it out as we investigate the noted issue.

Awesome, figured that was the case, but thanks for the quick response!

Can you speak as to why it wasn't communicated, though? I searched here on reddit all the way back to the patch notes on Tues, and through the various Treyarch Twitter accounts, and saw nothing. Was only through looking myself in game that I saw it was changed...

Change came in via a game settings update yesterday and was scheduled to be announced, but was swept up within the blog launch. - I believe it was scheduled to be outlined in today's Reddit update.

Edit: Did however plan to engage any thread regarding the issue as per this exchange.

Comment

Originally posted by MajHalcyon

There was a reported issue sometime on Wed that redeploys were bugged, and not giving the Strife or bandies when you did so. No other communication beyond acknowledging the report was given, however, and sometime between that report and 5 am Thurs morning (when I checked it myself), they reverted it back to Quads...

This post is the first I've seen about it being back to Quads, as well; /u/TreyarchPC /u/FoxhoundFPS care to chime in, maybe?

We swapped it out as we investigate the noted issue. We are looking to bring Duos back in the near future.


20 Jun

Comment

Originally posted by DatITguy84

Also why would any person in the US be thrown on a Euro server if SBMM didn’t exist?

Thank you for proving many points and speculation here that ping is not king

We never, ever use skill over ping. Ever. Period. Full stop.

One of the datacenters you have blocked is _in Chicago_. Another is in St Louis. Another is in Dallas. You're making the matchmaker work harder to get you worse results. It put you on that server in the EU because you deprived it of 60% of its choices. Don't blindly trust geoip. You say you're a network engineer - do an mtr, see for yourself.

The matchmaker has to balance time-to-match versus latency. Would you want to suffer 5 minute search times to finally get a match in the ~40% of the US server cluster you're not blocking? Would everybody else?

I helped write the matchmaker we use in OPS4. Its main priorities are latency, and search times. Where it puts you is going to be a function of your measured latency to the server cluster, and available population of people in a given playlist at a given time. That's it. No skill weighting, no shenanigans, does what is says on the tin.

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Will route through for enforcement.

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Hello everyone! This user has 60% of the US server cluster blocked, so the matchmaker had a limited amount of choices in terms of what match to put them in. This particular server is part of the EU server cluster, that's why it's 99ms away.

A couple of reminders:

Geoip is not infallible, especially when dealing with non-residential ip addresses.

Blocking arbitrary parts of our server infrastructure with third-party tools will likely result in a sub-optimal experience.

Thanks!

Comment

Good approach and decision making on your part. - Passing this one along to the enforcement team.

Also saw your note regarding Skulker in the comments. That too has/will be passed on.

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GGWP! I applaud your map awareness and watching for the spawns.


19 Jun

Comment

Originally posted by HughGRextion

how about xbox death chat

I don't have anything to share about that. We last spoke to it in a developer update. I'll DM you a link when I find it.

Comment

Originally posted by aur0n

Thank you for replying, as a PC player sometimes it's hard to get things noticed when bugs and issues are PC-only related.

And thanks for the tip, will keep that in mind!

PC is my preferred platform. Feel free to tag me every time.