Clash Royale

Clash Royale Dev Tracker




14 Nov

Comment

Originally posted by malkjuice82

Hey Drew,

I appreciate you taking the time to respond to me.

As others have said it feels like ladder. I know it could be put on us to mix decks up and things like that but I'm going to go with what I know. So that means rotating my two main decks every day in duel and then my 2 side decks for the single battles. But doing this gives me the best chance to win and help the clan. Unfortunately, doing this makes the whole thing feel mundane and like a chore. The fact that the people in the clan are kind of being forced to do it is leading to some people burning out on the game

I was a fan of the randomness in decks in CW1. I know I may be alone in that

Others here can give better examples on how to fix this. I'm not really an out of the box thinker on these things.

I don't want my original post to sound like it was bashing you guys. I do appreciate the work you are trying to do.

thanks for your reply man! i appreciate it

Comment

this update came earlier than we thought it was gonna be so it didn't make sense to have an artist in a video that had nothing to do with art.

he'll be in the december tv royale (if i can convince him to be!)

Comment

Originally posted by malkjuice82

Decent changes. The biggest issue to me is that CW2 isn't particularly fun. I don't think they can fix that lol

I don't think these changes are going to stop the people from fleeing my clan in troves

can you elaborate on why you don't find it fun?

i see a lot of these comments but the lack of info generally isn't very useful!

thanks in advance

Comment

Originally posted by solipsistrealist

I wish it was explained further about the new modes being added to war. Would it replace duels and battle mode or cycle around, similarly to Clan Wars I?

I was shocked that Drew said the update was going to be coming in a few days when I didn’t expect it to come until days after the new season. Sad to say, I was more excited about the update happening sooner than the improvements mentioned. This is where my expectations are at now.

there will be extra river tasks with these modes so you still have the option to duel or battle. there will be a new mode once per week


12 Nov

Comment

i've seen this myself on both the clan boat skin and last season's electro tower (lots of missed poisons!)

i fed back to the art team about this a while back and i am following up about it with them now. hopefully we can get this change in soon with a content update!


07 Nov

Comment

Originally posted by 30SecondstoMars

u/Supercell_Drew any info on this?

will forward it on, thanks for the ping


02 Nov

Comment

hey, this is not something that we have put in place on our side.

please find more info here: https://developer.apple.com/news/?id=ul8i5to3&1603753762


28 Oct

Comment

Originally posted by KariZma61

will there be a tv royale episode about season 17 and the new update?

not season 17, but there will 100% be a tv royale for the new update

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ohhhh yes


26 Oct

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love it! sharing on our insta

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lore is definitely one of my fave aspects of video games and YES we want to add more lore to it.

we have non-canon stuff like clash-a-rama, but we also have a team within supercell dedicated to lore focus within the clash world (both CoC and CR) with their most recent production being lost & crowned, which you can watch here if you haven't already.

outside of the animations we are also wanting to build a bit more into the lore through gameplay etc and expand the 'families' within CR itself.


21 Oct

Comment

Originally posted by TheMagycian

Magic Archer is the definition of a Glass Cannon. He is very weak (dies to Fireball, double Log, 2 Valk swings, etc.) while doing very good DPS, considering he does splash. Also, he can be played at the bridge for that sweet, sweet chip damage. However, I don't think he's "op". A good player will be able to anticipate the Magic Archer, and prevent chip damage.

Now for Ice Wiz. \Sigh**

Where to begin... first off, I want to say that Ice Wiz is possibly the most annoying card in the game to play against. I think everyone has, at some point, experienced their Balloon reach 0.001 tiles from the tower, only to have an Ice Wiz + Tornado player rip it away from the tower.

Personal bias aside, let's explore his stats (tourney standard):

  • HP - 590
  • range - 5.5 tiles (same as Wizard)
  • Damage per shot - 75 (barely enough to kill Skeletons/Bats)
  • Hit speed - 1.7 sec
  • Damage per second - 44 (possibly the lowe...
Read more

thanks for the post! we're looking at cards that are in need of buffs so this is cool to see.

will forward to the relevant team member!


04 Oct

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just FYI these aren't its final stats. they'll be in the build alongside the balance changes on tuesday.

so no espirit won't be able to 1-shot minion horde lol, don't worry.

supercell creators will be releasing gameplay of espirit this week as well so you can see it in action before release.


03 Oct

Comment

Originally posted by mindreader007

To add more details to this - The rewards are non-clickable only immediately after losing the third battle. If I were to go back and then come back again to this screen, the reward would be clickable (can be previewed).

Not saying that this is ok, just giving more details to give the devs the details to repro it accurately to be able to fix it.

thanks for the repro!

Comment

Originally posted by igonro

Hey /u/supercell_drew, probably this post won't get a lot of views... but as this month I was a bit depressed, I wanted to share this. I spent more than 6 hours writing 8 pages in a Google Drive Document about problems, solutions and ideas of Clash Royale. It's a 14 minutes read. If someone of Clash Royale team can read it, I would be more than satisfied. Thank you for your time.

thanks for the ping. i've got some other egiant related stuff to do today but i've saved it and will have a read with a coffee on monday morning.


02 Oct