Clash Royale

Clash Royale Dev Tracker




07 Sep

Comment

Originally posted by peterpaulrubens

Just be aware that every time you ask a Devil’s Advocate question, you look just a teensy bit like an asshole, and your company doesn’t really have asshole capital to spare right now.

i have learnt today that a vast majority of people don't know what playing devil's advocate means

Comment

Originally posted by omarpower123

Drew, I think CR needs a better recruitment system like CoC where you can easily find new recruits with personalized badges and traits.

agreed.

Comment

Originally posted by shinyodds

Drew, I want to play in my current clan that is made up of people that I know in real life (or people that my friends know in real life). That's about 20-25 people.

I don't want to have to artificially fill that clan with another 25 random people from the Internet that are unreliable, immature, or just plain strangers.

But it's nearly impossible for my clan to even finish the clan race with 20-25 without requiring a ridiculous amount of daily commitment.

So if Clans are supposed to be fun social experiences where I can chat gossip and have fun with my friends, then Clan Wars 2 doesn't work for that. If Clan Wars 2 is supposed to be filled with anonymous clans of people I don't know, but need in order to get 50 active clans, I guess CW2 is great for that. But not for me as a player then.

thanks for your viewpoint and feedback

Comment

Originally posted by flavioluis99

My clan does not have the “small clan issue”. The only issue we have right now is not being fully maxed as we keep facing opponents of the same king tower level (13) but max level cards, while we have level 12/11 etc.

Our clan is open and we promote players based on how active they are. If the player hasn’t played for a while (a week or so) and has no excuse as to why they didn’t play, then we kick them. It’s always been like this, even in CW1. So in short we are strict but we are also human.

Clan wars 2 brought the issue of not being to manage the clan as easily (can’t see how long they’ve been inactive and donations without tapping their profile, major issue). Can’t exactly know how much the player has contributed just by taking a look at their collected fame - huge issue too, low level players may play just as much but the fame they collect will be much lower.

I can’t even keep track of all the issues.

Solution is to:

  • implement...

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thanks for the list and your perspective as an active clan leader! much appreciated

Comment

Originally posted by WhiteStripesWS6

I’m in a small clan of real life friends. We are an open clan who has a revolving door of random members but our core has always been like the 10 of us that know each other personally. We like it that way since we’re all grown adults with kids and jobs and busy lives. In CW1 while it did feel bad to not make WAR days sometimes because of even one of our core members being too busy to play at least when we made a WAR day we had a really good shot at getting first. Now we spend a week in first place but don’t finish and now get a boot.

Just stop for a minute and think about those gamers who’s lives no longer have the ability to revolve around games. That’s still a huge chunk of your customers in the mobile market. I was on board with everything you guys have done with CW2 until this moment. Just giving everyone a boot though for not finishing is an extremely inconsiderate design choice.

Small clans are a thing and they’re a thing for a reason. To be punished for tha...

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thanks for your insight, i appreciate the anecdotal 'real life' perspective about rewards and clan playstyle

from a data driven perspective, after this fist week we should also have a lot of data on how many clans didn't finish/got the reward boot etc as well so we will be using that to make changes if necessary.

Comment

Originally posted by LiPSTiCkOnUrFaCe

Bigger clans would be nice ..Or u can do something like clan wars 1 where if 40 member clan gets matched with 50 member clan then "LEADERS" gets to decide 10 people in clan getting extra battles .

this is a really cool idea. like certain people get extra free war deck resets. thanks for sharing

Comment

Originally posted by dash_hhh

Hi Drew, is there a possibility that there will be new game modes (doesn't necessarily have to be capped ones) in CW2? Right now it really doesn't feel fun to play. We have 1v1 classic which is basically ladder and Duels, which is without exaggeration 1v1 3 times. Maybe adding more game modes might make it fun?

yes there will be more river tasks in the future, 2v2 is something we want to add for sure

Comment

Originally posted by gsg23

We have a clan that is heads and shoulders above the rest and finished in two days, so they just attack other boats for fun. You seem to have an assumption that these wars are equal with many clans battling it out close together, but that's not the experience many of us are having. There was no "fighting for top position". It was over before it started.

that sounds like a bug, clans that have finished the race should not be able to attack other clan boats. will get the team to look into it and see if there are widespread cases of this happening

Comment

Originally posted by Valibak

CW2 should revolve around boat battles, not a fame collection race through duels and battles. why ? it will make war strategy more rewarding instead of fame grinding, and it will make wars last longer since all the boats will be wrecked most of the time and you get small windows to push your fame. CW2 now is about 50 member clans, who have 4 maxed decks and have early deck cooldown reset time, which isn't healthy since it doesn't promote skill, strategy or even comittment.

this is a really interesting take. i dig it!

Comment

Originally posted by Nagemasu

f you come last and get put down a league, you will face easier opponents (gold league) while the other clans in your river race will still be facing legendary opponents.

lol except those high level clans in your race are still attacking you and causing you to come in last place for 5 weeks in a row. gg.

why would the high level players attack the boat trailing in last place?

surely it makes more sense for the clans fighting for top position to attack each other rather than the boat that poses no threat

and yes, the 'opponents' i refer to are only Duel & Battle opponents, not river race

Comment

Originally posted by UglyGekko

Please read Drew. I'm trying to give real feedback here but how can we grow the clan when there is no good ingame option to recruit new members? I have been a clan leader of a semi casual clan for 2 years and here are some experiences I've had to deal with due to the "recruitment" system ingame (a summary and response to your questions at the end):

  • About 3 months in a recently promoted co-leader kicked everyone except myself and other co-leaders from the clan. The issue here is self explanatory and I think this issue could have been fixed a long time ago. Imagine this hapening midway through a clan war now? That is 1 month of 5th place guaranteed! Is the answer just why dont u have more members?

  • Trying to re-invite everyone when there is no in-game mail system is challenging. There is also no in game way to properly advertise your clan. All you can do is "open" and wait.

  • Once "open" you can't even see the people who want to join unt...

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thanks for this feedback! super, SUPER valuable.

my reply is small but i have the whole of your comment and saved it in my feedback doc.

i can agree with you that 3rd party tools aren't the answer and these tools should exist in-app, as well as the other improvements you mentioned (blocking clan members etc)

Comment

Originally posted by --Roark--

Hi Drew, would it be possible for clans to get a better reward if they are in first position, but don't cross the finish line? We were about 13000 ahead of the next clan, but only got the boot. No boats crossed the line and we all looked like small clans. I'm not expecting the same as a 1st place finisher, as we didn't finish. It just seems a bit harsh to only get the boot even though we were clearly in the lead and it's tough to get to the line in a small clan.

thanks for the feedback. i'm hearing a lot of similar things from small clans.

i think the main thing that will be interesting about this is to see how smaller clans can adapt during this first clan war season.

Comment

Originally posted by LKN-115

Unrelated, but I really wish you guys had made the change so that more than 1 person could attack in war at once. With everyone having 4 battles to do each day, and a lot of us in the same time zone with similar schedules, its making it very cluttered and awkward. I've had members who come online, see that someone else is doing their battles, and then simply go off-line again, not to be seen till the next day. There goes 200-300 fame minimum.

also good feedback! i agree with this, it's not ideal when you have to wait around for a clan mate especially during duels which are much longer than a 2-3min battle

Comment

Originally posted by Stannisinchains

I’m in a clan of 45, ranging from fully-maxed 6k+ ladder players all the way down to level 9 friends and family members. With CW1 the lower level members were happy to sit out War until we had secured a 1st place, we would subsequently allow all to take part to share the spoils.

In CW2 the only solution to maintain our rewards is to kick the lower level players. That doesn’t sit right with any of us.

understandable, thanks for the feedback

Comment

Originally posted by barokas

The problem is with inactive clans. My clan has around 15-20 active members, we could barely get halfway through the race, so we will be stuck with boot rewards forever at this rate.

No one joins a losing clan, and we should not feel forced to abandon clans where we play with close friends. It's a lose-lose situation. Sure we get the daily gold but there's no other point to it.

Even the original clan chest was better than this because at least some players could overcompensate for the inactive ones.

Even the original clan chest was better than this because at least some players could overcompensate for the inactive ones.

this is a good point, thanks for the feedback.

questions for you:

if you could change your clan size or make a clan with a fixed size of 10 or 25 members would this be something you'd be interested in?

and would this be because you don't want to/can't grow the clan?

thanks again for the feedback and if you answer these questions

Comment

Originally posted by Juurdd

I see your point, however there is a lot of clans out there who are more casual and just like to tip away at playing the game, the clan chest and CW1 allowed for this to happen however in CW2 your essentially making it less enjoyable for casual clans and most likely deterring the clan from pushing on.

On a side note, I've a super active clan and the feedback has been super negative so far. There seems to be no competitive edge to CW2, at least with war days in CW1 there was pressure to get a win and crowns.

thanks for the feedback.

what would you say isn't competitive about CW2?

Comment

Originally posted by That_Guy_KC

Then doesn’t there need to be a faster way of allowing that clan to drop to a lower tier, so they can compete in wars again?

Also, this comes down to communication and forethought by the Clash Royale team. Small clans, which might have been able to compete in Legendary Clan Wars 1 could legitimately be stuck getting destroyed for the next year to fall into a league that’s more competitive for their size.

Also, clan leaders didn’t even know what clan wars was going to look like until a few weeks ago. Do you know how long it takes to fill most clans? Those clans were not prepared. Then, the Clash Royale team, who knew Clan Wars 2 was going to be largely impacted by clan size, didn’t tell anyone, then is seemingly unsympathetic to the frustration.

Then doesn’t there need to be a faster way of allowing that clan to drop to a lower tier, so they can compete in wars again?

yes this is looking like it's a good idea

the Clash Royale team... is seemingly unsympathetic to the frustration.

we aren't unsympathetic, i'm sorry if this question made you feel this way. playing devils advocate means to ask a question that you don't necessarily agree with to get more information/a different viewpoint.

i'm asking this to understand where the frustration is coming from and how people who are frustrated would fix the issue

Comment

Originally posted by Amirkashef20

Hi Drew, why didn't you think of deleting the old information of the clan war in profile, for example, deleting it and giving a reward instead, like deleting the legendary trophy? And also an idea to record the honors of the clan wars 2 in profile? If the basis for accepting a player in our clan is war, how do we know if the player is active or inactive? I will be happy if you answer I also commented but I did not receive a reply. I sometimes think that my message is not read by you, so why not calm the player down with even a short reply?

people did not want to lose their old stats, so we didn't want to delete them

Comment

Originally posted by TheGuyintheNextStall

To play devil's advocate to your devil's advocate, might it be difficult to find active players without a clan when the game is dying and more people are leaving than joining?

Should supercell be putting the onus on us to make their game work properly when they seem to be doing everything possible to make the gaming experience unpleasant?

Also tough questions.

the game isn't dying and more people aren't leaving than joining though. according to this sub, the game has been a dead game for the last 4 years.

i am legitimately trying to help and get some qualitative feedback from the community and so i'm just going to call out that these sort of responses aren't great for that.

if you have some constructive feedback/criticism i would love to hear it though. i'm sorry that you don't like the update. but you can help shape future updates with constructive feedback on this current update