Clash Royale

Clash Royale Dev Tracker




07 Sep

Comment

Originally posted by krakilin0405

Can't you do the same thing but with matching up the clans every week instead?

after this first clan war season this is something that we can look into for sure.

at the end of the day it's all about having the best experience, and if this is the better experience (and moving up and down leagues doesn't cut it) then the discussion will be had for a future update.

Comment

Originally posted by TheZestyMan

u/supercell_drew you might want to check this one out

weird. thanks for the ping!

Comment

Originally posted by That_Guy_KC

“It’s in the patch notes...”

Well great for the notes. My clan isn’t even getting screwed by this (yet). But it’s hard not to be irritated at this response. Obviously, you should have spelled it out for people that they’d be reamed for the next month by the same clans. For some reason, people seem to have been naively assuming your team would look out for them, and not have them hate this new game mode for a month straight immediately after it’s release. I think almost anyone in their right mind would have expected this.

This is just getting sad. Clash Royale has lost the faith of the community. I don’t know how there haven’t been resignations out of pure shame. I don’t know how you have the guts to tell us how great your small team is, while putting out such a garbage update. The only way I can imagine Clash recovering is a total overhaul of the team.

NoPassSeptember

Edit: the comment about how SuperCell should have spelled out for...

Read more

> Obviously, you should have spelled it out for people

i mentioned the patch notes and video because this apparently came as a surprise to people on this sub. i don't personally think it's a reason to be irritated by my response when it has been mentioned to players.

unfortunately no matter how much you write or tell people they will always blast through tutorials etc.

there comes a point where you can't do any more than you already have, bar putting a pop-up on screen that doesn't go away for 10 seconds. which is a terrible user experience

Comment

Originally posted by flavioluis99

What a crappy excuse. If your clan has 20 people but you’re against clans of 50 players then you’re screwed for the rest of the war season. Regardless of how much “better” you can do if you face more “fair” opponents.

explanations are not excuses, by the way. i am explaining our rationale behind these choices (it is fine if you don't agree, but it doesn't mean i'm making excuses)

question for you: do you think the solution here is to open the clan to more members?

i am collecting feedback to present to the team about clan sizes etc but i am just wondering if there is a reason for identifying this issue but not solving it from the player side.

  • simply can't get more players?
  • don't want a bigger clan?
  • want to keep clan private?

info and feedback like this goes a long way into what we should focus on. clan tools, better recruitment options etc etc. thanks for any feedback

Comment

Originally posted by dlsgy

If one of the clan has much less active members, then this clan will always be 5th.

to play devils advocate here (i know the sub won't like this opinion) but shouldn't the solution here lie with the clan themselves?

if you have an inactive clan maybe the clan needs a shake up and more active members?

just asking some hard questions that i would like some opinions on!

Comment

Originally posted by HaydenJnr14

Hey Drew, can see the developers view on this. Should fame points be altered to reward victories more? This would help fix the issue that the smaller/inactive clans are having with this idea?

you mean for smaller clans only?

there is already feedback that players are finishing the river race too quickly, so increasing fame from victories overall doesn't seem necessary

Comment

Originally posted by waitthisisntmtg

I'm sorry but this logic does not follow at all. What if your clan is just way less active than the other clans? You won't stand a chance even if you get put into bronze league and they're in legendary.

How is that issue going to be addressed? Are we just hoping next month people will get better matchups?

if your clan is way less active than other clans that is a separate issue to this one being discussed, which is getting matched against the same clans in a season.

and yes in theory the next month the match ups will be better


06 Sep

Comment

Originally posted by neOwx

Why are the patch notes and balance on royal api ? Is that an official supercell web site ? Even the official clash royale twitter account just retweet royal api note.

royal API are a supercell content creator.

we give content creators first looks/sneak peeks at this kind of content. by hosting it on their channels it gives them a unique source of info that will help their channels.

official patch notes (these aren't final) will come when the optional update is released


05 Sep

Comment

Originally posted by Expensive_Ad_9526

So what’s the ruling on this? u/Supercell_Drew Is it a bug or is it just that you aren’t supposed to be able to attack other boats when yours is damaged? I’ve been searching everywhere for an answer but it still hasn’t been addressed in any of the other posts as yet. Thanks.

you can't attack other boats while yours is damaged.

Comment

hey guys,

i really appreciate this post, thank you! it is great to have a fresh outlook and some new discussion going on in the sub.

however i have to stand up for my colleagues and also take responsibility for the update here.

at supercell our teams are small and therefore EVERY member of the team has input within the update. we may not all be the ones physically doing the coding, but from our live ops person to our player support lead to our artists we all have a say on what does (or does not) go into the update. therefore it's not fair to say i shouldn't be blamed because it is my responsibility to get the best updates out to you guys too.

first up we don't have bosses as such and we are all on equal footing on the team. we have a 'default to trust' policy where we have to assume everyone on the team is also looking out for the best interests of the game and the players.

this isn't to say that anyone can p...

Read more

04 Sep

Comment

Originally posted by rahm4

What makes individual cool downs not ideal?

to me it seems seems like overcomplicating the feature.

i also think if you can't switch cards with active war deck cards it may not have as much impact and you may have to wait for another deck to get put on a cooldown anyways to get the full customization that you want.

Comment

Originally posted by XxChromaxX

Drew, there is a glitch with dragging a card and its returning in to the deck, can you tell the team to fix it? I can send u a link to show it happens

interesting, yes please share a link! thanks

Comment

Originally posted by TheMagycian

I think Supercell needs to find a way to make Beatdown decks have a higher level cap. What I mean by this is that while Cycle decks are harder to master than Beatdown decks, Cycle decks at their best will usually beat Beatdown decks at their best (as OP mentioned).

Beatdown rules down in lower arenas, since Cycle players are not as good as their pro counterparts at 7k+. Cycle players at lower arenas are not experienced enough to use Cycle decks sufficiently to handle Beatdown.

However at higher trophies, the situation is reversed. Everyone is extremely good, so skill level is not the issue. It becomes obvious that Cycle decks dominate; Since everyone at 7k+ is a very good player, the discrepancy in win rate should not be the player's skill themselves. The only other explanation is that Cycle decks are truly superior to Beatdown decks.

One example of this is icebow. Tanks cards; i.e. beat down decks are supposed to counter siege decks. Howev...

Read more

thanks for the tag. i think even the mere mention of buffing beatdown is always a risk but i think the point about how beatdown skillcap gets extremely raised at higher trophies is great.

thanks for the write up to both you and u/jerryCR-OP

Comment

we agree. so for this situation we are working on a solution that is either

  1. when all decks are on cooldown, you can edit decks (your current situation here)
  2. all cards have individual cooldowns (not ideal)
Comment

balance changes will be made public on sunday and then go live on tuesday 8th

Comment

Originally posted by givemealltheprotons

Lol professional response Drew. Couple hours ago you say you’re not being defensive, and look at you now. You really suck at your job.

i thought of all places this post would be good for a bit of banter, seeing as we are nerfing heal spirit (the card everyone has wanted nerfed this month).

Comment

i was just about to let the team go ahead and nerf heal spirit until i saw this post.

thank you for averting a crisis!

Comment

love the idea. big fan of payload type games like in overwatch and tf2 etc!

thanks for sharing!