Clash Royale

Clash Royale Dev Tracker




02 May

Comment

tomorrow!


30 Apr

Comment

Originally posted by MidKnight088

When is the balance changes news

friday!

Comment

Originally posted by matushsvk

Resolution and UI bugs were not fixed, they are even worse:

https://imgur.com/a/tPm2NzH

Xiaomi Mi8

thanks - they have not been fixed on all taller devices. but we will be getting around to other devices as soon as we can.

Comment

Originally posted by iDetroy

Fixed incorrect League badges

https://gyazo.com/6d6fa3f26426a14015c3f4094e921327

kek

🤦‍♂️ this will be fixed in the next maintenance (monday)

Post

IF YOU HAVE BEEN EXPERIENCING ANY CRASHES - PLEASE UPDATE YOUR GAME!

This update addresses the recent crashes that players have been experiencing, as well as other fixes and changes. Read the full Patch Notes below!

  • Fixed issues where Clash Royale would crash mid-game
  • Fixed resolution and UI issues on some taller devices
  • Fix for opening links on some inbox messages
  • Fixed issue with incorrect League badges being displayed
  • Trophy Road friends list improvements
  • Fixed visualization of Trade Token highlighted in Challenges
  • Fixed Gold Rush UI issues
  • Fixed issues with horizontal drag while browsing Tournament leaderboards
  • Updated localisations and card texts
  • Supercell ID is now available in more countries!
  • Help links added to Supercell ID
  • Fixed Emotes not loading for some users
External link →
Comment

Originally posted by Ketwin_

I must have gotten lucky to have downloaded the game back on the same day that you fixed the bug!

There were many factors to why I took a break, probably the biggest one being how tedious climbing the ladder got. I also got pretty bored of the game after having played it actively for two and a half years straight.

I decided to come back after getting enough space on my phone to reinstall the game after getting a new sd card. I hope I can enjoy the game now as much as I did 2 years ago!

Thanks for the feedback! We'll aim to continue making ladder more fun to play and to bring more eventfulness to the game.


29 Apr

Comment

Hey u/Ketwin_ sorry for your troubles!

We noticed this issue some time ago and fortunately we were able to find the bug and fix it!

Oh, and welcome back to Clash Royale! If you don't mind me asking, why did you take a break and what made you decide to come back?


26 Apr

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Originally posted by Wildest-Wasteland

"Feel the Fieri! This saucy wizard brings the flavor to the Arena with an explosive bang. Landing with a fiery knockback, his slow-burn mango barbecue sauce both slows and deals damage overtime! He's also got a wicked hairstyle that any wizard would envy"

when this gets put in the game i will be using this text


20 Apr

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this is unfortunately a mistake. we are putting the proper prizes live shortly - this was either a test event that got used or it was meant to be a different reward entirely.

sorry for any disappointment that this causes.


19 Apr

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Hello r/ClashRoyale!For those who don't know me I'm Seth, Game Designer for Clash Royale.

We hope you are enjoying the new update!

The newest card to Clash Royale has been rumbling through Challenges and Trophy Road – EARTHQUAKE!

Today we wanted to take some time to talk about how and why we decided to bring this anti-Building spell from Clash of Clans into Clash Royale. If you would like to read past card design blogs here on reddit, check out:

...

Read more External link →
Comment

Originally posted by Sarcastic_Red

They should let us choose between the 3 boost. Crown chest boost, chest unlock or bonus gold.

this is an interesting idea. our main point of adding the chest speed up boost was to speed up progression for players and make ladder a bit more rewarding to play through when you first hit a new arena/are trophy pushing. but maybe at the higher levels it could benefit players to choose what boost they receive. thanks for the comment

Comment

Originally posted by Clyde0530

Some people here are really toxic... Keep going! And hopefully we will see the "what we have bee up to this week" or "design blog" today. :)

earthquake design blog will be coming today!

Comment

as mentioned below Trophies are reduced by 75% not 50% - just wanted to confirm. i have just published an article in-game as well if you want to read more about the season reset (bottom of article here)

Comment

this is a very good point and something i've brought up in team discussions before. thanks for commenting

Comment

Originally posted by SUBZERO-08

Hi Drew, thanks for the explanation, but I still have concerns (specifically around Epics). You mentioned that the Magical Chest and Legendary King's Chest will provide the bulk of the Epics, but from what I can see there are only two Magical Chests and a single Legendary King's Chest. As a player who previously would make it to Master III, I will definitely get one of those Magical Chests, but I have serious doubts that I will make it to 6525 trophies to get the other one and I certainly won't be able to make it to 6900 trophies to get the Legendary King's Chest.

This means that instead of the ~35 Epics I used to get, I'll be getting 15 or so. This is very disappointing, as I already have an abundance of Gold and my Rares and Commons are maxed, so all I need for progression are Epics and Legendaries. This is going to slow my progress a lot, and I hope you guys take this into consideration with the rewards for future seasons.

Edit: There are a couple other things I ...

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thanks for the comment - just replying to let you know i've read it. also thanks for not throwing in any insults/toxicity into the comment and putting your views and concerns across like this.

Comment

Originally posted by slifyer

"I'll talk to the team about how we figure the numbers"
never talks to team
"Hey SC, what about that thing we talked about months ago?"
"It wasn't a big priority to answer because we're "busy""

i do always ask other members of the team whenever i say i will. whether or not i then decide if that information is something that we can reveal publicly is another thing.

Comment

Originally posted by danilohidalgo

What is the value of tokens converted to gems/gold?

If we convert all the rewards to gold (considering the value in shop, which is the place we will buy the epics that we don't get anymore):

Old New
6000 Gold 14300 Gold
120 Commons (1200 gold) 455 Commons (4550 gold)
150 Rares (15000 gold) 115 Rares (11500 gold)
30 Epics (30000 gold) 5 Epics (5000 gold)
1 Legendary (40000 gold) 1 Legendary (40000 gold)
TOTAL: 92200 gold TOTAL: 75350 gold

Almost 20% less gold than the draft chest.

Ok, now we have tokens, but before we had a DR...

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The ‘2x rewards’ comment came from our game economy spreadsheets that convert all the rewards into a neutral 'Gem value'. The new rewards are pretty large when converted into this neutral value, but you are correct to notice that it’s not directly doubling the Rares and Epics you used to receive.

This is the paragraph that refers to how we calculated these rewards - we do not convert to gold. the chest speed up boosts you receive as well as the Trade Tokens have also been left out of your graph.


17 Apr

Post

Hey everyone!

There is a lot of discussion around the new Trophy Road rewards and rightly so. Myself and Seth made a comment during TV Royale – “the rewards are roughly 2x larger” so we wanted to clear up what we meant by that.

First off, your concerns are valid. When we said “more rewards”, you aren’t crazy for thinking you would get more of the same rewards.

While there are more rewards in total, they take a different form than before and that can make it feel like we took something away.

The ‘2x rewards’ comment came from our game economy spreadsheets that convert all the rewards into a neutral 'Gem value'. The new rewards are pretty large when converted into this neutral value, but you are correct to notice that it’s not directly doubling the Rares and Epics you used to receive.

Our goal with the 4k+ rewards was to more heavily emphasize Gold to enable & encourag...

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