Clash Royale

Clash Royale Dev Tracker




11 Apr

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thanks for the reports everyone. we are aware!

unfortunately it would require a client update (new app version) to fix so will not be fixed for the current challenge. however it will be fixed for future touchdown challenges.

apologies for this bug.

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not cancelled but after feedback from the first episode we are having a rethink on how we can make it better for viewers and players alike!

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๐Ÿ•ต๏ธโ€โ™‚๏ธ


10 Apr

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Hey! Quick thoughts on the cards you listed:

- Freeze: We had a balanced Freeze (as in, within our acceptable use/win rates) for 2 months and it produced a pretty unfun meta. Freeze is a tough design to balance since there is no counterplay. It punishes you for doing exactly what you should do (playing cards to defend attacks) and thus isn't something we want to be as popular as Fireball. Its currently at a 3% use rate in GCs and I think thats about perfect for a card like that. It should be a rare surprise, not a meta staple.

- Arrows: We have looked into ways to buff it, but a lot of the mechanical additions (like adding a Snare effect) won't be happening because its a starting deck card. We don't want to confuse new players with a lot of mechanics, keep the focus on core health/damage gameplay. Potentially buffed in the future, likely either Damage or Projectile speed.

- Barb Hut: The biggest victim of the Barb changes, we are going to let them settle for...

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Originally posted by Lifthil

But why is it so low priority? New cards make SC money, I get that, and clan QOL stuff is good, but then what?

but then what?

then we add it in a later update.

it's not exactly easy to explain why we prioritise stuff over others without offending some vocal players on this sub, but i'll do my best without sugarcoating it.

  • it is not an issue that affects gameplay in a drastic way
  • it has been the same for 3 years and has a minimal effect on gameplay as a whole
  • it affects both players at the same time
  • with the amount of other features we want to put in the game, we simply want to spend time making other features before this one
  • we also think of how many people this would benefit and how much time it would take to implement compared to other QoL changes
  • this isn't a bug, just a nice to have feature. therefore takes lower priority over other work
  • it is hard to quantify community sentiment like this. a popular post on reddit does not necessarily reflect the entirety of our playerbase, co...
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09 Apr

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Originally posted by Merpinderp

Since u responded Drew, will a transparent countdown be implemented in the next update?

definitely not the next update. this is because it is generally considered a low priority compared to other features or improvements (such as a new card or certain clan quality of life improvements for example).

its already on on our long (!) list of QoL improvements however, as it is brought up occasionally both here and on twitter, so the team are aware that itโ€™s been requested.

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thanks for the feedback on this. next time we do a mirror event the decks will be rebalanced. less giant skeleton too!

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Originally posted by dV8703

They would rather comment on arts but not on this๐Ÿ˜’

you're right, we ignore all posts that aren't fan art


08 Apr

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hey guys - we've been trying to find an issue on our end but it looks like it is localised to central europe & certain internet service providers - unfortunately not our servers so we can't help!

i'd contact your ISP directly for any troubleshooting tips - but we also have reports from players that have contacted us that resetting their router (on home wifi, for example) works!

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in the newest update we are increasing icon size by 600%!!!

thanks for pointing this out - should be fixed now. we goofed when putting the new challenges live

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Originally posted by pease_pudding

I hope the builders told them it would take 4 years to complete, but for a big sack of diamonds it could be ready by tomorrow

this was actually their original proposal


07 Apr


06 Apr

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Originally posted by squ_id_sh

Clan wars 2.0 ?

not this update, sorry! we have big plans for this and it didn't make sense to do at the same time as a big 1v1 experience change.

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Originally posted by icxse2

I hope that the new game modes will be accessible 24x7 or on a rotation like BS so I donโ€™t have to wait for global tourneys or challenges to get away from ladder.

we're hoping that this new update will remove some of that 'i need time away from ladder' feeling that a lot of players have!
in the mean time - as u/MrSpaceDandy stated, private tourneys are a great place to play different game modes outside of challenges.