Clash Royale

Clash Royale Dev Tracker




12 Jul


10 Jul


08 Jul


05 Jul


02 Jul


30 Jun


29 Jun


28 Jun


25 Jun


24 Jun


23 Jun


21 Jun

Comment

I love your art! Nice work πŸ™Œ


20 Jun


19 Jun

Comment

Originally posted by S-M-I-L-E-Y-

Hi Max, I'm sorry to say this, but I think you are misinformed.

According to the November release notes, you have improved Clan Wars 2 matchmaking to consider more Clan performance factors and make sure that Clans of equal level and activity are matched together in River Races.

https://clashroyale.com/blog/release-notes/november-update-1.html

Here's an example of a group of inactive clans at 2120-2149 trophies:
https://royaleapi.com/clan/2RUL9GY8/war/race

And here a group of active clans at 2085-2125 trophies:
https://royaleapi.com/clan/V8PQCGP/war/race

I can't believe, this is just random matchmaking based on trophies.

I double-checked with the team before posting my answer and they assured me that participation was not taking into account anymore.

It was the case before, so you're right by linking the November patch notes, but it was removed because it wasn't really working.


18 Jun

Comment

Originally posted by BlackJackMcQuack

There's an easier loophole to game the system.

Devious clans will have all but 10-15 members leave Sunday night before a new season begins.

Wait for the new CW matchmaking, and the algorithm pits them with 10-15 active participant clans.

Then all the members come back in and your 40-50 active clan steamrolls the four other 10-15 active clans every single week.

That's not possible. Clans matchmaking is not based on members nor participation. It's just trophies and league.
I know that it causes other issues and we will try to solve them in the future!