Clash Royale

Clash Royale Dev Tracker




08 Sep

Comment

Originally posted by CharityFair960

Why not add a burning effect? Assuming the effect is balanced just right, it wouldn't buff the Furnace TOO much. Either that or just buff the damage while reducing how many of them spawn from a Furnace.

burn effect is an interesting idea... wonder if that's too OP to have splash damage and burn effect tho. would perhaps change its usage but i like the idea! good for extra chip damage especially


07 Sep

Comment

Originally posted by ItaGuy21

Hey drew, so I'll write down here too some very important thinghs I think got worse with this update.

Edit: I'll add this on top. I commented in a more disruptive way the past 2 days. I don't want to ruin your mood, I hope it didn't happen. So I'll copy paste a comment I already copied a couple times, I should have polished it from bad words and "aggressiveness".

1) Gaining trophies is way slower than before, you only get 20 trophies at most per week, and every 5 week you get 100, assuming you always win. Before, you could get 100 every 2 days. So, in 10 weeks, in CW1 you could get 3500 trophies (100 every 2 days = 700 in 2 weeks = 3500 in 10 weeks), while in CW2 you can only get 360 (20×4+100 is 5 weeks, assuming the fifht is coliseum, I still didn't understand, so by 10 weeks you get up to 360). That is ~90% less, so 10 TIMES slower.

2) You have no trophy wins. This right here is pretty much the most important. In CW1 you would get a trophy for each win in...

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thanks for the edit at the top - it's cool to see you've put a lot of thought into this constructive criticism so i've replied point by point

  1. trophies aren't the same as the old system. this system is not related in any way to the old system - i know that's hard transition to make but it's something player should get used to over time. maybe we should have introduced new trophies to make that clearer.
  2. same as the above
  3. what would your solution to this be? i can only thing to have 3rd place be 0 rather than -5?
  4. feedback has been noted, thanks
  5. i am hearing this feedback a lot, especially from smaller clans. thanks
  6. you are one of the few players who realised that the 25gem for quests was actually a great return on investment. unfortunately to make these reward more accessible to others this had to change. your second point that you started here said the 'math doesn't check out' (when it does), so i can't really comment on th...
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Comment

Originally posted by peterpaulrubens

Just be aware that every time you ask a Devil’s Advocate question, you look just a teensy bit like an asshole, and your company doesn’t really have asshole capital to spare right now.

i have learnt today that a vast majority of people don't know what playing devil's advocate means

Comment

Originally posted by omarpower123

Drew, I think CR needs a better recruitment system like CoC where you can easily find new recruits with personalized badges and traits.

agreed.

Comment

Originally posted by shinyodds

Drew, I want to play in my current clan that is made up of people that I know in real life (or people that my friends know in real life). That's about 20-25 people.

I don't want to have to artificially fill that clan with another 25 random people from the Internet that are unreliable, immature, or just plain strangers.

But it's nearly impossible for my clan to even finish the clan race with 20-25 without requiring a ridiculous amount of daily commitment.

So if Clans are supposed to be fun social experiences where I can chat gossip and have fun with my friends, then Clan Wars 2 doesn't work for that. If Clan Wars 2 is supposed to be filled with anonymous clans of people I don't know, but need in order to get 50 active clans, I guess CW2 is great for that. But not for me as a player then.

thanks for your viewpoint and feedback

Comment

Originally posted by flavioluis99

My clan does not have the “small clan issue”. The only issue we have right now is not being fully maxed as we keep facing opponents of the same king tower level (13) but max level cards, while we have level 12/11 etc.

Our clan is open and we promote players based on how active they are. If the player hasn’t played for a while (a week or so) and has no excuse as to why they didn’t play, then we kick them. It’s always been like this, even in CW1. So in short we are strict but we are also human.

Clan wars 2 brought the issue of not being to manage the clan as easily (can’t see how long they’ve been inactive and donations without tapping their profile, major issue). Can’t exactly know how much the player has contributed just by taking a look at their collected fame - huge issue too, low level players may play just as much but the fame they collect will be much lower.

I can’t even keep track of all the issues.

Solution is to:

  • implement...

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thanks for the list and your perspective as an active clan leader! much appreciated

Comment

Originally posted by WhiteStripesWS6

I’m in a small clan of real life friends. We are an open clan who has a revolving door of random members but our core has always been like the 10 of us that know each other personally. We like it that way since we’re all grown adults with kids and jobs and busy lives. In CW1 while it did feel bad to not make WAR days sometimes because of even one of our core members being too busy to play at least when we made a WAR day we had a really good shot at getting first. Now we spend a week in first place but don’t finish and now get a boot.

Just stop for a minute and think about those gamers who’s lives no longer have the ability to revolve around games. That’s still a huge chunk of your customers in the mobile market. I was on board with everything you guys have done with CW2 until this moment. Just giving everyone a boot though for not finishing is an extremely inconsiderate design choice.

Small clans are a thing and they’re a thing for a reason. To be punished for tha...

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thanks for your insight, i appreciate the anecdotal 'real life' perspective about rewards and clan playstyle

from a data driven perspective, after this fist week we should also have a lot of data on how many clans didn't finish/got the reward boot etc as well so we will be using that to make changes if necessary.

Comment

Originally posted by LiPSTiCkOnUrFaCe

Bigger clans would be nice ..Or u can do something like clan wars 1 where if 40 member clan gets matched with 50 member clan then "LEADERS" gets to decide 10 people in clan getting extra battles .

this is a really cool idea. like certain people get extra free war deck resets. thanks for sharing

Comment

Originally posted by dash_hhh

Hi Drew, is there a possibility that there will be new game modes (doesn't necessarily have to be capped ones) in CW2? Right now it really doesn't feel fun to play. We have 1v1 classic which is basically ladder and Duels, which is without exaggeration 1v1 3 times. Maybe adding more game modes might make it fun?

yes there will be more river tasks in the future, 2v2 is something we want to add for sure

Comment

Originally posted by gsg23

We have a clan that is heads and shoulders above the rest and finished in two days, so they just attack other boats for fun. You seem to have an assumption that these wars are equal with many clans battling it out close together, but that's not the experience many of us are having. There was no "fighting for top position". It was over before it started.

that sounds like a bug, clans that have finished the race should not be able to attack other clan boats. will get the team to look into it and see if there are widespread cases of this happening

Comment

Originally posted by Valibak

CW2 should revolve around boat battles, not a fame collection race through duels and battles. why ? it will make war strategy more rewarding instead of fame grinding, and it will make wars last longer since all the boats will be wrecked most of the time and you get small windows to push your fame. CW2 now is about 50 member clans, who have 4 maxed decks and have early deck cooldown reset time, which isn't healthy since it doesn't promote skill, strategy or even comittment.

this is a really interesting take. i dig it!

Comment

Originally posted by Nagemasu

f you come last and get put down a league, you will face easier opponents (gold league) while the other clans in your river race will still be facing legendary opponents.

lol except those high level clans in your race are still attacking you and causing you to come in last place for 5 weeks in a row. gg.

why would the high level players attack the boat trailing in last place?

surely it makes more sense for the clans fighting for top position to attack each other rather than the boat that poses no threat

and yes, the 'opponents' i refer to are only Duel & Battle opponents, not river race

Comment

Originally posted by UglyGekko

Please read Drew. I'm trying to give real feedback here but how can we grow the clan when there is no good ingame option to recruit new members? I have been a clan leader of a semi casual clan for 2 years and here are some experiences I've had to deal with due to the "recruitment" system ingame (a summary and response to your questions at the end):

  • About 3 months in a recently promoted co-leader kicked everyone except myself and other co-leaders from the clan. The issue here is self explanatory and I think this issue could have been fixed a long time ago. Imagine this hapening midway through a clan war now? That is 1 month of 5th place guaranteed! Is the answer just why dont u have more members?

  • Trying to re-invite everyone when there is no in-game mail system is challenging. There is also no in game way to properly advertise your clan. All you can do is "open" and wait.

  • Once "open" you can't even see the people who want to join unt...

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thanks for this feedback! super, SUPER valuable.

my reply is small but i have the whole of your comment and saved it in my feedback doc.

i can agree with you that 3rd party tools aren't the answer and these tools should exist in-app, as well as the other improvements you mentioned (blocking clan members etc)

Comment

Originally posted by --Roark--

Hi Drew, would it be possible for clans to get a better reward if they are in first position, but don't cross the finish line? We were about 13000 ahead of the next clan, but only got the boot. No boats crossed the line and we all looked like small clans. I'm not expecting the same as a 1st place finisher, as we didn't finish. It just seems a bit harsh to only get the boot even though we were clearly in the lead and it's tough to get to the line in a small clan.

thanks for the feedback. i'm hearing a lot of similar things from small clans.

i think the main thing that will be interesting about this is to see how smaller clans can adapt during this first clan war season.

Comment

Originally posted by LKN-115

Unrelated, but I really wish you guys had made the change so that more than 1 person could attack in war at once. With everyone having 4 battles to do each day, and a lot of us in the same time zone with similar schedules, its making it very cluttered and awkward. I've had members who come online, see that someone else is doing their battles, and then simply go off-line again, not to be seen till the next day. There goes 200-300 fame minimum.

also good feedback! i agree with this, it's not ideal when you have to wait around for a clan mate especially during duels which are much longer than a 2-3min battle

Comment

Originally posted by Stannisinchains

I’m in a clan of 45, ranging from fully-maxed 6k+ ladder players all the way down to level 9 friends and family members. With CW1 the lower level members were happy to sit out War until we had secured a 1st place, we would subsequently allow all to take part to share the spoils.

In CW2 the only solution to maintain our rewards is to kick the lower level players. That doesn’t sit right with any of us.

understandable, thanks for the feedback