Magic Archer is the definition of a Glass Cannon. He is very weak (dies to Fireball, double Log, 2 Valk swings, etc.) while doing very good DPS, considering he does splash. Also, he can be played at the bridge for that sweet, sweet chip damage. However, I don't think he's "op". A good player will be able to anticipate the Magic Archer, and prevent chip damage.
Now for Ice Wiz. \Sigh**
Where to begin... first off, I want to say that Ice Wiz is possibly the most annoying card in the game to play against. I think everyone has, at some point, experienced their Balloon reach 0.001 tiles from the tower, only to have an Ice Wiz + Tornado player rip it away from the tower.
Personal bias aside, let's explore his stats (tourney standard):
- HP - 590
- range - 5.5 tiles (same as Wizard)
- Damage per shot - 75 (barely enough to kill Skeletons/Bats)
- Hit speed - 1.7 sec
- Damage per second - 44 (possibly the lowe...