Call of Duty: Zombies

Call of Duty: Zombies Dev Tracker




03 Apr

Comment

Originally posted by JarHeadWest

We figured. Someone must have contacted support about this bs. So basically, all we got in this update was the purifier nerf 😭😭😭

The Purifier is still great for handling hordes. Have you seen the MORS? 😉

Comment

Hello! This notification is unfortunately appearing a bit too early.

We'll be releasing this feature and doubling the Stash size at a later date alongside the new Season 3 content.

https://twitter.com/CODUpdates/status/1775639834037748040

Comment

Originally posted by Virgil134

I'm not sure I understand why this would apply to the stash size as well. People are already able to increase their stash past 10 through exploits, so if it's already possible in the engine, it shouldn't require that much playtesting, right?

That's a great question from a community standpoint.

Without going into too much detail about our systems, enabling something globally for all players is different from some players going out of their way to expand their stash in ways that are both unstable and have been actioned against in the past. In short, it isn't as easy as making a 1 a 2 or flipping an invisible X2 switch.

Comment

Originally posted by Virgil134

Wait, why is the stash space being increased mid season instead of right now if you guys have already decided on how big the increase should be? It's a simple matter of changing a 10 to a 20, so I'm genuinely confused why you guys decided to wait with that for an entire month.

I'm sure you all are aware how upset the community is for all the new content coming in season, and while I understand that that can't be helped, I really think something as small as increasing the stash space right now would go a long way in making the community feel better.

It's a simple matter of changing a 10 to a 20

Generally speaking, it is never "just that easy" and requires work, stability checks, and real people to verify/test that things will go right.

Comment

Hello! These two changes are coming at a later date with the in-season content.

Someone in-thread asked why these were not included in the patch notes: Adding them to the patch notes may create wider confusion as to when the changes would go live and set the wrong expectations. We'll make sure to include them and announce their availability closer to release.


22 Mar

Comment

Originally posted by ActiveFire533

u/TreyarchCM (i tagged the old account by accident in the description)

Thank you for tagging! Will share with the team.

Note: We actually don't receive mention notifications when players tag us in the post body. This is a Reddit limitation unfortunately. We tend to search for our usernames, but platform notifications don't happen in this one specific scenario.


20 Feb

Comment

Flagged this to our team. Thanks!


09 Feb

Comment

Originally posted by Other-Ad4045

What about PHD perk?

What about PHD perk?

We're working on that one too!

https://trello.com/c/5cod745w


08 Feb

Comment

We have identified what caused this unintended change and are working toward releasing a fix.


23 Jan

Comment

We're still working on this one as well as the other similar camo challenges.


19 Jan


18 Jan

Comment

Hello!

Legacy has not been permanently removed. Dokkaebi is currently receiving the spotlight for players to attempt to take her down.

Next week a playlist update will allow either Legacy or Dokkaebi to be active in a match.

The Act 3 Mission 'Storm the Castle' was also adjusted to accept any Warlord for completion.


17 Jan

Comment

Originally posted by Putrid_Ad7101

Hi, i am still getting this issue with all the mw2 guns where i am getting no camo progression at all.

Can you share your ATVI ID and also which weapons are having the issues?

Comment

A fix for the Sector being locked was just published. Try restarting your game and letting me know if you can progress!


12 Jan

Comment

Originally posted by BatteryChuck3r

Your "partners"? Who exactly fixes this? What is Treyarch's role in this game?

Your "partners"? Who exactly fixes this? What is Treyarch's role in this game?

Typically when something impacts all modes, even Warzone, it is fixed by the lead studio for the current title. So our partners at Sledgehammer were working on a fix for this and released it.

Various Treyarch teams work with various SHG, Raven, and more teams across multiple aspects of MWIII and Warzone so our role varies. We're stewards of Zombies and Ranked Play, but this doesn't mean we fix everything. Call of Duty is a collaborative effort. Ultimately what matters is that the thing you pointed out was being worked on. :)


11 Jan

Comment

Hello!

An additional update went live last night which should have alleviated this secondary issue.

(Secondary Issue: Weapons leveled to max during the original bug window were not tracking after the initial fix.)


10 Jan

Comment

We released a second update late last night which should alleviate players whose progression was stuck if they maxed out MWII weapons after Season 1. Let me know if anyone is still running into tracking issues!

Comment

Originally posted by Del_Taco_Cat

Yup! On Twitter and Insta under the same handle as here (Del_Taco_Cat), and Ty!!

Thanks!