over 3 years ago - Ignasis - Direct link

CE2.4 - Steam - Spotlight Banner 2108px x 460px(1)2108×460 487 KB

IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Read it in our blog.


Greetings, Exiles!

As we steadily advance towards the full launch of Isle of Siptah, here’s our next big content drop for the game. Update 2.4 expands the available land mass on Siptah to the South, with three new biomes full of new sights, adventures and dangers for experienced Siptah players and newcomers alike.

Siptah_grey_ones_ruins3840×2160 3.6 MB

On the east side, the Isle of Dawn, a massive open area hosting rich wildlife and the ruins of an old capital of the Grey Ones, with a secret lurking within its confines. On the west side, the Isle of Dusk, the soot-covered volcanic grounds once inhabited by the First Men and now only hosting the remnants of this once-proud civilization. And in the center, the floodlands, an in-between area with tall cliff formations and lush and overgrown plains that will be prime locations for builders and adventurers alike.
These new lands continue the work established in our previous update, adding to the Isle of Siptah 47 new NPC camps of varying sizes with repeatable activities, trainers and surprises.

To couple the release of these new biomes, we have also worked on a series of optimizations and improvements to the lighting and skyboxes of Siptah, to make these new landmasses shine like never before on Conan Exiles!

Ashlands_ancient_ruins33840×2160 3.44 MB

Another new addition coming with this update is a new religion! Zath the Spider-God joins the pool of available religions in Conan Exiles both on the Exiled Lands and the Isle of Siptah. Summon Zath and a swarm of its children to bring terror and destruction to your enemies! New NPCs, placeables and items have been added to the game for those who chose Zath as their deity.

Coming soon in the near future is also the new Server Character Transfer feature! With this new option you will be able to transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial server keeping your name and appearance, level and all items in your backpack. Even between the Exiled Lands and Isle of Siptah!
(Please note: This is currently a W.I.P. feature and it’s not active in this initial release - we are still working on and testing this feature. To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack is required)

Along with these new additions, we have also worked on a series of oft-requested improvements and rebalancing aimed at PVP combat as well as other systems. Tons of new performance optimizations, a myriad of animation improvements and many UI and quality of life additions, along with many other fixes, complete this package. Update 2.4 is one of the most ambitious content updates we have released to date, and it would not have been possible without your passionate feedback and support.

Thank you for your ongoing support, and stay safe!


highlights

Three new biomes for the Isle of Siptah!

Expanded_isle_of_Siptah_map3840×2160 7.46 MB

The Isle of Dawn, the Isle of Dusk and the floodlands are now available in the Isle of Siptah! These three new biomes are populated by dozens of new NPC camps, two new factions (The Grey Ones and The First Men), new activities and new loot!


Improved lighting and skyboxes on the Isle of Siptah!

Siptah_Graveyard13840×2160 3.59 MB

New lighting effects and improved colors, along with many optimizations, have been added to the Isle of Siptah skyboxes, to make your adventures through the new biomes truly memorable! The difference is… night and day!


New religion!

you had to click on it, didnt you3840×2160 3.85 MB

Here comes Zath, mighty Zath! Destroys whatever with an avatar wrath. Spins a web any size. Catches foes, in Conan Exiles. Look out! Here comes the Spider-god!
Zath joins the religious fray in Conan Exiles, both on the Exiled Lands and Siptah, with a new avatar, new NPCs, placeables, feats and item sets!


Core system changes!

Siptah_mercenary_campb2560×1440 783 KB

New revisions to combat systems with a reduction of mounted combat damage, dodge improvements and re-balancing of bows and arrows! Swimming does not drain stamina and you can engage in 1-handed combat on water! And the hunger and thirst systems have received a balance pass to make them less frustrating and improve the gameplay flow!


Server Character Transfer! (Coming Soon)

Siptah_Camp_Evening13840×2160 4.14 MB

This is currently a W.I.P. feature and it’s not fully implemented in the initial version of this update - we are still testing and developing this feature. Once we are nearing its launch, we will release an announcement detailing how it works.

Transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial one (Note: Unofficial servers can opt in or out of this feature!). You’ll keep your name, appearance, level, feats and backpack inventory while leaving everything else behind. Even within Exiled Lands servers, or from/to Siptah!
(Please note: To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack will be required)


tldr

  • Three new biomes for the Isle of Siptah!
  • 45+ new NPC camps for the Isle of Siptah, with new loot and NPCs!
  • Two new factions for Siptah: the First Men and the Grey Ones!
  • New religion for the Exiled Lands and Isle of Siptah!
  • Mounted combat and dodge changes!
  • Swimming combat!
  • Hunger and thirst improvements!
  • Improved lighting on the Isle of Siptah!
  • Tons of animation improvements!
  • Many quality of life fixes and additions, especially for controllers!
  • Character transfer! (Coming soon)
  • Tons of fixes!
  • …and much more!

over 3 years ago - Ignasis - Direct link

notes


Currently Known Issues

  • The Character Server Transfer feature is still W.I.P. and actively worked on and not fully implemented in this initial build. Once we’re closer to its release we will release an announcement with all the details about it and its usage.
  • Some Leyshrine camps have inconsistent climb blockers.

performance

  • Fixed a number of client crashes.
  • Fixed a server crash related to mismatching modlists.
  • Optimized animation blueprints to reduce memory costs.
  • Added a significant number of other optimizations to reduce memory and performance costs across the board, for clients and servers, both on the Exiled Lands and Siptah.
  • Fixed server log warnings when accessing empty sockets array in building system when placing a module.
  • Increased number of reconnection attempts when connection fails to the voice chat servers.
  • Fixed a server crash that was occurring when harvesting a player corpse and looting it’s loot bag.
  • Optimized log entries regarding NPC behavior. This should reduce the amount of spam in server logs.

exploits

  • Players can no longer avoid damage by standing on or inside certain structures.
  • Fixed an exploit in regards to underwater gameplay.
  • It is no longer possible to build inside Jhil’s Roost cave.
  • Addressed a method that allowed for placeables to be placed under the mesh.

newadditions

  • Added new landmass to the southern region of Siptah, divided into three biomes: the Isle of Dawn, the Isle of Dusk and the floodlands.
  • Added 47 new NPC camps of different sizes to the new Isle of Siptah landmass.
  • Added two new factions to the Isle of Siptah: the Grey Ones and the First Men.
  • New weapons, armor, placeables, fauna and NPCs added to the Isle of Siptah.
  • New feats have been added to the Exiled Lands.
  • New activity in the Isle of Siptah: summon and fight bosses with the Pool of the Grey Ones by offering statues, found within the confines of the new Siptah lands.
  • Added a new religion to the game, with a new avatar, placeables, feats, NPCs and item sets. All hail Zath, the Spider-god! Oh god…
  • Added new Rocknose types with new art, animations and combat logic.
  • Added a new tool: the Iron Sickle.
  • (Coming Soon - we are still developing and testing this feature and it is currently disabled) Added new character transfer feature, from an Official server to another Official server, from an unofficial server to another unofficial server, or from an Official server to an unofficial server, from or to the Exiled Lands and Siptah (Unofficial servers will be able to disable this feature if they desire). We will release an announcement closer to the full launch of this update where we will provide more details about this feature.
    • Server transfers will work in this order: Official PVP → Official PVEC → Official PVE → Unofficial
      Meaning, you can transfer between the same level or to a level below. But not from below to above. Meaning, a PVP player can transfer to another Official PVP server, or to any other mode. An Official server PVE player, on the other hand, can transfer to another PVE Official server or to an unofficial server, but not to an Official PVEC or PVP server.
    • We will release a full announcement detailing how it works once we’re nearing the final launch of this feature.

building

  • The Wheel of Pain has received a visual overhaul.
    • Thralls being converted are now the ones seen pushing the wheel.
    • If no thralls are present, the wheel will show empty and not rotating.
    • If out of gruel, thralls will stop visibly pushing the wheel.
    • Pushing animations have been improved across the board (or should we say… wheel? ha ha).

crafting

  • DLC items can now be processed correctly in the Delving Bench.
  • Reduced craft time on building pieces from 5s to 0.5s.
  • Added Mitrean Gloves and Sandal recipes to the Priest of Mitra feat.
  • Added Yogite Chest, Legs, Feet and Hand armor item recipes to the Priest of Yog feat.
  • Updated Yoggite Mask recipe to use light padding instead of leather.
  • Having Shaggai Queen Jelly in beehives will now increase honey output by one additional unit every time honey is produced.

combat

  • It is now possible to engage in combat while swimming with one-handed weapons.
  • The Red Mother should no longer push followers under the mesh with her attacks.
  • Arrows can be equipped and swapped while mounted, as intended.
  • Short swords, one handed swords, one handed axes and one handed maces sprint attacks performed with the off-hand/block key have been changed to a kick.
  • Reduced the number of instances where NPCs could be harmed through walls and mesh.
  • Light sprint attacks with a Javelin while also wearing a shield are now functional.
  • Fixed an issue where doing a sprint attack right before mounting caused issues with the mount’s functionality.
  • Unwield action should no longer prevent the Player from executing unarmed sprint attack.
  • Fixed an issue in regards to weapon durability being draining when hitting other players with PVP disabled.
  • Fixed an issue where if you tried to initiate an attack while in a block-stun state, you would drop your guard.
  • Reworked spiders to be worthier opponents, with new AI and attack patterns and new animations and FX to match. “Why spiders though??!!!” -Glad you asked.
  • Added combo table adjustments for Katana heavy charge attack based on how many prior steps in the combo were performed.
  • Sprint attacks can no longer be triggered while the character is over-encumbered.
  • Fixed an issue with shields. Now attacking while holding the shield button results in a normal combo which is not canceled by holding the shield button.
  • Characters should no longer get stuck inside Bison’s mesh when hit by one of its attacks, sending us all one step closer to feeling the loving grip of the Pax Bisonica.
  • It is no longer possible to cancel an attack animation by equipping another item. Item swapping is enabled when an attack finishes or when movement could cancel the attack.

ai

  • Thralls will no longer immediately eat an item when it gets put into their inventory.
    • They will now eat if: they have some food that will give them the strong buff and they do not have the buff; if they have neither weak nor strong buff and have some food that will give them the weak buff; if they do not currently have the health regeneration buff but they have any food item.
    • The situations when a thrall will consider eating: When any of the three buffs expire; when new items are added to their inventory; when they lose health; all the time, should we ever add pineapple on pizza to the game.
  • Fixed an issue where archer, bearer and orb thrower thralls would not perform combo attacks. Additionally, now T1-2 thralls use basic combo attacks, T3-4 use advanced combos.
  • Thralls are no longer able to break equipped weapons and the durability stops at 0.1.
  • Fixed a number of other issues that would block thralls from performing combos.
  • Thralls and pets will no longer take any damage from standing in lava.
  • Vault NPCs should no longer attack buildings as intended.
  • Elder Things should no longer attack player buildings. Siege Elder Things still retain this behavior.
  • Thralls can now use and deal damage using Siptah’s legendary weapons.
  • Fixed an issue with the Abyssal Remnant failing to reach the player after slam attacking with his bite attack.
  • Fixed an issue in regards to followers not following the player through gates, technically making it gated content. Get it? …
  • Addressed a number of issues in regards to the NPC behavior override system.

purges

  • Adjusted how a Purge chooses its target, which should result in fewer situations where a Purge fails to spawn properly.
  • Your purge meter will no longer reset when creating a Clan.
  • When leaving a Clan, your purge meter will no longer be set to an effectively random value.
  • Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill rate.
  • Storm Spawned NPCs attack player buildings during storm when building damage is disabled.

balancing

  • Increased speed and distance of dodge rolls.
  • Dodge speed and recovery times are now influenced by your encumbrance level and no longer influenced by your armor worn.
  • Short sword:
    • Significantly increased armor penetration by 100%.
    • Increased base damage by 43%.
  • Bows: (2021/04/22 16:55 CET: Removed multiple lines. Reason: changes were reverted)
    • Removed base armor penetration values.
    • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
    • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
    • Increased base damage of arrows.
    • Decreased damage of Hollowbone Arrows from 23 to 15 (2021/04/22 16:55 CET: Added missing line)
  • Adjusted stats on Obsidian weapons to make them more enticing:
    • Slightly increased Armor Penetration values by approximately 1.5% (depending on the weapon).
    • Increased base damage values by approximately 18% (depending on the weapon).
  • Mounted combat:
    • Significantly reduced damage multipliers (from 1.5x to 1.1x, and from 1.8x-2x to 1.2x).
    • Removed status effects from mounted attacks.
  • Hunger and thirst:
    • Extended slower food consume rate (0.1x rate) to be anywhere on ANY land claim in addition to shelter. Best rate will apply, not both.
    • Reduced damage taken from starvation/thirst to 0.5% HP every 10-15s instead of 2% HP every second.
    • Reduced full screen effects from starvation/thirst.
    • Added a small movement penalty to starvation/thirst (5-10%, stacks if both).
    • Reduced “active hunger/thirst” multiplier to 1.5 (from 2).
    • Increased the duration of the sated/hydrated effect.
  • Adjustments to Ambrosia and Purified Flesh:
    • Healing values of Ambrosia have been lowered to be the same as a regular food item.
    • Added buff effects to Ambrosia (+1 STR / +1 VIT) and Purified Flesh (+1 GRIT/+1 VIT).
    • Craft time of Ambrosia is now the same as Purified Flesh.
      Religious armors received a balance pass:
    • Increased armor values of all religion armors.
    • Added bonus attributes to religion armors.
    • Ymir religion armor is now classified as heavy.
  • Increased yield of True Indigo to 10.

qol

  • Map markers can now be placed beneath the player icon on the map.
  • Admin teleport via the map now works through map markers.
  • Using the right stick on gamepad when in a UI with multiple inventories now jumps between inventories.
  • Shortcut bar assignment radial now requires a hold to open by default. It also commits the item to the radial when released. There is a new option in gameplay settings to change this action back to a toggle if desired.
  • Split item popup now has functionality for moving up or down in increments of 10 or 100 when using a gamepad.
  • Opening the inventory now automatically focuses the search field in the crafting inventory rather than the first slot in the player’s inventory. This behavior can be changed back by disabling the “Auto focus recipe search bar” gameplay setting.
  • Added a significant number of additional QoL improvements to menus and functionality while playing with a controller.
  • Added a new setting which allows to auto focus the search bar when opening a crafting menu while playing with keyboard and mouse. This can be found under Settings → Gameplay.
  • New setting in the gameplay settings: “Send new items to shortcut wheel.”. When enabled and using a gamepad, newly acquired items that can go on your shortcuts wheel will be automatically put there. When disabled, they will go into your inventory instead.
  • You can now interact with doors, gates and other items while mounted.
  • Added new recipes to the Dryer for converting plants into seeds to help with farming sustainability.
  • Added outer face indicator to foundations and ceilings when building.
  • Added visual feedback for building stability. You can now see at a glance the structural integrity of your building before placing a piece by checking the color of the placement brush!
  • Choosing “Loot All” when quick-looting your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death. (2021/04/23 15:40 CET: Added clarification “when quick-looting”)

general

  • Sigil of the Serpentmen now correctly cleanses existing Poison stacks from the player.
  • Sigil of the Snakemen now correctly cleanses existing Bleed stacks from the player.
  • Obtain a Mount and Obtain Animal Companion journeys should now definitely, 100%…maybe complete on the Exiled Lands.
  • Fixed a Vault puzzle that could not be reset via admin commands.
  • Stamina cost modifier server setting will now properly affect costs for dodging, jumping, and attacking.
  • Tweaked mesh position in the Vault Fiend Bone Trophy to avoid clipping.
  • Removed additional instances of Exceptional and Flawless items still present in the game.
  • “Nosprintcost” debug command now affects the character’s attacks, kicks or jumps again, as intended.
  • New admin cheats: EnableHunger 0/1, EnableThirst 0/1
  • Added support for blacklisting feats in server settings ini file. Instructions on how to do this are included in DefaultServerSettings.ini.
  • Fixed some textures around the female character’s neck when equipped with the Khitan Captain Dingjia armor.

terrain

  • Multiple vaults had missing textures. This has now been fixed.
  • Fixed a number of Vaults that would evict players into the air after refreshing. That was kind of rude even by our standards.
  • Fixed an issue where Braziers located around the Leyshrine of the Goblinoid could be activated.
  • Fixed an inconsistency in ruined building pieces LODs.
  • Added a number of improvements and optimizations to Siptah’s lighting and skyboxes, which will result in more vibrant and striking scenes.
  • Adjusted the position of multiple torches on the walls in the Asylum of the Outsiders Vault.

animation

  • Improved animations to prevent certain weapons from clipping through the body when looking up or down.
  • Fixed an issue where the character model would stutter after attacking with a weapon at close range.
  • Added new and improved climbing animations.
  • Fixed a specific circumstance where the dismounting would not play properly.
  • Fixed some clipping issues with sprint kick attacks.
  • Added new idle facial animations to the combat idle stance and locomotion.
  • Added full body equip animations and equipping from back.
  • Reworked orb throwing animations.
  • Improved the combat pickup animation to better blend with the combat idle stance.
  • Improved chest opening animations.
  • Improved kicking animation for unarmed and one-handed weapons.
  • Improved harvesting tools and other non weapon items idle animations.
  • Added new animations for the new gameplay additions, i.e. swimming combat animations, idle Wheel of Pain animations and so on.
  • Fixed an issue with the player character’s model that disappeared while drinking water in the Exiled Lands intro cutscene.

ui

  • One of the surviving members of our #spellchekker team, sent into one of the vaults underleveled and under prepared, happily informed us that a new round of typos have been fixed. Sadly, he expired too. #nowhiring
  • Fixed a number of typos and mistakes in other languages. #elspellchekkerino
  • Parchment icons should no longer be switched.
  • Updated the message prompt when exiting an avatar to now mention the name of that god, which is not Joel.
  • The thumbnails of Dripping Longsword’s Epic versions should now match its in-game model.
  • Added missing text to a lore book in a Siptah cave.
  • Jin’s Adze is no longer described as “hammer-like”, which is rather disappointing if you ask me.
  • Fixed a number of items showing placeholder names in Dedicated Servers.
  • Changing a Difficulty preset to Barbaric now shows the notification “Server Restart Needed”.
  • Added a number of QoL UI optimizations when playing with a controller.
  • Blackwater Leggings and Gauntlets, and Khayne’s Leggings and Gauntlets had mixed UI icons. This has been fixed.
  • Harpy’s Kiss Arrows and Bow now have the correct icons, names and descriptions.
  • The Featherlight bow, Dagger and Jhil Armory feats should now have legendary borders.
  • Really, you should try pineapple on pizza. It’s delicious.
  • The PvP-Enabled server setting checkbox should now be visible in the Server Settings page while in-game.
  • Icons and names of harvested items scaled down to fit on UI notifications, which caused readability issues. This has now been fixed.
  • The Allow Family Shared Accounts setting is now visible in the General tab of the Server Settings screen.
  • Fixed an issue where art in the purge warning UI was displaying improperly.
  • Players closing a crafting station UI will no longer cause the UI to close for other players interacting with that same station.
  • Fixed a number of text lines being cut off by the margins of the UI.
  • DLC Filter in crafting inventory is now persistent.
  • Added new high-contrast player icon for the map UI.
  • Added on-screen binding hint for locking on a target when playing with a controller.
  • Fixed a number of small issues with the inventory UI.
  • A warning prompt will now be displayed when trying to use healing wraps while mounted, stating: “Cannot use while mounted”.
  • A warning prompt will now be displayed when trying to summon Avatars within a protection bubble, stating: “Cannot summon Avatars inside a divinely protected area”.
  • Fixed an issue where the author of Notes, Journals, and Papyrus scrolls was not being displayed correctly.

audio

  • Added new audio assets for the new content.

over 3 years ago - Ignasis - Direct link

Changelog:

We will update this section with any changes applied to the patchnotes and hotfixes released for this update.


2021/06/14 13:00 CEST

2021/06/03 20:00 CEST

2021/06/02 20:45 CEST


2021/05/26 13:58 CET


2021/05/06 16:48 CET


2021/05/06 13:58 CET


2021/04/28 19:12 CET

Added clarification under Balance updates line:

  • We’ve set the Thrall damage to players multiplier to 0.5 on all Official servers, which was previously set to the default value of 1. This will reduce Thrall’s PvP damage by 50%, and we’ll be continuously be monitoring your feedback. Thrall PvE damage is unchanged.

2021/04/28 15:06 CET

Fixed a small typo: Healing Portions to Healing Potions.


2021/04/28 13:00 CET


2021/04/23 15:40 CET

Added clarification under the following QoL line. “when quick-looting”.

  • Choosing “Loot All” when quick-looting your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death.

2021/04/22 17:23 UTC:

Known Issues:

The following items are blocked for those who do not own them:

  • Maproom
  • Elevator
  • Drawbridge
  • Orb of Nergal
  • Fountains
  • Wells

2021/04/22 16:55 UTC

Updated the following lines in the Balance Updates section:

  • Bows: (2021/04/22 16:55 CET: Removed multiple lines. Reason: changes were reverted)
    • Removed base armor penetration values.
    • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
    • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
    • Increased base damage of arrows.
    • Decreased damage of Hollowbone Arrows from 23 to 15 (2021/04/22 16:55 CET: Added missing line)

over 3 years ago - Hugo - Direct link

Thank you for poitning this it, it has just been corrected:

over 3 years ago - Ignasis - Direct link

Added missing clarification regarding the Loot All memory QoL addition.

over 3 years ago - Mayra - Direct link

Greetings Exiles,

We’ve just released this patch to address some of the issues found in the previous version of the update. Please feel free to share any further feedback with us.

As always, thank you for your continued support.


Currently Known Issues

  • Avatars were temporarily disabled for PvE and PvE-C servers due to an exploitable issue, we’ll revert this change as soon as we release a fix for it.

notes
performance

  • Fixed a number of crashes that caused stability issues on the servers.
  • Modding: Fixed a crash related to the blueprint precompile that was crashing the cooking process.

building

  • Fixed issue that caused players to be unable to place elevators.

ai

  • Fixed a few issues where followers and mounts were unable to eat food. They are now able to eat any food on their diet table for the purpose of healing, just not for pineapple pizza.
  • Fixed customization issue with thrall bodies, all body parts should now appear at the correct scale on characters.
  • The Relic Hunter Treasure Seekers have been reminded of how to execute full combo chains.

balancing

  • Healing Waterskins, Herbal Tea, and Honeyed Wine will no longer cleanse bleed effects.
  • Rebalanced Healing Potions:
    • Increased the healing rate, the total amount of health restored remains the same but they now heal over a shorter period.
    • Sped up potion drinking use time, 2.4 and 2.4.1 timers provided below:
      • Total duration: From 3.0 sec to 2.7 sec
      • Buff applied: From 1.5 sec to 0.80 sec
      • Can dodge point: From 1.93 sec to 1.76 sec
      • Can act point: From 2.9 sec to 2.06 sec
  • We’ve set the Thrall damage to players multiplier to 0.5 on all Official servers, which was previously set to the default value of 1. This will reduce Thrall’s PvP damage by 50%, and we’ll be continuously be monitoring your feedback. Thrall PvE damage is unchanged.

general

  • Fixed an issue where players couldn’t interact with many different placeables when they belong to another clan.
  • Fixed issue with players getting stuck trying to get out of water when on horseback.

terrain

  • Increased no-building zone in one of the New Lands camps to prevent a possible overlapping player claim from blocking NPC spawners.
  • Fixed the scale values on a number of assets at the Wreck of the Seadog.
  • Fixed the bushes that couldn’t be harvested near The Fractured Citadel.
  • Fixed a few gravity-defying jars in the Accursed faction camp.
  • Fixed the color of the water in Exiled Lands, it will now be clearer and have a blue tone to it.

ui

  • To avoid confusion, the Character Transfer button has been removed until the feature is ready for release.

over 3 years ago - AndyB - Direct link

Hi all! We understand that for some, the true endgame PvP is forum PvP - while we don’t mind debate and discourse amongst folks, please keep attacks directed at an individual to in-game combat. Cleaning up some posts. Thank you!

over 3 years ago - Dana - Direct link

Hi @TheReaperOfChess and thank you for bringing this to our attention.

Can you please let us know what Graphic Settings you are using?

over 3 years ago - Mayra - Direct link

Greetings,

We made a change to the following text to make it clearer:

over 3 years ago - Dana - Direct link

Greetings Exiles,

Today we’re bringing you the second patch for update 2.4, which contains some critical fixes, addressing several crashes and the Zath’s spiders behavior on PvE rulesets, but also a fix for the elusive issue that teleported NPCs to coordinates “0, 0, 0” in the world!

Thank you for your ongoing support!

CE2.4 - Steam - Spotlight Banner 2108px x 460px(1)2108×460 487 KB

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

notes
performance

  • Fixed a number of crashes.

exploits

  • Fixed the false-positive kills by the anti-undermesh mechanic that occurred within the Scuttler’s Shortcut.
  • Fixed an exploit that allowed walking underwater.

building

  • The model for the Heir of the North Banner should no longer be invisible.

crafting

  • Added missing texture to the Bow of the Grey Ones.

ai

  • Added Tier 1 to 4 Zath Priests to Exiles, Black Corsairs, and Stygian Invader priest spawn tables, so that they can be spawned as intended.
  • Fixed Zath related logic that was dealing damage to players and thralls in the PvE ruleset.
  • Prevented player-spawned spiders from being able to target players and thralls in the PvE ruleset.

balancing

  • Players should no longer be allowed to loot player and follower corpses from other clans in the PvE ruleset through the radial loot all option while the “Everybody can loot corpse” setting is disabled.
    • Note: This setting is now disabled by default.

qol

  • Fixed an issue that would cause bindings to break when mounting or dismounting while dragging a thrall.
  • Fixed a few issues with the Auto-equip mechanic:
    • It should now work when pressing the “Loot all” button.
    • Players in clans should be able to benefit from this mechanic.

general

  • Fixed a few issues with potions:
    • Prevented consumption of more than one potion on certain occasions.
    • Addressed an issue where potion effects wouldn’t always go through.
  • Harpagus, the Zath religion teacher, has been relocated on the Exiled Lands:
    • He can currently be found inside Scuttler’s Shortcut.
  • Fixed an issue where taking damage while being underwater would prevent Players from swimming to the surface.
  • Fixed an issue that caused NPCs to teleport to coordinates “0, 0, 0” on crowded servers - Praise Crom!
  • Fixed an issue where players couldn’t move after equipping weapon while mounted and entering deep water

terrain

  • Fixed one of the Siptah camps chests that could get stuck in an inaccessible state.
  • Lowered the range of the screen shake effect triggered by the Black Pool summons from 1.5 to 0.5 kilometers.
  • Updated water material to provide a consistent look in all graphical settings and reintroduce teal depth-fog color.
over 3 years ago - Ignasis - Direct link

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.

over 3 years ago - Dana - Direct link

Greetings Exiles!

Today we bring to you patch 2.4.4, which will lead to the full launch of Isle of Siptah tomorrow, on the 27th! In it, we’re including a thorough beauty pass for the Isle, in particular for the new areas introduced in 2.4 to have them all shiny and ready, along with performance and thrall fixes.

Tower3840×2160 3.85 MB

We appreciate your continued support along the way, and see you on the 27th as we ship Isle of Siptah out of Early Access!
Stay safe!


IMPORTANT NOTE REGARDING MODS

*Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


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  • Adjusted existing and new systems to ensure compatibility with the Windows Store, including mod support and cross-play between Windows PC Gamepass and Steam versions of the game.
  • Fixed a number of PC-specific crashes.
  • Fixed a number of crashes across all platforms.
  • Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
  • Fixed a number of issues in regards to co-op (listen server) gameplay.
  • Fixed an issue that would cause performance to drop when activating one of the three Grey ones pools. Well well well.
  • Reduced number of spam entries in the log in regards to the building system.
  • Being teleported out of a vault should no longer result in a crash or falling through the mesh.

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  • Fixed an issue that would cause the anti-undermesh system to trigger false positives at Scuttler’s Shortcut.
  • Further refined the anti-undermesh detection on Siptah. This setting is still not enabled for Siptah Official servers.

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  • You can now block clan invites by checking the box found on the Clan tab.

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  • Fixed an issue where Paved Stone Walkways could not be placed.
  • It is no longer possible to place multiple doors into the same door frame.

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  • The Parchments feat learned from the Voidforge should now appear under the Library of Esoteric Knowledge as intended.

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  • Arrows should no longer pass through a knocked-down enemy.
  • Spiders spawned from the Globe of Yezud should no longer attack their owners. They’re nasty enough as they are.
  • Children of Gullah should not drop skeleton keys, making some videos instantly obsolete. Sorry!

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  • Fixed Invader carpenter specializations so they are consistent with the other profession thralls.
  • Followers should no longer fall through the terrain and die a mysterious death.
  • Followers should no longer fall through the terrain after teleporting.
  • Fixed an issue that would cause follower distance settings to reset on server restart.
  • The bearer NPC in Sepermeru should no longer attack players on sight.

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  • Fixed an issue where difficulty settings were not applied correctly in Single-Player/Co-Op modes.
  • Grey One Bow and Grey One 2h Axe feat teachers are back from their vacations and are now where they should be.
  • Silent Legion heavy boots should now tint correctly.
  • Fixed visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
  • Fixed an issue where loot would not be visible upon first opening a chest or container.
  • Rescued thralls should now respect the thrall cap limit if enabled.
  • Male Character equipped with any variation of Slaveforged Ceremonial Bracers had texture gaps on the elbows area. This has now been fixed.
  • Primitive Skirt now behaves naturally when equipped on a female character in combat stance.
  • Fixed a number of other minor cosmetic issues with other sets and equipment.
  • Fixed an issue where a certain hairstyle would stretch out while using a Healing Wrap.
  • Fixed an issue where a banner was not visible for the player.
  • Under the hood fixes and improvements for the server transfer feature. We are still working on this feature and will announce its launch once it is ready for prime time.
  • Final touches and improvements for the Twitch Drops feature.

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  • New lands in Siptah have received a new polishing pass, addressing withstanding cosmetic defects, missing collisions and bodies of water, and other similar issues. Time to explore, Exiles!
  • Similar to above, tweaked a number of LOD issues with Siptah’s environment and terrain.
  • The grass from the Isle of Dawn should now render a bit further away from the player.
  • It is no longer possible to climb onto the braziers in the Fractured Citadel.
  • Branches, Wood, and Stone should now be able to be picked up at the Northeastern beach in Siptah’s new lands.
  • Fixed a mysterious interactable spot in Mounds of the Dead that provided nothing but false expectations. Until now.

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  • Fixed an issue that would cause certain settings to not respect “Restore Defaults”.
  • Setting the volume slider to 0 should now completely mute the sounds.
  • Fixed a number of missing localization for certain prompts.
  • Fixed a number of localization issues. #lespellcheckereur
  • Added Twitch integration to the main menu UI.
  • Feats of the Harpy Armory and Iron Short Sword should no longer have the same icon.
  • Fixed an issue where the game would present players with a warning about their thralls being deleted once they reached the soft cap on thralls. Thralls are not deleted until the hard cap is reached. The feedback should now properly be displayed when the hard cap is exceeded instead.
  • Fixed a number of UI issues when playing with a controller.
over 3 years ago - AndyB - Direct link

Hello Exiles!

We have released a minor client update that fixes an issue related to loading mod maps in single-player mode.

over 3 years ago - Dana - Direct link

Greetings Exiles,

We’ve updated Conan Exiles to prepare for the Microsoft Store (PC) release later in the day.
This means…cross-play between Microsoft Store (PC) and Steam will be possible! Praise Crom and please prepare to welcome the new players to our community!

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May all the clans grow stronger with the new warriors coming to our Lands!
Stay safe.


IMPORTANT NOTE REGARDING MODS
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


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  • Adjusted existing and new systems to ensure compatibility with the Windows Store, including mod support and cross-play between Windows PC and Steam versions of the game.

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  • Fixed the Slaveforged Ceremonial Bracers from clipping through the character’s arms.
over 3 years ago - AndyB - Direct link

Hi Exiles,

We are aware of reports of players’ clients hanging on loading screens following today’s small update. More news as soon as we have it. Thanks for your patience everyone; we apologize for the trouble!

over 3 years ago - AndyB - Direct link

Hi again Exiles, you may have noticed we pushed a few builds on Steam tonight - these were done in attempt to resolve the freezing issues reported after the June 2 mini-update.

Unfortunately, despite these attempts, we were unable to resolve the issue tonight. We’ll continue to investigate the issue once everyone’s back on work hours tomorrow and keep you updated from there. I’m so sorry for the trouble this may cause for anyone affected, and we appreciate your patience while we work on sorting this out.

over 3 years ago - AndyB - Direct link

Feel free if you want. I know this all sucks a lot and I’m really sorry for the trouble. We’ll continue digging around as to what the heck happened and get a proper fix out as quickly as possible.

over 3 years ago - Ignasis - Direct link

Hey all,

We’re keeping track of the performance issues after tomorrow’s patch in this thread: Performance and stability issues after June 2nd patch - Feedback thread
Sorry for the headaches, we’re working on a fix we aim to release in the upcoming hours.

over 3 years ago - Ignasis - Direct link

Greetings, Exiles!

We’re releasing a stability patch that addresses the issues introduced with June 2nd’s patch. This includes crashes and freezing issues, especially after teleporting and using the maproom. This patch also addresses issues when loading into custom map mods and other similarly reported issues since yesterday’s patch. We have also reapplied two stability hotfixes released last week.

Thank you everybody for your feedback and patience while we’ve addressed this issue. Stay safe.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


notes
performance

  • Fixed an issue with player teleports (Death, Character Creation, Admin Teleport, Map Rooms, etc) hanging due to a corrupted environment .pak file.
  • Fixed the ability to load mod map files while making a custom single player game.
  • Fixed a crash related to loading into a map with a huge modlist.

over 3 years ago - Ignasis - Direct link

For those still experiencing issues in private servers, could you try this workaround we shared in the feedback thread?

Issue seems related to SteamCMD and we’re currently looking into it.

over 3 years ago - Dana - Direct link

We are aware of this issue and the team is currently looking into it.

Thank you for your patience and understanding while the team investigates.

over 3 years ago - Hugo - Direct link

Greetings, Exiles.

We’re releasing a small patch today, containing the critical fixes released a couple of weeks ago.
This PC patch has been released for both the Steam and Microsoft Store builds to ensure parity between these versions.

Thank you for your ongoing support, stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


notes
performance

  • Fixed a client crash that would occur when loading large mod lists.

general

  • Fixed an issue where mods with custom maps were not working as expected.
  • Microsoft Store-specific:
    • Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
    • Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.
over 3 years ago - AndyB - Direct link

351 posts were split to a new topic: PC Update 2.4 Official Discussion Megathread

over 3 years ago - AndyB - Direct link

Hello, we’re splitting up official Patch Notes posts with discussion posts. This topic will retain all the official patch notes updates for the 2.4 update series (so your links won’t break) but the actual discussion of the notes is now HERE.

over 3 years ago - Ignasis - Direct link

PC Patch 2.4.6 (24.06.2021) - Single-Player Character transfer and bug-fixing!


Greetings, Exiles!

We’re incredibly excited to finally release patch 2.4.6. It focuses on addressing many reported issues, both recent and classics, as well as adding some really cool stuff! We’re releasing a huge QoL addition for modders that has been requested almost since day one, as well as optimizations that will help all platforms.

Stretch-goals1 Stretch-goals13840×2160 6.78 MB

To top it all, we are releasing with this patch a huge new feature we can’t wait to let you try: single-player/coop map transfer feature (called in-game “Character Copy”). This is a standalone and independent version of the (still Work in Progress) server transfer feature. It comes already integrated into the game and does not rely on the online server transfer infrastructure. You can read more about this feature and how it works in this separate forum post.

Last but not least, this patch comes with all the rewards unlocked during the Free Week community event. You absolutely slayed it and unlocked a full new armor set and a mount saddle. Good job! You can read more about these rewards in our blog post.

Stretch_goals_armor Stretch_goals_armor3840×2160 5.89 MB

Thank you again for your continued feedback and support! Stay safe!


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


notes

Currently Known Issues

  • Character copy may fail to transfer all attribute points correctly when transferring back and forth in quick succession. We’re working on ironing out this situation in 2.5.
  • When using the Russian localization, the confirmation prompt when using character copy is misleading. The correct confirmation prompt to use is “КОПИРОВАНИЕ”.

performance

  • Fixed a server crash caused by certain RCON commands.
  • Fixed a number of other server and client crashes.
  • Fixed an issue that would prevent the game from starting in systems with Intel 10/11th Gen CPUs.
  • Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
  • Optimized loading times on the game’s post-release assets.
  • Fixed a client crash that would occur when loading large mod lists.
  • Added more optimizations. This should reduce hitching issues in the console versions.

exploits

  • Triggering first person mode is no longer possible immediately after stopping an emote.
  • Fixed an exploit regarding a loophole in dismantling an item.
  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.

newadditions

  • Added character transfer between maps in single-player and co-operative modes. See how it works in this post.
  • Added rewards for the Free Week community challenge. Status Update: Day 22. Here’s your piratey stuff!
  • MODDING: Added per-column data table merging rules so multiple mods can modify the same table rows. Documentation for this change is available in the Modding Discord.

building

  • It is now possible to place Fence Foundations on the side of a Wedge Foundation after one has been attached previously.
  • Fixed an issue where the placement brush would cause ghosting issues if fast switching between pieces.
  • Fixed an issue where buildings would randomly collapse on a server restart. Yes, really. Send your condolences in the comments for this original classic leaving us, and for the many buildings it took with it.

crafting

  • Fixed an issue where some Thrall crafting recipes would not show under certain circumstances.
  • Primeval armor set now costs star-metal to craft as intended.

combat

  • Fixed an issue which caused all shield durability damage to be set to 0.

ai

  • Fixed an issue where the Witch Queen would not spawn correctly.
  • Fixed an issue where the bosses within the Midnight Grove would not spawn correctly.
  • Fixed an issue where certain T4 Black Corsairs thralls would have Stats and Growth Stats set to 0.

general

  • Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
  • Fixed an issue where the VFX on the casting table and moulding bench were offset.
  • Rejoice, PC Master Race! It is now possible to play above 60fps without having your character slowly drifting out of sheer graphical power. #hidigitalfoundry
  • Fixed a number of issues where Elder Essence would not spawn correcly in many essence chests across Siptah.
  • Fixed an issue where a Giant King figurine would give the wrong figure.
  • Fixed an issue where mods with custom maps were not working as expected.
  • Microsoft Store-specific:
    • Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
    • Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.
  • MODDING: Fixed an issue where mods with custom maps were not working as expected.
  • MODDING: NPC Stats, Growths, Perks and Level Curves can now be edited by modders.

terrain

  • Fixed an issue where some resource nodes would spawn duplicated on Siptah.

ui

  • Fixed a rare UI issue when disconnecting a controller when creating a game.
  • Fixed a significant number of UI issues when playing with a controller.
  • Fixed a minor issue where it was possible to attempt to rename a chest you didn’t own.
  • Fixed an issue where it was not possible to toggle the clan invite block option with a controller.

Changelog:

We will update this section with any changes added to the patchnotes post-release.

over 3 years ago - Dana - Direct link

Greetings Exiles,

We’ve just released a small patch that should temporarily address the building pieces stability issues introduced after the 2.4.6 update.

Thank you for your patience and understanding while we continue to work on this issue.

notes

performance

  • Added a temporary fix for the Stability issues introduced into the game after the 2.4.6 update.
    We’ve disabled the following setting ‘dw.DisableBuildingValidation’. This has been set to 1 by default for now, as private server admins can change the setting to 0 to enable this setting again.