Conan Exiles

Conan Exiles Dev Tracker




15 Feb

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At the moment we’re not planning on removing or changing the event log.

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    Ignasis on Forums - Thread - Direct

Hey there,

We’re aware of this issue. It’s related to how fast assets are loaded into your client. Hopefully, this issue will be alleviated with our upcoming performance optimizations.
Thanks for your feedback! :slight_smile:

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    Ignasis on Forums - Thread - Direct

Hey there,

We brought your question to a designer and he got back to us with the logic behind this, based on different perspectives:

Lore-friendly explanation
First and foremost - thralls are experts at their job, but they will only do as they’re told, which requires their master (you, the player) to tell them “Make this design I know, except better”. That’s why they don’t have the recipes for the ‘normal’ versions. As far as the exceptional versions go - they are experts and will perform to their maximum capacity and would sneer at you for making something as lowly as an Exceptional version, because that’s not utilizing their full potential.

Are-you-really-sure-you-want-this explanation
If we did that, Tier 4 thralls would have 3 recipies of the same armor piece - in fact, they should really also know the BASIC versions of the armor. So there would be 6 entries for each armor pi...

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    Ignasis on Forums - Thread - Direct

Hey there,

We just released an additional hotfix that aims to address this issue. Could you let us know if this happens to you again after downloading the newest patch?
Thanks in advance :slight_smile:

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    Tascha on Forums - Thread - Direct

Hello everyone,

Let me re-quote some of the info from our community guidelines which I updated and posted earlier today (they were already available in the Funcom News section of the forums but too hidden and hard to find):

The team here at Funcom responsible for Conan Exiles shares your passion for the game, and we know that with this passion, and the work and commitment many of you put into the game, conversations can get heated. That is the reason we have these guidelines, to en...

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Post

Hey folks!

We have another quick little hotfix for the Testlive client to take care of some additional critical issues. We wanted to get these sorted before rolling the Testlive branch over to the PC live branch.

This patch includes some crash fixes and some building fixes

notes

performance

  • Fixed a server crash that would occur if you built near someone who had just died

building

  • Fixed an issue where buildings would split into different actors b...
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Part of our focus right now is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. We already have our Purge improvement/fixes on TestLive. February will see updates where we will gradually deploy more patches to our Test Servers and Live which deal with the following issues, additions and improvements:
  • More updates for the Purge
  • More performance updates
  • Improvements to AI behavior and controls
  • Progression balancing from starting experience to end game (parts of this is on TestLive already)
  • Improvements and additions to make exploration both more dangerous but also more rewarding (new special Elite type mini-bosses, New World Bosses etc)
  • Fixes to UI and Admin Panel
  • Avatar, Siege and Raiding balancing and improvements
  • More Exploit fixes
  • Building Quality of Life Improvements
  • Exploit Fixes
  • New VoiP System
  • M...
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Comment

Originally posted by Kereminde

So, just to be clear, currently there is an issue with crafting not giving XP, but this is something which was fixed?

This will be fixed when this patch rolls out :)

Comment

Originally posted by Markdac

Will this patch require wipe?

We'll leave that up to each individual server admin.

Comment

UPDATE We decided to not patch today as we know many of you will be playing and we would like to be able to address potential issues as soon as possible without having to interrupt your prime play-time. The patch is now targeted for release on Monday at 3pm CET.

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    Ignasis on Forums - Thread - Direct

Hey there @pinkfluffy

You specify in your report that this happens in a private server. Are there any installed mods in that server?

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    Tascha on Forums - Thread - Direct

The internet is a big place and there are many places and ways for everyone to interact. These forums however, are our home. Our goal is to have this Forum, and Community, be a welcoming, engaging, creative and interesting place to be.

The team here at Funcom responsible for Conan Exiles shares your passion for the game, and we know that with this passion, and the work and commitment many of you put into the game, conversations can get heated. That is the reason we have these guidelines, to ensure community members can feel safe and welcome, every time you pass over our digital threshold.

In order to maintain the boards and be able to provide feedback, we must reserve the right to enforce certain standards and rules. By using these forums you agree to follow these guidelines in order to maintain a healthy community.

Thank you for reading!

BE GOOD TO ONE ANOTHER

The golden rule is that this should be a positive place for discussion.

...

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14 Feb

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I have not really noticed that… Nice pose.

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    Toolguy on Forums - Thread - Direct

Can you confirm that this only happens when using the on/off/restart ...

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    Ignasis on Forums - Thread - Direct

Hey @pinkfluffy

As @Starwalker pointed out, we do not handle private servers nor have any right to do so. Also, the issue you’re reporting has nothing to do with the one we’re tracking in this post. If you have any specifics about it, please take a look in our forums to check if anyone reported it recently and if not, let us know by opening a new thread :slight_smile:
Thanks.


13 Feb

UPDATE: We decided to not patch today as we know many of you will be playing and we would like to be able to address potential issues as soon as possible without having to interrupt your prime play-time. The patch is now targeted for release on Monday at 3pm CET.

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel comfortable patching Testlive to the live PC branch with these issues, so we have decided to move the release of the patch so we can address them accordingly.

We’ll be working hard to get the patch ready this week, but if need be we will move the release to early next week, to ensure the fixes work as intended.

https://forums.funcom.com/t/plans-and-patches-for-next-week-week-of-the-11th-of-feb... Read more
Post

UPDATE We decided to not patch today as we know many of you will be playing and we would like to be able to address potential issues as soon as possible without having to interrupt your prime play-time. The patch is now targeted for release on Monday at 3pm CET.

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel comfortable patching Testlive to the live PC branch with these issues, so we have decided to move the release of the patch so we can address them accordingly.

We’ll be working hard to get the patch ready this week, but if need be we will move the release to early next week, to ensure the fixes work as intended.

...

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