Conan Exiles

Conan Exiles Dev Tracker




05 Feb

Comment

Originally posted by alexmcjuicy

any idea when the update is hitting live? thought i read that it would be late january or early feb just want to know if that's still accurate.

Second Week of February. To make sure you get the fastest possible info, make sure to also keep an eye on our official news section :)

Comment

Hey there,

This patch is aimed to alleviate the issue some servers experienced during raid times, in which players were unable to harvest resources or damage any other player or enemy.

We're continually monitoring any feedback our community has to share about this issue in this thread in our forums:

https://forums.funcom.com/t/people-cant-farm-kill-or-do-anything/50109

Comment

Originally posted by scruffythedm

We need jabbal sag nerf and spear nerf soon guys. Also the walking under water glitch is really f**king over our base.

Hey! We'll DM you for further details :)

Comment

Originally posted by scruffythedm

We need jabbal sag nerf and spear nerf soon guys. Also the walking under water glitch is really f**king over our base.

Hey there,

Both changes are already available on Testlive, where we're currently gathering feedback from the community :)

https://forums.funcom.com/t/testlive-patch-21-12-2018-purge-fixes-and-building-optimizations/49442

...

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Comment

Originally posted by Anomia29

Is this the damn fix for the stuttering lag introduced in one of the December patches? Will I finally be able to quench my bloodthirst by being able to kill things again?

We believe this will help with desync and unresponsiveness on our servers, but please let us know if you're still having issues :)

Comment

Please note: The servers are still in the process of being patched so not all of them will be available immediately.

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

Changelog
  • Changed how client and server executes player and NPC actions. This should fix issues with unresponsive servers

Trello Report Board
We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the f... Read more
Post
    Ignasis on Forums - Thread - Direct

Hey everybody,

We just released a new hotfix that aims to alleviate this issue even further.

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Comment

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

Changelog

  • Changed how client and server executes player and NPC actions. This should improve desync issues

Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought u...

Read more
Comment

Originally posted by ejjaswe

I can probably get the scripts since I know ppl using them and then send them to you?

Hey there,

We answered to your DM :)

Comment

Hey there,

We're aware of some of them, and investigating others. If would be helpful if you would contact us privately (either here or in our forums) via DM, or use our tool Exploit Hunters (...

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04 Feb

Post
    Ignasis on Forums - Thread - Direct

Hey @damian_x_pl

That issue was not covered by our latest hotfix. It has been fixed internally, though, and it will come out with an upcoming patch.


01 Feb

Comment

Hey there,

We just released an update to our Testlive patch that fixed this issue. We expect to release it live mid-February :)

https://forums.funcom.com/t/testlive-patch-30-01-2019-further-balancing-passes-and-bug-fixes/52905/


31 Jan

Comment

Hey there,

We're sorry you're experiencing these issues. How often has your game been crashing? When is that crashing happening? Is ishappening while playing offline or in an online server?

Thanks for your patience and information :)

Comment

We know that it's something the players are interested in and it's on our list to evaluate and look at once we are through with our current focus or at least as soon as we have time to do estimates and plans for adding more player suggestions :)


30 Jan

It's high time we did something about the VOIP feature in Conan Exiles on PC and we're very happy to announce that the game will see some serious improvement to the in-game voice chat.

One of the most consistent pieces of feedback we've gotten from the Conan Exiles community is about the in-game voice chat. It's been in need of some improvements and updates to make it more reliable when communicating. This has been especially important for RPers, who use voice chat when roleplaying.

We're planning on rolling the new VOIP out to the Testlive branch as soon as possible, and we'd love for you guys to put it through its paces once we do. That goes double for the RPers out there! Thanks to your votes on the community Trello board[trello.com] we were able to make a strong case for the featur... Read more
Comment

Hey there,

As someone has previously mentioned, there are some workarounds found by our community, but we're focusing on improving performance and optimization in our upcoming patches, as detailed in this announcement:

https://forums.funcom.com/t/schedule-going-forward/51883

Comment

Hey folks, we've got a hot new hotfix coming at you for the Xbox One version of Conan Exiles! We are adding in some anti-flooding tools to the game engine to work as a counter measure against certain exploits. We'll continue to monitor this issue and update the game as necessary.


Patch Highlights

  • Added anti-flooding tools to the engine.

Patch Notes

Performance

  • Fixed a server crash caused by null inventory sent from client. In addition, several other similar issues have been adressed for the ConanCharacter and ConanPlayerController.
  • Fixed a crash caused by editing the guild name without being in a guild
  • Fixed a crash relating to invalid hit-locations
  • Fixed a crash caused by invalid building objects
  • Fixed a server-crash relating to rhinos pushing players away
  • Fixed various other, obscure, server crashes
  • Fixed an issue causing unnecessary la...
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