Conan Exiles

Conan Exiles Dev Tracker




19 Feb

Post
    Toolguy on Forums - Thread - Direct

First, which version are you using of the launcher?
I’m asking, because that’s one of the things I...

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18 Feb

Post
    AndyB on Forums - Thread - Direct

Attention, heroes! The servers are coming down tomorrow, February 19th at 8:00 AM EST / 13:00 UTC / 14:00 CET for extended maintenance as we close Saga of Blood and merge to Fury.

The scheduled downtime is 8 Hours. Thank you for your patience in advance while we work to ensure everything goes as smoothly as possible tomorrow.

Post
    Tascha on Forums - Thread - Direct

Hi everyone,

As many of you have pointed out, there is two ways to go about communication when it comes to patching:

We could refuse to give even estimates and just go with the “it’s ready when it’s ready” - approach. While some of you might prefer this, others will not be happy and blame us for non existing or bad communication.

Our current approach is to be completely honest with you and share information as we get it. There is an obvious downside to this: if something gets delayed, we have to own up to it and we are. As I said before, we are only human, we try to make a good game and we try to work with you as much as we can.

It’s unfortunate if delays happen and I certainly won’t try to excuse them. All we can do is keep being transparent and improving on all aspects that involves communication back and forth. We do hope you see the benefit of the approach we have chosen :slight_smile:...

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Comment
    Ignasis on Forums - Thread - Direct

Hey everybody,

We just released a hotfix that aims to improve performance on PS4. It’s another step towards our objective of improving overall performance in the game. Please note that this patch is aimed at reducing the stuttering and lag during gameplay. Any reported crashes will still happen as he have not addressed that. It will come in a later patch, along with more improvements.
Thanks for your feedback and patience, once again. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Hey everybody,

We would like to reiterate some points since it seems there is still some confusion despite our trying to clear them out multiple times :slight_smile:

  • We’re planning on releasing the Live patch as soon as possible. However. we will delay it as many times as we need if we still think there are some critical bugs included in it. Our current ETA is tomorrow, Tuesday the 19th. It is a giant patch and it has way more variables than normal, hence why it takes so many rounds of internal testing before it goes live.
  • We’re also working on fixing known exploits. We’re not sharing progress on that as it is a sensitive subject. We will share more information about it when we feel it’s safe to do so. On the meanwhile, we are still open for receiving feedback and information about current exploits, privat...
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Post
    Ignasis on Forums - Thread - Direct

Hey there,

Server 3995 seems to be running under the correct settings. Has this issue been solved for you?

Post
    Ignasis on Forums - Thread - Direct

Please keep the conversation civil everyone. :slight_smile:

Comment

Originally posted by King_of_What

What are the improvements? Whats the point of adding a post about patch notes when there is nothing but saying you fixed things... what things?

The game should run more smoothly now after this hotfix.

Hope that cleared it out :)

Post
    Ignasis on Forums - Thread - Direct

Performance improvements, meaning the game should run more smoothly after this hotfix.

Comment

Hey everyone,

We’ve released a new hotfix for the PlayStation 4 version which aims to improve general performance based on community feedback.

Patch Notes

  • Added additional console-specific performance improvements based on community feedback.

We would like to thank everybody that continues to contribute to our forums with constructive feedback helping us tackle this issue. It is a continual effort, and we will continue to work on improve performance and stability across all platforms in upcoming patches.

Post
    Ignasis on Forums - Thread - Direct

Hey everyone,

We’ve released a new hotfix for the PlayStation 4 version which aims to improve general performance based on community feedback.


notes
performance

  • Added additional console-specific performance improvements based on community feedback. The game should run more smoothly now.

We would like to thank everybody that continues to contribute to our forums with constructive feedback helping us tackle this issue. It is a continual effort, and we will continue to work on improve performance and stability across all platforms in upcoming patches.

community...

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Comment

Originally posted by connorrgillies

And for xbox?

It will come in the near future, including a few console-specific fixes for some issues our community reported on consoles.

Comment

Hey everyone,

We’ve released a new hotfix for the Xbox One version which aims to improve general performance based on community feedback.

Patch Notes

  • Added additional console-specific performance improvements based on community feedback. The game should run more smoothly now.

We would like to thank everybody that continues to contribute to our forums with constructive feedback helping us tackle this issue. It is a continual effort, and we will continue to work on improve performance and stability across all platforms in upcoming patches.

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel comfortable patching Testlive to the live PC branch with these issues, so we have decided to move the release of the patch so we can address them accordingly.After this mornings final test we noticed some issues with rotating building pieces when in vicinity of another player. We would like to address this first which means the patch will be delayed by another day. The patch is now targeted for release on Tuesday at 3pm CET. Apologies for the delay!

UPDATE (Feb 19th, 2019)

We made an active decision to not be vague with our estimates (ie - “it’s ready when it’s ready” or “soon”) and instead let you know which target days we had in mind and felt relatively confident in hitting. Unfortunately we did run into several issues while doing final checks on the dif...

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