Conan Exiles

Conan Exiles Dev Tracker




09 Apr

Comment
    Hugo on Forums - Thread - Direct

I can confirm that we were unaware of this specific issue with the Abysmal Remnant, despite being a minor issue it’s important that we keep track of those as well since when the developers are able to tackle this boss they have more data to work with.

Comment
    Hugo on Forums - Thread - Direct

Hello @MoldyGalaxy, welcome to the forums!

As Heximiasma has mentioned we’ll need more details to determine if this could have been an issue, as the above scenarios are all a possibility.

Post
    Ignasis on Forums - Thread - Direct

Greetings Exiles,

We’re incredibly excited to announce that we have integrated Vivox as the VoIP solution for Conan Exiles on Xbox platforms. This means that the in-game voice chat in game will now be handled by Vivox, resulting in a much more stable, reliable and overall better experience.
Along with this patch we’re also releasing a fix aimed to mitigate some dashboarding issues when starting the game and joining a dedicated server some players were experiencing, as well as a fix for the Hannuman’s Grotto issue and an exploit fix.

Vivox2509×1373 1.06 MB

Thanks again for your ongoing support, and stay safe Exiles!


notes...

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08 Apr

Comment
    Toolguy on Forums - Thread - Direct

Generally speaking, copy-pasting actual complete messages helps doing searches in the code-base.

Just one question: If you go back to 30 ticks, do the messages disappear?

Comment
    Hugo on Forums - Thread - Direct

Hi @Heximiasma, this issue is addressed in the next patch, a apologies for the inconvenience.

Comment
    Hugo on Forums - Thread - Direct

Hi @Alhambra, thank you for bringing this up, we’ll verify this matter with the team.

Comment
    Hugo on Forums - Thread - Direct

Hey @Croms_Faithful, we’ll be sure to bring the issue with Rockslide not spawning consistently up with the team.

Just to confirm, are you using the default spawn rates on your single player session @Croms_Faithful?

Comment
    Hugo on Forums - Thread - Direct

Hey @ZevLexx, did this issue happen on singleplayer or in an online server?

Comment
    Toolguy on Forums - Thread - Direct

In an ideal world, the machines would have infinite power, and the limitations caused by the speed of light would not exist, in this world keeping the tickrate ultra high would only give positive effects.

In the real world:

  • Your server is not running at 10Ghz
  • The internet path between your server and the client is not running at 1GB/s with 1ms lattency

What that mean is that you are forcing the “game simulation” to run very fast, which mean the server uses much more cpu to process the simulation, and that also mean much more network traffic.

On a fast local network with a very good server and just a few clients, that’s probably fine, but on normal server expose...

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Comment
    Hugo on Forums - Thread - Direct

Thank you for the feedback, the new Command functionality is currently only available for the followers, not the mounts, but we’ll send note to the team regarding this matter.

Comment
    Hugo on Forums - Thread - Direct

We appreciate your issue reports and have registered them but in the future please only post one issue per thread.

Comment
    Hugo on Forums - Thread - Direct

Thank you for pointing this out Exiled1!

Comment
    Hugo on Forums - Thread - Direct

Hi @Fixi, although we’re already aware of the issue feel free to post a video showcasing it on this thread.

Comment
    Hugo on Forums - Thread - Direct

Hey @r4nd0mGamer, thank you for your suggestion, we’ll register it for the developers to consider.

Comment
    Hugo on Forums - Thread - Direct

Hi Fixi, thank you for bringing up this issue, we’ll send note to the team.

Comment
    Toolguy on Forums - Thread - Direct

I said it was a side project, I’m still a Funcom employee, but not from the Exiles Team.

I started working on this tool because at Launch time it became quickly apparent that just having official forums would not be good enough since they don’t support mods and custom rules, so it’s kind of official, in the way that there is some minimal support coming with it (me answering this topic when there are questions), but it’s not a proper project with deliveries, QA testing, etc… you (the users) are the QA :slight_smile:

Guess we can’t be more “agile” than that, people made requests, I implemented, I released, got feedback, rince and repeat.

Comment
    Toolguy on Forums - Thread - Direct

All Funcom employees have the small white and black flag on their icons, the same as what is on the top left of the forum page.

Well if he says there are legal issues there’s no reason for me to actually contact anyone else I suppose. Never mind. I guess this “conversation” has run its course.

That’s where NDA comes in: “Non Disclosure Agreement”, something you sign, forming a legal bond, if you disclose things under NDA, you get automatically teleported to the 8th level of Hell, forced to review code automatically generated from a StackOverflow crawler bot while having to listen 10 hours loop mixes ranging from “They Are Taking the Hobbits to Isengard” to “Never Gonna Give You Up”.

Comment
    Hugo on Forums - Thread - Direct

Thank you for your report and feedback Fixi and Thriller, we’ll forward it to the developers for further consideration as at this time followers are not expected to show any death marker.