Hey there,
We’re aware of both issues and our team is looking into them
Thanks for your feedback.
Hey there,
We’re aware of both issues and our team is looking into them
Thanks for your feedback.
What sort of other hardware are you using? Motherboard, ram, etc.
Hey! Sorry for the lack of response back in December.
At the moment it’s not possible to rebind the mouse in the way you describe. I will make the suggestion to the dev team, but I can’t promise that it’s a change that will be implemented.
Thanks! It’s been reported back to the team
Hey there,
Our team is aware of this issue and is looking into it.
Thanks for your feedback and patience.
Hey everybody,
We’ll inform our architects to make the Midnight Grove a little less stingy with the doors.
Thanks for your feedback.
Hey @Trausti
Thanks for the feedback, we’ll send it to our team so they can look into it
Hey @retrophone
We’ve got a few reports about this lately. Our team is looking into it.
Thanks for your feedback.
Thanks for the heads-up @Rayzur, we’ll send it to our team so they can look into it.
Hey @Wak4863
It’s not intended but it seems that in this situation it could be perfectly possible that due to the proximity of the bases, and players involved, the purge just got liberal with their targeting.
So, I asked a colleague who’s working on the game about what you are asking, and here is what he answered:
Read moreSorry, missed that one.
We’ve sent your feedback to our team
Hey @Scosh
Thanks for letting us know, glad to hear it was resolved
That one slipped through the cracks. The steelfire cost should not be affected and should still be 100.
The same way the PC has additional features under Video settings. Some settings cannot be carried over to consoles due to performance limitations, this one being the case. Parity patch means the same fixes and content added in PC during the past weeks.
Read moreHey @Gr0gnak
Is this issue still happening for you?
Did you mention which graphics card you’re using? Just to have as many bits of information as we can gather.
Also, which drivers version are you using?
Ok, so I made a fix for TestLive, adding the missing “beta” flag:
dw::String steamCmdCommandLine = m_SteamCmdExecutable;
steamCmdCommandLine += " +login anonymous";
steamCmdCommandLine += " +app_info_update 1";
steamCmdCommandLine += " +app_info_print " + std::to_string(applicationId);
steamCmdCommandLine += " -beta " + (steamBranchName.empty() ? "default" : steamBranchName);
steamCmdCommandLine += " +quit";
Obviously I could have use the same code for the SteamCMD Update and the check, but in practice they work very differently: One has to be asynchronous and we don’t really care about what it prints out, while the checking one needs to return the actual output of the command, so ultimately there was not mu...
Read moreHey @Jim1
Did you change any settings in your game or is it all as vanilla as possible?
“oops”
I forgot to specify the branch in use in the check, so it always find there’s an update because basically it’s checking the Live branch status toward your Test Live installed branch.
I’ll make a new version tomorrow, good thing you caught that
By the way, does the Live / TestLive fea...
Read moreHey there,
We have a poll going on in our forums about this change:
https://forums.funcom.com/t/event-log-player-names-yay-or-nay/55791/
Come by and share your feedback :)