Conan Exiles

Conan Exiles Dev Tracker




18 Mar

Comment

Originally posted by Funcom_JEV

General Bugfixes

  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The "Discover all the Giant-king Obelisks" Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir a...
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QoL Improvements

  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the south-most river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grant...
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Comment

Originally posted by Funcom_JEV

Balancing Changes

  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently...
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General Bugfixes

  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The "Discover all the Giant-king Obelisks" Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir a...
Read more
Comment

Originally posted by Funcom_JEV

AI and Thrall Fixes

  • The Undead Dragon is now stationary until attacked, instead of roaming the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and wou...
Read more

Balancing Changes

  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently...
Read more
Comment

Originally posted by Funcom_JEV

Changelog

Exploit Fixes

  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issu...
Read more

AI and Thrall Fixes

  • The Undead Dragon is now stationary until attacked, instead of roaming the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and wou...
Read more
Comment

Originally posted by Funcom_JEV

Dear exiles!

The day has come! Today we're bringing a huge amount of fixes and quality of life updates to the PS4 version of Conan Exiles. We've done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you're a level 60 veteran you can now gain additional feat points.

Several Quality of Life Changes should make builders' lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you :)

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan ...

Read more

Changelog

Exploit Fixes

  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issu...
Read more
Comment

Dear exiles!

The day has come! Today we're bringing a huge amount of fixes and quality of life updates to the PS4 version of Conan Exiles. We've done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you're a level 60 veteran you can now gain additional feat points.

Several Quality of Life Changes should make builders' lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you :)

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan ...

Read more
Comment

The PS4 version is now on parity with the PC version and we’ve rolled out a ton of fixes and optimizations!

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Comment
    Ignasis on Forums - Thread - Direct

Hey @Scosh

Are you subscribed to any mods?
Otherwise, could you try verifying the integrity of your files and then restarting your system?

Comment
    Ignasis on Forums - Thread - Direct

Hey @timrath

Our team is aware of this issue and they’re looking into it.

Thanks for your feedback :slight_smile:

Comment
    Ignasis on Forums - Thread - Direct

Hey @mesy

Are you still unable to access the server?

Comment
    Ignasis on Forums - Thread - Direct

Hey @Jim1

Thralls and pets do still benefit from buffs gained from eating (damage). However, they cannot die from hunger anymore despite their hunger bar decreasing. Once it hits 0 they should not lose any HP, that is.

Comment
    Toolguy on Forums - Thread - Direct

So, after much pain and frustration, I realized that when calling SteamCMD you get different results depending of the appcache folder content, so if you call:

steamcmd.exe +login anonymous +app_info_update 1 +app_info_print 443030 +quit

you will have different information depending of how old the appinfo.vdf content is, which is a problem when you are trying to get information about the latest version of the application. :scream:

I ended up doing some dark magic, temporarily renaming the appinfo file to something else before call SteamCMD and then reverting to the old appinfo file (when I did not do that, I somewhat got an error on restart because not all files were matching). :expressionless:...

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Comment
    Ignasis on Forums - Thread - Direct

Hey @Jim1

Did this jackal pinata appear during single player, private online or official server play?

Comment
    Ignasis on Forums - Thread - Direct

Hey @Vespei

Thanks for the heads-up, we’ll send it to our team and see if they can look into it.

Comment
    Ignasis on Forums - Thread - Direct

Hey everybody,

Thanks for the feedback. Could you check your event log and see if there is there is any reason for those disappearances? (decay, purge, loss of stability and so on)

Comment
    Ignasis on Forums - Thread - Direct

Thanks for letting us know @Palm522

Our team is still looking into it.

Comment
    Ignasis on Forums - Thread - Direct

Hey @syx

Our team is aware of that problem and they’re working on a fix.

Comment
    Ignasis on Forums - Thread - Direct

Hey @Sorciry

This looks like a hardware/drivers problem. Could you let us know the specs of your laptop?
Could you also check the temperature your hardware handles while playing the game?

Thanks for your feedback.