Craftopia

Craftopia Dev Tracker




02 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640704078680]here[/url].

01 Jul

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◆ Balance Adjustments
- The spawning number of the NPC "Fergus the Blacksmith" has been changed.
- The required materials to craft tier-II firearms have been reduced.
- The required materials to craft the item "Reaping Machine" and the required age level have been reduced.
- The required materials to craft the item "Platinum Rocket" have been greatly reduced. And the name of the item has been changed to "Prototype Rocket".
We're planning to adjust, modify and add the system of rockets to satisfy crafting needs in the future.

◆ Performance Improvements
- The issue that the memory leak occurred under certain conditions has been addressed.

◆ Bug Fixes
- The bug that you could duplicate vehicles by following certain processes has been fixed.
- The bug that you could duplicate buildings by following certain processes has been fixed.
- The bug that you could duplicate weapons with a refinery by following certain processes has been fixed.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640700392956]here[/url].

30 Jun

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◆ Functional Improvements
- The progress of the mission that you need to obtain items will be synced with the number of items in your inventory now.

◆ Bug Fixes
- The bug that the hotkey UI was displayed to overlap a vehicle after you closed the map while on the vehicle has been fixed.
- The bug that the game became inoperable when you returned to the home scene from the game scene has been fixed.
- The bug that the item could disappear when you closed a chest while dragging the item has been fixed.
- The bug that some missions were automatically completed without fulfilling the conditions after you changed a character has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640696522197]here[/url].

29 Jun

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◆ Balance Adjustments
- The range that "Nothing to Lose Cow" can detect players has been narrowed.
- "Nothing to Lose Cow" will not set surrounding objects on fire while charging anymore.
- The "Reckless" elite will only teleport within their territories.
- The player's damage reaction when you receive damage from pets has been reduced.
- Some items have been removed from the list of items you can obtain via the skill "Structural Mechanics".

◆ Functional Improvements
- The shadows have been slightly lightened to make it easier to see the texture of the objects in the shadows. This change also addresses the issue that the poisonous swamp was too dark.
- The light reflection rate of building materials has been adjusted.
- The spawning positions of "Nothing to Lose Cow" on Autumn Island have been adjusted.
- The spawning condition of Cyclops has been changed to the island of level 3 or higher.
- The passive type enemies, who become the "Rec... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640692997102]here[/url].

28 Jun

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◆ Functional Improvements
- The following improvements have been made for the weapon type Bow.
• The upward speed of an arrow has been removed.
• The gravity will not be applied to an arrow immediately after it's shot but after a certain distance.
• The position of the collider generated has been changed from the front of the body to the arrow.
• The camera, while aiming with a bow, has been re-adjusted.

◆ Bug Fixes
- The bug that "Reaping Machine" couldn't harvest crops has been fixed.
- The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed.
- The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed.
- The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immedia... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640689649834]here[/url].

25 Jun

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◆ Critical Bug Fixes and Improvements
- The bug that the game crashed when you cleared the missions "obtain 30 stones" or "obtain 30 logs" has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640679606296]here[/url].
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640678825851]here[/url].
Post
◆ Functional Improvements
- The list of the featured items displayed on the Age Evolution UI has been changed.

◆ Network
- The bug that you sometimes gained EXP multiple times by defeating an enemy in multiplayer has been fixed.
- The bug that you sometimes couldn't clear the mission "Defeat the boss inside the dungeon" in multiplayer has been fixed.

◆ Bug Fixes
- The bug that you sometimes caught nothing at some fishing points of the ocean because unimplemented items were selected internally has been fixed.
- The bug that "Reaping Machine" inflicted damage to buildings has been fixed.
- The bug that the production time of "Banana Peel" was set to 0 has been fixed.
- The bug that the "Dropper" attached to "Washing Machine" didn't work has been fixed. And the "Dropper" now only drops the items that the "Washing Machine" removed enchantments from.
- The bug that Aim Assist didn't work for guns has been fixed.
- "Ancient Boss" had been... Read more

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640672188520]here[/url].
Post
◆ Critical Bug Fixes and Improvements
- The simulation field has been added for performance improvement.
The game had been activating physics processing for all buildings and items on the map, but it'll activate it only for the buildings and items that are within a certain distance from a player.
This change might disable the current automated buildings that are far from a player. Please deploy "Artificial Monoliths" if it's necessary.

(Detail)
• The concept of the chunk(20m x 20m) has been introduced to the game. Only 5x5 chunks with a player at the center will be activated for physics processing.
• The chunks that are far from a player will be deactivated, and the buildings and items within will be stopped.
• Even though the chunks are far from a player, you can still activate them by deploy "Artificial Monoliths" in them. "Artificial Monolith" activates the chunk that it's deployed; "Artificial Monolith 3x3" activates the 3x3 chunks.
• It... Read more

15 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/4977021595721218338]here[/url].
Post
Thank you for playing Craftopia. This is the development status report for June.
We've released 24 patches for the Alpha version since the previous major update.

▼ Major Developments (Currently being tested in alpha)
• Implement the New System "Pet"
The pet system many of you have been waiting for is being tested in Alpha!
You can fight with them, ride them, and more!

• Implement a New Weapon Type "Gun"
We've added various types of guns such as "Assault Rifle" and "Shotgun".
(Other gun types are planned to be added in the future!)

• Implementation of the Simulation Territory
The changes in the physics processing of objects outside of a certain range from a player has improved performance!

▼ Other Developments and Contents Being Prepared
[In Progress (to be released in the next update)]
• 1/4 Wall, Floor, Slope, Autumn Island, Empty Island

[Currently Scheduled (to be released around mid August to early Sept... Read more

14 Jun

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The next major update on June 23rd changes the chance of durability loss, and weapon durability will last about three times longer than before.

We've received much feedback and opinions on weapon durability over time.
We feel deeply sorry that we couldn't satisfy you all with the changes that we've made to weapon durabilities, such as durability increase or repair time reduction.

We noticed that the speed of durability loss had been frustrating for players, especially during combat; therefore, we reduced the chance of durability loss down to the non-stressful point with the next patch.

We keep seeking a way to improve the durability system fundamentally by discussing this topic amongst the development team.
We'd love to modify this system for you all to have enjoyable combat in-game. Please wait for further improvement.

Craftopia Development Team

05 Jun

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Hello, everyone!
In today's INDIE Live Expo, we announced the major update of Craftopia on June 23rd and the new under development game called Palworld.
Thanks to everyone's supports for the success of Craftopia, we are now able to take on the next challenge. Thank you very much for all of your continued supports.


Many users may be worried about the future development of Craftopia. However, the development team of Craftopia has expanded from an initial team of four to a current team of more than 15 people. (Of course, the core members continue to develop Craftopia.)

The expansion of the team has enabled us to work on drastic improvements that we've put off until now. The next major update will also greatly improve the performance of the game. (Steam workshop mod support may also be available with that!)
In addition, we are now able to spend more time on research and development. We're currently testing various methods of map transition.
We've rece... Read more