Craftopia

Craftopia Dev Tracker




17 Sep

Post
09/18 Update Patch v20200918.0105

โ—† Critical bugfixes and improvements
- In multiplayer, The bug where the items can be mass produced using the NPC has been fixed.
- A bug where placeable items can be placed even when it is stuck underground has been alliviated.
- An emergence soluition for the placeable items being stuck underground has been added. Now, the items will drop as an item to a nearby ground or on the location of the player.
NOTE: the following error message may be displayed when you entered the world.
"A building placement error has occurred. The item has been dropped on the ground near the placement coordinates or at the host's coordinates."
When you use skills like Frost Mine to forcibly move placeables, the same error message may be displayed.

โ—† Bugfixes
- Fixed an issue where the player was not capable of generating power when running in the "Generator".
- Fixed an issue where the player continuously warps in the jung... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2912096881373975588]here[/url].

16 Sep

Post
09/17 Update Patch v20200916.2303

โ—† Critical bugfixes and improvements
- A bug where the "slate of growth" can be mass produced using the NPC in a certain situation has been fixed.
- The quest NPC has been changed so that it will function properly in multiplayer mode.

โ—† Bugfixes
- Fixed an issue where the percentage reduction of DEF, such as "Backwater Formation", was not working properly.
- Fixed an issue where the required world level was incorrectly displayed in the list of items that could be created in the item details screen.
- Fixed an issue where the shield sound effect would continue to play while the shield was being held.
- Fixed a bug where negative enchantment effects were not being applied. (Please note that negative effects that were not applied before may be applied now!)

โ—† Improvements
- In multiplayer, we changed it so that the experience gained when defeating an enemy would be split equally among other players n... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2912096881369973498]here[/url].

15 Sep

Post
    urokuta on Steam - Thread - Direct
09/16 Update Patch v20200915.2236

v20200915.2236 had a problem with multiplayer. The latest version, v20200916.0300, has been fixed. Please note.
โ—† Critical bugfixes and improvements
- Some placeables, such as chests, have been updated to float in the water. This will allow chests and other items that have fallen into the sea to float.
- Fixed a bug where the items sucked by "Absorbers" attached to the "Chests" would disappear.
- The bug which your life points becomes 100 even when your maximum life is greatly above 100 has been fixed.

โ—† Bugfixes
- Fixed an issue where the same emote could be triggered in succession.
- Fixed a bug that caused the player to use emotes to dive underwater.
- We have changed Emote 1 to "Sit". Changed the order of some emotes to reflect this change.
- Fixed a bug where sowing seeds was causing damage to the placeables.
- The number of seeds generated in the description of the seed extractor has be... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/5278738040572327783]here[/url].
Post
09/15 Update Patch v20200915.2236

We're currently working on the multiplayer issue to fix it. Sorry for the inconvenience caused by this patch.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/5278738040571558515]here[/url].

14 Sep

Post
    urokuta on Steam - Thread - Direct
09/15 Update Patch v20200915.0305

THIS IS MACHINE TRANSLATED. (Sorry for your inconvenience.)

โ—† Critical bugfixes and improvements
- Fixed a bug that allowed enchantments to be duplicated in the Automatic Assembly Machine and Automatic Furnace. As a result, it has been changed to production of one enchantment at a time.
- Fixed a bug that allowed you to obtain multiple Growth Slabs in dungeons.
- Terrain data has been optimized. This may have an effect on users with heavy grassland maps.
- Added an item to the graphics in the setting screen to improve performance.


โ—† Bugfixes
- Limited the maximum temporary increase in stamina for food-related items to 200.
- Fixed an issue where the player would fall through the ceiling when exiting a vehicle.
- Fixed an issue where falling back into water in the opening stage would trigger the fall recovery process.
- Fixed an issue where enemies would continue to burn with their own fla... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/5278738040568550252]here[/url].

11 Sep

Post
    urokuta on Steam - Thread - Direct
09/11 Update Patch v20200912.0357

โ—† Critical improvements
Introduced HP and ATK scaling to enemies according to the island Lv. After island Lv2, the scaling will gradually become stronger.

โ—† Bugfixes
- Fixed max stamina being calculated incorrectly when you switch equipment while max stamina buffs from meals or potions are in effect.
- Fixed a bug where the unimplemented "dual wield" skill was unintentionally activated, and weapons could be equipped in both hands.
- Fixed a bug in multiplayer that was causing the "generator" to spin even when empty.
- Fixed a bug where the item descriptions were overlapping with the skills on weapons.
- Fixed an issue where the 3D model displayed on the crafting screen was misaligned.
- Fixed an issue where the temporary stamina gauge might not disappear correctly.
- Fixed an issue where items delivered to a delivery event NPC could be collected after the event was finished.
- Fixed some collision ... Read more