Crowfall

Crowfall Dev Tracker




12 Feb

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The Aracoix Knight is joining his Assassin and Druid brethren in the Aracoix War Tribe camps.

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09 Feb

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The Crowfall® community is getting larger by the day (thanks to you!) and new players are looking to flock with some Crows of a feather.

There will be a Crowfall Twitch Take-Over on February 14 - 16. We want to help spread the word about guilds who are open to bringing in new members. You can help us accomplish this by creating a guild recruiting video for the streamers to share during the event.  

Your video should be at least 30 seconds but not more than 60 seconds in length. In accordance with our ...

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07 Feb

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We'd like to clarify that the "Valentine's Day Sweet Surprise" teaser in our Kickstarter update this week is related to a cool, upcoming player promotion, not a big news drop about the War of the Gods (5.110) update.   We know that everyone is excited about the update - we are, too! - and don't want anyone to be disappointed when the announcement on Feb. 14th isn't connected to 5.110.

06 Feb

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No the 9th power tray slot slot is a Human passive. Hero's Blood - increases the the amount of Power Bar Slots available to you by 1.
As a mixed race Half Elves get 1 Human passive (Past Lives) and 1 Wood Elf passive (Trailblazer).
As for cloaks they have been removed from Humans/Half-Elfs for the time being as cloaks aren't a launch priority.


04 Feb

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How has no one posted Fae Todd Coleman yet?

C'mon, y'all, get it together!


30 Jan

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UPDATE: The video is now on YouTube: https://youtu.be/vpZQFxZ59X8

Join the ACE Q&A Wednesday, February 5, at 11 AM CST. https://www.twitch.tv/crowfallgame


23 Jan

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The long list of permanent buffs we currently have on the combat hud was part of my hitlist for 5.110. We mainly were showing passives as permanent buffs for ease of testing. (very easy to see when something was applied because it would put the buff text up). Now that we have other ways to see what is applied to the player and we are communicating this to the player via the spellbook, there is no reason to keep them up on the combat hud. (I do admit it's kinda weird logging in to a character and not seeing any buffs on the combat hud after having them there for many years.)
If you look at t

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Hope you have a mount, those Wood Elf legs are no match for beast legs!


We really haven't really thought we needed to lock down powers swaps yet, because you are right there are some implications.

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There is no slotting of passives, whenever a passive is granted to you it is just activated and shown on the list on the left. (Assuming of course that passive is eligible for the current selected tray, ie it wont show any stealth restricted passives if you are in the melee tray.)

Trailblazer/master passive is active in both melee/ranged trays and is active as long as you are out of combat. Once you enter combat, you lose the buff. Dropping out of combat starts the pathfinding buff for 9 seconds and once that ends Trailblazer/master buff returns.
No restrictions on swapping, but


22 Jan

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Get a First Look at the changes to the Powers Load-Out (aka Spell Book)

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15 Jan

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The consumable slots (Alt 1 - Alt 3) do not accept powers at all, only Potions, Bandages, Food, Campfires. (Our slots are not combo slots that accept both powers/consumables, you get one or the other!)


Good question, the situation you provide isn't an apples to apples comparison though.
In order for the Assassin to be in a state of "DoT ticking + still in stealth";
a) they would first have to break stealth to apply the DoT and then wait the combat timer out (at which point the DoT may have already worn off) ,
b) or use a Vanish to get back into stealth while they have DoT

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Yes, all the classes who benefit from have a mitigation in combat and a dodge in survival will have to pick.

I do believe the saying is "better the devil you know". Meaning we have all experienced this before in every game that uses this model, however the benefits of the model outweigh the potential of this known potential problem. We definitely want to hear if it happens to you when this goes to Test, and if it does, you will either need to use a Runegate or Recall.

This is a bug we have in our current build that I hope is fixed by the time we get to Test. Ideally DoT

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From a mechanics level our server has always had the concept of "in combat" and "out of combat", it was just being controlled by the player manually (like a stick shift) via the survival tray and any of the "combat" trays (melee/ranged/death/life). This is why we have always had ooc regen and ic regen.
1) Being on any NPC's hate list will keep you in combat. When it dies or leashes you are removed thus dropping ooc. If you are on a players hate list and damage them within 10 seconds you are in combat. Using any combat power (tray / left clicks) will briefly put you into combat for the anima

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Say farewell to the survival tray and hello to a more streamlined and cohesive power tray. 

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11 Jan


02 Jan

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Bring it back around to the original topic, y'all.


13 Dec


05 Dec

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I say this with the caveat that y'all have overwhelmingly been a phenomenal group to provide support for and I'm insanely excited for when beta rolls around.


26 Nov

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This is beautiful! 😍