Crowfall

Crowfall Dev Tracker




11 Apr

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Keep calling out bugs, especially the new UI ones, there was a very low level UI optimization incorporated into this update which while super awesome overall caused quite of few breakages to specific UI's.

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What is going on with druid root?


10 Apr

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    on News - Thread - Direct

Hey folks,

Another quick check in on 5.110 "War of the Gods" development; we've been running Siege tests internally and we're knocking down bugs at a pretty rapid pace; as of this moment there are about a dozen issues remaining that we'd like to resolve before we put a Dregs campaign in front of you.   In the meantime, we appreciate all the help you guys have given us on finding and reproducing bugs with powers, crafting, interface and everything else.  We have a testing team that works around the clock (literally) to find and document issues but they can't provide the kind of coverage that comes from having a few thousands players in the game and playing.   In preparation for Dregs testing, please make sure you have your Guild properly set up on ... Read more
Post

Hey folks,

Another quick check in on 5.110 "War of the Gods" development; we've been running Siege tests internally and we're knocking down bugs at a pretty rapid pace; as of this moment there are about a dozen issues remaining that we'd like to resolve before we put a Dregs campaign in front of you.

In the meantime, we appreciate all the help you guys have given us on finding and reproducing bugs with powers, crafting, interface and everything else. We have a testing team that works around the clock (literally) to find and document issues but they can't provide the kind of coverage that comes from having a few thousands players in the game and playing.

In preparation for Dregs testing, please make sure you have your Guild properly set up on crowfall.com, as the Test environment pulls guild data from the live website. We don't plan on doing a wipe, so whatever progress you've made so far will be there when the first test Camp...

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09 Apr


03 Apr

Comment

I suspect the answer is something we have ordered up for another system,
The goals are;
To not destroy all the progression we have built for crafters,
make the crafters relevant early on,
in the process of making them relevant early, don't make the process so trivial the combantants bypass the need for crafters.
So basically have them do the thing they want to be doing in lieu of waiting.
Which sounds like crafting stuff and being rewarded with both character and passive skill XP.

Comment

I like it Mira!
We have internally always though as necro as advanced, but if you literally gate the "advanced" professions on X percent through previous professions, there is zero possibility of having a day 1 apples to oranges comparison between loot drops and crafts.
T1 T2
Runemaking Woodworking
Crafting_basics Jewelcrafting Blacksmithing
Alchemy Necromancy
Stonemasonry Leatherworking

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Day 1??!! I would propose that there won't be such a thing as a "crafter" then. The danger of such a low barrier of entry is everyone just makes their own.

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That is quite a Bow @Yoink !
Lots of questions in here, I'll throw some things out there.
Primarily the largest issue is the competition between Blacksmiths/Weaponsmiths/Leatherworkers/Woodworkers and War Tribe Gear. (Other professions just have to wait some time, and as long as they have been training and establishing supply lines, they will always be top.)The fundamental question for the weapons and armor makers is "How long should it take to be competitive with the loot drops from a stats perspective?" (Because form a durability perspective, the crafted stuff is top.)

Right now fully mastering all the points you can get in the skill trees for 1 crafting profession will take approx 60 days, and the account never has to train a skill of that type again. (Does that sound like a long time? It needs to be long enough that it feels like it has meaning, and doesn't become too commonplace amoungst the combatants, otherwise they will just train and craft fo...

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02 Apr

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The goal, I believe, is for an error to kick you back to the lobby so you can try to log in again. That's part of what needs to be fixed. Having to ALT+F4 and then reload everything definitely sucks. We don't have a way (that I'm aware of) to pull client logs without contacting the customer at all, but we do have some front-end quality-of-life work to do when it comes to messaging errors to the players and asking them for more information.

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If you do get the time and energy, please do send us a support email with your client log. This is an issue we're looking into and the more client logs we have on it, the better!


31 Mar

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Illara is Moon.
Zaleena is Earth.

We had to do some shuffling to accommodate the god order. There will likely be some adjustments to their lore and personalities, as well (Zaleena is still solidly Zaleena, no worries there), so those bios will need to be updated anyhow. I'll go make sure Illara's is correct, though! Thanks for pointing it out.

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    on News - Thread - Direct

Join us on Thursday, April 2, at 11 am CDT | 6 pm CEST for the ACE Q&A live stream. 

FULL STORY


27 Mar

Comment
    vkromas on Forums - Thread - Direct

Thanks for posting. At one point we had to start shutting things down; I think you came in at the time when that started happening.

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    vkromas on Forums - Thread - Direct

We will. We just need some litmus tests done before we can start adding different campaigns and layers. Todd and Pann will let you know as soon as those things come on. Keep your eyes peeled for it.

I also just really wanted to relay the info that the horses in the Sun temple had a name but I had to remove them to make them objects instead of NPCs. SOMEONE kept killing them during our testing cycles. They were really clever names, too.
Artax
Hunter Horse Helmsley
Man O' War

I spent like 5 minutes coming up with those names, too. RIP.

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    vkromas on Forums - Thread - Direct

This sounds like a potential bug. Do you mind cross-posting this in the bug thread, please? I'm not sure if it's fully intended.


26 Mar

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    vkromas on Forums - Thread - Direct

THE HORSES HAD A NAME BUT I HAD TO REMOVE IT BECAUSE THEY KEPT KILLING MY SON!

His name was Hangman Hunter Helmsley RIP

This is an issue we're trying to adjust currently. BOLO for a fix in the future.

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You'll definitely get in earlier than the folks who signed up today! New registrations are up to Beta Group 12, and we'll be inviting folks in waves based on their group.

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Currently, testing is available to Pre-Alpha Group 1 through Beta Group 3. Beta Group 8 will be invited when we start our closed beta (soon!). Groups will be added to the test in the order in which they registered. You can opt into messaging through your profile to receive news when we go into Beta testing.

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    on News - Thread - Direct

UPDATE - Thursday, 3-26-20, 6 pm CDT - Please be aware the War of the Gods Update on TEST will be unavailable the rest of the night. Tomorrow, we will notify our community as soon as we have an update on when it will be available. Thank you!


The big day is here! Crowfall backers are cordially invited to log into TEST and get their first look at the eagerly-anticipated War of the Gods update! Please remember, this update is on TEST because it needs to be TESTED so check the release notes to ensure you are aware of what to expect and...have fun playing!

PHASE 1 

We’re taking a phased approach to releasing the update on TEST in order to collect feedback on specific updated features. In this first phase of testing War of the Gods, we will focus on updated combat and gameplay, leveling progression in the God’s Reach world, and Frostweaver gameplay and mechanics.

God’s Reach offers new Crows a s...

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