Crowfall

Crowfall Dev Tracker




04 May

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed an issue where using Dodge or an Ultimate to interrupt Mounting would cause animation problems.


Swapped some of the Excavation based nodes in the Gathering area of the Exploration Basics skill tree with some the nodes in the Survival area.


Skill nodes should now indicate how many pips are required in order to unlock the traits that they grant.


Fixed an issue where if you used a runegate while in crow form, you may come through the other side and appear invisible.


Underhill NPC’s weapons should now appear correctly.


Improved the responsiveness of charged and...

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02 May

Comment
    Pann on Forums - Thread - Direct

Sorry, but this isn't something that we should support.


30 Apr

Comment
    Pann on Forums - Thread - Direct

We interrupt this discussion for a brief message from your friendly neighborhood community director:
If you have been trolling, stop.
If you have been pointedly insulting a person or group, stop.
If you have been "tattle-tagging", stop.
Don't retort, report.

You can discuss this topic without being disrespectful to each other and our Rules of Conduct. Handing out forum warnings is way down on the things I like to do the least. Please don't make me have to do it.
Thanks. Carry on.


29 Apr

Comment
    Pann on Forums - Thread - Direct

Yes, @Haug, as @mystify said, there will be a complete wipe (characters, skills, inventory) when 5.110 is released on LIVE.

Post

5.110 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

5.110 TEST Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Added additional FX culling support to improve group combat performance.


Catapults will no longer deal double damage to other siege weapons.


Implemented SFX for mounting a Ballista and splitting an item stack.


Updated the appearance of Underhill Wartribe NPCs.


Updated Exploration skill tree (more tweaks coming to the Survival Area of the Tree!)


Removed weakest skill from each of the 3 areas: Survival, Gathering, Movement.


Balanced time to train each skill node based on a non linear progression path.


The range of many Mele...

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27 Apr

Post

5.110 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

5.110 TEST Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

There is now a setting to turn off screenshake FX.


Implemented several new plant appearance variations.


Fixed an issue where buff timers would reset after zoning.


Fixed an issue where the Hungry debuff was not appearing correctly.


Fixed an issue where the game would open to a black screen.


Improved the functionality of Retaliate.


Added the first iteration for limiting the number of FX rendered onscreen.

Campaign:

Fixed an issue where guards in The Dregs temple were hostile to players in guilds.


...

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24 Apr

Post
    on News - Thread - Direct

Explaining the difference between LIVE and TEST. (This is in response to confusion we've seen around the interwebz)

FULL STORY

Comment

This is really helpful, I will pass it over to the engineer who is looking at hitching right now.

When was this footage taken?

Thanks

Todd

Comment

This post includes the notes from both patches on 4/23/20

Comment

I went ahead and fast tracked this one, so we'll have the option available for you to turn it off in your settings screen in the next(?*) update to Test.

Todd

* or the one after...? I know that the work has done and has been sent to QA for testing, but not exactly sure when that version will go out. Should be very soon.


23 Apr

Post

5.110 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

5.110 TEST Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

The 4/23 Snaptest will have 0 imports.

General:

Reduced disconnects from the server.


NPCs will now choose a lunge ability that will get them all the way to you, rather than always purposefully undershooting and missing you.


Fixed an issue where the F to Release Crow prompt was not appearing correctly.


Buffs from Food consumables should now persist through zoning


Fixed an issue with Embarri combat animations.


Fixed issues with players not being removed from stealth at the correct times.


Fixed an issue with Naiad Thralls dropping the w...

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18 Apr

Comment

Kronos Laughs at you!
But in all seriousness, the Sentinel's Debuff are intended to apply to everyone on the Stronghold.
These are intended to be Meta Changers for the Defending team to adapt Sieges to play to their particular teams strengths. (usually based on class/discipline/player skill selections)


17 Apr

Post
    on News - Thread - Direct

As we get closer to bringing backers in for their first taste of The Dregs, we wanted to remind you that the primary objective right now is to test the performance and technical aspects of the current build.

We know that there are issues with balance that many of you care about: how many import tokens you'll have, which powers are buggy, which classes and disciplines are OP or "too weak".  You can help us further by limiting your feedback to the objective, with as much helpful detail as possible.  As they say, "just the facts, Ma'am. Just the facts." 

We want to hear your thoughts about balance so that we can address them, but we don't want to hold up the test until "your class is just right".  If you find yourself worried that you or your team will be at a disadvantage when playing, remind yourself that this first phase is a playTEST, not a PLAYtest.  

To be clear:   "Fairness" isn't our priority right now.  This phase is abo...

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15 Apr

Comment

Whoops, looks like I set the permissions incorrectly! You should be able to do it now.