Crowfall

Crowfall Dev Tracker




14 Nov


06 Nov

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✨ m a g i c ✨

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I'm surprised y'all passed up on the 2edgy4u skull!


01 Nov

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Our system requirements are

Minimum System Requirements

Dual CPU, Intel I-5 3.0 GHz or better processor


8 GB of system RAM


64 bit Microsoft Windows OS, 7.0 or higher


2 GB of dedicated VRAM, in a 3D card that is compatible with Shader 5.0


GForce 660 series or better, AMD Radeon HD 6970 or better


DirectX 11


6GB of disk space

Recommended System Requirements

Dual CPU, Intel I-5 3.5 GHz or better processor


16 GB of system RAM


64 bit Microsoft Windows 10


4 GB+ of dedicated VRAM, in a 3D card that is compatible with Shader 5.0


GForce 1060 series or better, AMD Radeon RX 560 or better


DirectX 12


6GB of disk space


Installed on an SSD disk


21 Oct

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To piggyback off what Kraahk posted (thanks, buddy! 👍) :

1. We have some ideas for what VIP will consist of, but it doesn't affect your passive skill training anymore. There haven't been any announcements on how VIP will adjust, but we want to stay as far from anything considered pay-to-win as we can.

2. Kraahk posted some good numbers, but I wanted to reiterate that leveling up isn't solely done through sacrifice. You can also fight NPCs in the world to earn experience, but be aware that the NPCs that count will depend on your vessel's quality and level (just like item sacrifice).

3. There were some recent sanctioned Campaigns that gave prizes (the Trials of the Gods). Currently, though, Campaigns are for bragging rights. In the future there will be a variety of prizes available depending on the Campaign.

4. Kraahk got this one.

5. Yes, you can have multiple vessels and swap between them whenever you li...

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18 Oct


09 Oct

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This was designed this way intentionally to create a pause between being in combat and in stealth. This is to keep people from popping too quickly between stealth and combat (which is just a less-fun Whack-A-Mole). It gives the stealther's opponent a chance to catch them.

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J'ai répondu à votre email d'assistance. Mais si vous utilisez un mot de passe avec des caractères spéciaux, cela vous empêchera peut-être de vous connecter. Essayez-le avec un mot de passe plus simple pour voir si c'est le problème.

C'est un bug connu que nous travaillons à corriger.
(Désolé pour mon français. J'utilise Google Translate.)


03 Oct


27 Sep


19 Sep

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VaMei has the right of it: within the world bands there are an unlimited number of planets. These worlds are broken into islands that can be traveled between via Runegates. The individual worlds are where you'll play Campaigns, set up Eternal Kingdoms, etc. They have as much backstory as we can implant via environmental storytelling and the like, and there are some worlds that have been named in the lore (like the Centaur home world: Pelion).

As to countries, cultures, languages, etc: being that there are a plethora of different worlds inhabited by a number Races that have variations in their own cultures, I'm sure these are as diverse as you can imagine.


16 Sep

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    vkromas on Forums - Thread - Direct

I'm also going to drop a few links here for you if you want a bit more in-depth info on Cooking and Alchemy.

https://crowfall.com/en-US/news/articles/cooking-with-valkro/

https://www.youtube.com/watch?v=_xzOjCslFrU

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    vkromas on Forums - Thread - Direct

Hello! Let me see if I can at least answer a few of these points real quick.

That's still in the initial plan for plant gathering. Right now, the quality of mats collected from plants are either common or rare depending on the plant but this may (or may not) expand to include all quality tiers in the future. The current amount yielded on harvesting is pretty consistent for all players at the moment, but could potentially change if the reaping skill becomes trainable.

So this is an interesting question and I'm curious to know what feedback I'll get after I answer this. Initial


11 Sep

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    vkromas on Forums - Thread - Direct

Hello! Someone gave me a heads up about this thread and I thought it would be a good idea to pop in here and say a few things. The absolute first of which is that, even though Crowfall is currently a live product, it is in no way, shape, or form, completed. I've mentioned this before a few times, but one of the unique attributes of working on a live game is the ability to iterate after a few play cycles.

I'm going to use our skill trees as an actual example of this iteration cycle to hopefully paint a bigger picture of how the iteration process on a live product can work. Up until a few cycles ago our talent trees didn't exist and everything was tied to a skill tree, and those trees were really in-depth. After some observation, play testing, and brainstorming, the vessel talent trees were drafted up and added as a way to add a bit more customization without passive training.

We have a lot of talks internally about our current systems and how they a...

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09 Sep

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If you're not part of the Earth faction, you won't be able to use the Runegate to go to their Temple.


03 Sep

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Could you send a screenshot to [email protected]? We can help you troubleshoot from there.


21 Aug

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Try to keep scrolling. Mine removed the bottom portion and I could get to the Sign In button if I scrolled more.


16 Aug

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    vkromas on Forums - Thread - Direct

I believe this is correct with the exception of it being its own stat. I think it's tied to our adjective system and the messaging with it is a little fuzzy.

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    vkromas on Forums - Thread - Direct

Ahhh ok I see now. This is a bug in 5.100 but should be fixed in 5.110. When I was testing it the "Can equip" field was visible and said "TMPLR".

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    vkromas on Forums - Thread - Direct

I believe it's a Templar only discipline and looks to work with the Templar Execute power. I don't think it's intended to be equipable on the other classes. That sounds like a bug.