Crucible

Crucible Dev Tracker




23 Sep

Comment

Originally posted by anduin2000

I think damage numbers should be on by default but that's just my two cents. Also, have you guys considered allowing lobbies to form BEFORE choosing our heroes? Like a drafting phase in MOBA's? It would speed up the queue a lot. Love the game! Keep up the amazing work!

Noted on the suggestions! (saw your message in Discord too :) ) thanks for the kind words!

Comment

Originally posted by std5050

Seems like a hell of an update. Thanks for adding 5120x1440 under the resolution options as well. Game looks super crisp now ;)

Great to hear you're likin' it :)

Post

RELEASE NOTES: SEPTEMBER 23, 2020

Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see [here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community!

SPOTLIGHT:

Heart of the Hives Improvements

Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in mind. As a result, this update introduces some fairly significant changes to gameplay.

For the most part, the map you’ve come to ...

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21 Sep

Comment

Originally posted by MrGmoon

The game at its core is still a lot of fun. It has plenty of potential. I played a handful of games with a friend last night and had a great time. Not sure what the situation is with voice and text chat but these are absolute no-brainers that should have been in the game when it initially launched and should be a number 1 priority. 1 map feels very limited, its very large which works great for heart of the hives but a smaller map or even a cordoned off version of the current one would fit control/domination type game modes a lot better. The pacing felt very off in the 8v8 control on initial release. I still have hopes for this game, with more content, heroes, maps, vc and text chat plus a big marketing push could actually see the game succeed. It would be nice to see a development timeline and generally speaking more communication from the devs on when we might see another release.

Thanks for your thoughts u/MrGmoon! Voice chat has been added to the game, and you can check out some of our other planned updates (including changes to the map) here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

We also post regular updates, and try to release a build with new updates every two weeks. Here you can checkout some of the past changes, and planned ones: ...

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18 Sep

Comment

Originally posted by masked_true

  1. Some issues with scorecard. Sometimes not displayed at all. Once, the table was present but no numbers & both team were shown to be of level 1. Once, after couple of seconds the number of hearts flipped. That is, defeated team was shown to have captured 3 hearts. Did not affect points.
  2. Map for choosing respawning location was not shown around 3 times in the same game.
  3. One of the team members was shown to have respawning time of 5-6 digit number of seconds. Game ended soon after. So, dont know if he/she would have indeed taken that much time.

Thanks for the heads up on these bugs u/masked_true! We have some fixes in an upcoming patch that should help with all 3 of these bugs.

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible.

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you've put forth.

Looking for more real-time discussion? Fee free to hop into the Crucible Discord here: ...

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11 Sep

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

  • How do you like the changes to the metamorphosis scenario? How do you feel about the current state of scenarios?
  • How does balance feel with the recent patch's tweaks?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your o...
Read more External link →

04 Sep

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you've put forth.

Looking for more real-time discussion? Fee free to hop into the Crucible Discord here: ...

Read more External link →

03 Sep

Comment

Originally posted by mooslan

As it stands, most people just play during the Friday test period. Otherwise it's basically empty.

u/mooslan is right! Our playtests are every friday from 11AM - 5PM Pacific. Outside of that, Discord is the best way :)


31 Aug

Comment

Originally posted by jvkecharb

Hey Crucible devs and community Here are some of my thoughts on the playtest yesterday. I wanted to start by telling you i’ve been playing the game for a month and a half already and have been watching streams for about 2-3 months.

This game made me bought a pc which I didn’t have before and I love it. The improvement in the last month has been really felt and I feel like you are not giving a lot of credit for it. Yes, you released the game too early... So what? Continue on improving the game slowly but surely, you’re on a good path.

As for things I would love to see in the future :

  • in game chat for people who don’t have a mic
  • Less essence given for a kill at the start of the game because it allows snowballing really quickly
  • Less essence given for killing the same hunter in repetition (new players are being targeted and exploited by some of the old players)
  • Picking hunters after finding Queues, reducing queue time
...
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Thanks for the feedback and kind words!

Comment

Originally posted by TallTooth7

These changes seem great btw, but I have a question. When will crucible be brought out of beta?

Thanks u/TallTooth7! We don't have a date we can share yet, still a lot of improvements we're planning on adding (which can be found here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap)


29 Aug

Comment

Originally posted by shadybabynight

Thanks for the recommendation!

New player here - I will say my mates and I took the Friday playtest mentioned in the email to mean the game was only accessible on Fridays, so I'm not sure if it could be phrased in a slightly better way so it's clearer that we can play whenever?

Loving it so far.

Glad to hear you're enjoying it! Thanks for the feedback on the email wording - we'll take a look.


28 Aug

Comment

Originally posted by optiiSLO

cant find a match... GG

How long were you in queue for?

Comment

Originally posted by maverik713

Is this game dead? I'm on right at 6pm Central and no one seems to be on discord.

We're in Closed Beta, so there's limited access to Crucible right now. If you ping the LFG channel you should be able to find someone to play with. Otherwise, there's voice chat in game to coordinate with your team.

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

What are your thoughts on this week's changes to event balance (release notes here: https://www.playcrucible.com/en-us/news/articles/release-notes-august-26)? Are there any changes you'd be interested in seeing?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a proble...
Read more External link →

24 Aug

Comment

Originally posted by masked_true

Final score is not displayed every now and then. If I change my hunter quickly and then start matchmaking an error related to perks is displayed.

Thanks for the reports!

Comment

Originally posted by Wojcior2010

Lurkers update is nice. The first time i was targeted by lurker i was expecting to get blasted for 300 dmg, but i got tickled with less than 100 dmg. The thing thats bugs me is that they are just sleeping on walls, aside from the ones near harvesters, you never fight them. I think that they should be awake all time, creeping around corners, the are called Lurkers god dammit, not Sleepers.

For the blast, did you stand in the beam the whole time or evade part of the attack?

Comment

Originally posted by TallTooth7

I know this is vague, I'm sort of relaying another person's post here but shakirri is one of my favourite characters but at the moment she feels clunky. Her mini shield is useless and you can't tell how long her reload is which bugs me. Also her sword really doesn't do much damage and just needs a straight up buff if you ask me.

Thanks for the feedback u/TallTooth7. Character balance and the feel of combat are always ongoing improvements throughout closed beta - we'll keep looking at feedback and reports on this front. Thanks for sharing!

Comment

Originally posted by jvkecharb

He are a few of the things that I would love to see in the near future.

  1. Game chat, because not everybody can afford a mic or has the opportunity to have one. Plus, the only tool available for them is the ping system which is cool but doesn’t really help while making strategies with your team.

  2. Buff to Shakiri, her sword is bugged and is so weak. We should all be afraid of shakiri like we are as Drakahl. The fact is that drakahl can rush you very easily while coming close to an enemy with shakiri is not an easy task, it should feel rewarding at the end.

  3. A little thing that really triggers me is that you can’t see the build (tree) while in queue. Making this change would allow new players to learn and memorize better all overall abilities and mechanics of the hunter they play or may face.

  4. There is no such thing as adding a friend in game yet or even social mediums to plan duos with someone you just played with and h...

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Thanks for the feedback u/jvkecharb!
More social menus (like friends lists in-game) are currently being worked on, alongside an improved end-of-match screen to better connect with teammates you had a positive experience with. While not something are currently working on, text chat is something we're aware of and looking into. Character balance and the feel of combat are things we're constantly working on, so thanks for letting us know your thoughts on Shakirri, and for your feedback on not being able to see the essence upgrades while in queue.