Crucible

Crucible Dev Tracker




24 Aug

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While we're in Closed Beta, we have a weekly playtest every Friday from 11AM - 5PM Pacific, where all the devs log on and play alongside players. Queues are generally pretty fast during that window.

Outside of the weekly playtest, I would second the recommendation to join our Discord (and signing up for the gamer role we have in our Discord) - you can use it for LFG purposes and ping other players with the role who are interested in joining pick-up games.

Here's the link! https://discord.gg/playcrucible

Comment

While we're in Closed Beta, we have a weekly playtest every Friday from 11AM - 5PM Pacific, where all the devs log on and play alongside players. Queues are generally pretty fast during those windows.

Outside of the weekly playtest, I would recommend signing up for the gamer role we have in our Discord - you can use it for LFG purposes and ping other players with the role who are interested in joining pick-up games.

Looking forward to seeing you in-game!


21 Aug

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Originally posted by mombawamba

An hour old and crickets on this developer post... I've never seen this on any other game sub ever.

I think it may be time to do something drastic, like go back into closed beta and completely overhaul.

I have no comments because I don't play your game because I can't play your game. The peak hours are not convenient for me.

I haven't experienced that with an online game since the early 2000s and the very first online games.

I thought it was a cool concept and I loved the PvE element, but it's time to try something drastic.

Good luck to you in the future. If i am to see you succeed I predict it will not be for many months/years and you do something to pull players back in.

Hey u/mombawamba,

We actually are back in Closed Beta right now, with a playtest every Friday from 11am - 5pm Pacific. Outside of that, you can look for pick-up games in our Discord with the 'gamer' role.

This thread is for feedback for the players who joined in the weekly test, and usually gets filled out closer to the end.

If the playtest times work out for you, hope to see you in-game!

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

What are your thoughts on current character balance? Are there any changes you'd be interested in seeing, or have last week's updates helped even things out?

How have you liked the updates to Lurkers?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same not...
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12 Aug


11 Aug

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Time to change things up! :)

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Originally posted by imbadbecauseofsmurfs

Good to finally hear from someone on Amazon's side, considering that's where the money is coming from.

The net60 payment timeline wasn't clear to me until today, and it seems like that may have been the case for other participants as well. I'm glad Relentless is stepping in to give an official statement, and I'm glad that you're shooting for better than 60 days as a payout timeline in the future.

Glad I could help. There's still good feedback here. I've asked Rival to more explicitly call out NET60 in their rules.

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Hey op,

Quent (Rival rep) replied elsewhere in this thread, but I'll reiterate so you have the Relentless version as well. Simply put, the prize payments aren't late - NET60 is a pretty standard payment timeline for tournaments. That said, we can always do better and we're looking at ways to optimize for future months. 60 days is the limit, not the goal.


10 Aug

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Originally posted by Kalology

Think the objective UI should have some sort of decreased opacity so you can see teammates near them on the map. Also, currently objectives spawn on the top-center of their icon triangles in terms of the map, unsure if that's done on purpose but it gets a bit confusing when trying to find them, especially when they're hugging walls

Also, pleaaaaase move the giant "Hive is Spawning" type UI higher up or decrease its size. Has already gotten in my line of sight's way during fights.

Ty for posting u/Kalology, I'll make sure the team takes a look at both of those.

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Originally posted by load231

/u/henrystelter

here is a video of the Bugg bug

https://www.youtube.com/watch?v=7kntdAuoxLw&feature=youtu.be

I never stop pressing W or shift in those clip but I always hit an invisible wall in the air and drop down or get pushed away. One of the clips might be due to lag, but still weird.

At the end of the video:

  • I flew over a spawning hive and it yeeted me half a mile away.
  • weird Tosca thing that I cannot explain

Thanks for posting the video so we can check out what you hit, and for the feedback /u/load231.


07 Aug

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Originally posted by ottoginc

I think the ping system could use a little slack on how precise you need to be with your aim when you ping things.

Maybe not enemy players, but harvester and medkits and pods, monsters, amplifiers, they should be a bit more forgiving. Right now the "ping gun" is AJ's harpoon. Might feel a little better if it was Tosca's or Sazan's shotgun...if that makes any sense.

Yeah, totally makes sense - you'd like it to snap onto objectives within a certain radius?

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Originally posted by RewdDudes

Weird bug here, also reported in-game but I have screenshot so should help.

I disconnected near the start of a game (about ~2 minutes in) and there was a weird crash pop-up, I don't remember what it said/didn't think to get a screenshot unfortunately.

I tried reconnecting after by restarting the game and clicking rejoin. I was queued with a friend if it's of any note.

Then I was basically stuck at this screen in the game, trying to respawn:

https://i.imgur.com/bxClfVn.jpeg

even though it said I was respawning there it never let me respawn/rejoin. Also note the score is apparently 0-0 even though my friend was saying the score was 0-2 and changing, etc.

Wild! Thanks for the report and screenshot - we'll look into it.

Post

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

What are your thoughts on the mini-map? Are there any changes you'd be interested in seeing?

How do you like the new contextual ping system?

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or ...

Read more External link →

05 Aug

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Originally posted by firestorm559

There's going to be a critical point right around 500min-1000 peek concurrent player count where the player base could be considered stable. If you don't manage to get that point the playerbase will continue to drain away. A big advertising push seems to be the only way to accomplish this after the initial launch.

Absolutely - that's the plan once we've knocked out a few more things on the roadmap. Our goal during closed beta isn't to bring in a ton of players yet - we still want to work on improving the parts of Crucible on the roadmap before bringing in large numbers of players.


04 Aug

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Originally posted by load231

the global visual treatment has been removed

Best change lol

I really wanna try this out now, but players numbers are still scary.

Can you actually find matches on the play test days?

We usually have a 100+ on playtest days - queues are pretty quick (2-3mins)

We also have the 'gamer' role you can get in the discord to ping/be pinged when folks are organizing pick-up games!

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Originally posted by firestorm559

If this doesn't introduce many additional bugs it sounds like a time to start advertising the beta and see if the player-base can be grown to a steady 500 or so concurrent. shouldn't be impossible if the game is in a good state, and would promote further growth.

We'll be sending out a wave of invites later this week for the Friday Closed Beta test :)

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A few of our combat engineers and designers did in fact go to a range while working on Crucible - but the ideas of larping and other activities is a really cool idea when COVID subsides :)