Crucible

Crucible Dev Tracker




04 Aug

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Spotlight

Mini-Map v1.0

Our initial implementation of a mini-map is in! The mini-map lives in the upper left corner of your heads-up display (HUD) and gives players critical gameplay information. You can, of course, still use the larger map to ping locations and see the state of things in more detail. This first version of the mini-map shows:

  • Your location and facing direction
  • Ally locations
  • The location of enemies detected by you or your teammates
  • Hives, hive telegraphs, and hive hearts
  • Incoming objectives
  • Active objectives
  • Pings

Developer's note: As part of this change and because much of the information in the compass was duplicated by the mini-map, we've removed the compass from the HUD. We’re going to continue to examine how we can best use the space in the HUD to convey critical information, and we’ll keep an eye on feedback to changes like this.

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03 Aug

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Hey Jay! Sorry if you feel that you haven't been heard by us, but I promise we're listening :) . We've definitely heard the concerns over the feel of combat. Improving the feel of combat is on the roadmap, is something we've updated in the last few patches, and is something that we'll be continually working on. We do appreciate the ongoing feedback - especially on the changes we've been making and what we can continue to do.


31 Jul

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Originally posted by ottoginc

I understand and appreciate the reasons behind the delay in today's update, despite my disappointment. It would be nice to have some information about the proposed Community Council in its stead, this idea was a good one and I think it would benefit from being expanded upon sooner than later.

Completely understandable. We're still finalizing the plans for this, but are getting a lot closer to being able to announce/share those plans out.

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Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible.

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you’ve put forth.

Looking for more real-time discussion? Feel free to hop into our Discord here: ...

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30 Jul

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Gotta love when it happens


28 Jul

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Thanks for feedback (and cool presentation of it) :) I'll make sure the team takes a look!


24 Jul

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Originally posted by jinseikaen

Looking forward to the big patch next week. I'll be sure to post a short novel on the next feedback thread

Looking forward to it :)

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Originally posted by ottoginc

Thanks for thanking me! I hope y'all aren't tired of me yet cuz I'm not done :)

We <3 all the feedback we can get!

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Originally posted by TallTooth7

Are the patch notes even up? I'm on the crucible website and the newest patch isn't mentioned.

No new patch this week, but you can read about what we'll be doing for future releases in the dev update from earlier this week: https://www.playcrucible.com/en-us/news/articles/developer-update-july-22

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Originally posted by ottoginc

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Thanks for posting all of these :)

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Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

Is there anything you think is missing from our public roadmap? https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

Are there any areas you perceive as unbalanced?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain...

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23 Jul

Comment

Originally posted by ejaculindo

Remove the vram hardcap.

Can you share the error you're encountering? We fixed this with an update shortly after launch - any information would be helpful

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Originally posted by radicalizedleftist

yeah because thats what this game needs, is more voicelines lmao

they're part of our new ping system, which is more contextual around the specific objectives and scenarios you may encounter in a game of Crucible - so you should be able to communicate more effectively with your team.

Comment

We understand that queue times may be longer while Crucible isn't available for download on Steam (outside of us sending waves of keys every month) so during Closed Beta, we recommend showing up to the weekly Closed Beta test every Friday from 11AM - 5PM Pacific time. Our dev team and other players will be logging on to play during that window, so you shouldn't have a problem finding a match during that window.

There's also a ping-able role you can sign up for in the Discord to be notified when players are organizing pick-up games outside of the weekly playtest.


21 Jul

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Originally posted by TinyHorseHands

This sentiment again? Amazon owns both Twitch and Relentless. They could have free or at least very, very cost effective, built-in ads on literally every stream on Twitch. A pre-roll ad on Twitch would be played to millions of people in the target audience every single day. There is absolutely no where else they are going to find that kind of ad value.

To me, keeping the tournaments going is fine. It's gives the devs a look at what an organized, practiced competitive Crucible game plays like. The problem is they haven't iterated on the game at all. They are being fed this information and haven't made changes to see if they can make the game better in that environment. Maybe they are doing that internally, I don't know, but it's been awfully quiet for quite some time. Maybe that two grand could go to an employee incentive to come up with innovative new features for the game, similar to a hackathon. The tournaments and their payout aren't really the problem, it's more that, ...

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We're looking at the tournaments (and feedback from them) every week. We have some projects in the works to address player feedback while in Closed Beta; you can check out our roadmap here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

If there are are things you think are missing from the roadmap, let us know in the feedback thread for the weekly Closed Beta test! We appreciate all the feedback we can get.

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Thanks for the report! What challenges are bugged for you?


20 Jul

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Originally posted by sinistermack

Getting from point A to point B is such a chore. You have to constantly keep using your movement ability to get from one point to another. I think if theres an " out of combat " speed boost things should be better. Or the idea of Speed plants that i read on here sounds nice too.

We're working on some map adjustments to tailor the map to better fit Heart of the Hives that will hopefully help address your concerns. We'll be looking for any and all feedback when that releases to make sure we've addressed the concerns around map size / traversal

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Originally posted by mooslan

Thanks for listening.

Absolutely :)

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Originally posted by Gear_Gaming

Thanks for letting me know about the "p" keybind on muting someone. I really didnt see that one when I went to find it in the key binding. Thanks again.

Thanks for putting this video together, and providing feedback! We are working on a few of these issues;
Mini-map and map adjustments are on their way - you can check out our public roadmap here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

Looks like Kalo let you know how to mute players already!


17 Jul

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Originally posted by dm18

  • Often I find myself in games where I can't hear my teammates because one or more of them is super quite. I can turn of the whole game audio, but then I'm getting blasted anytime some one else speaks up. We really need per team mate volume levels. So we can turn up quite people and turn down loud people.
  • There are many spots where the UI offers you the option to quit the game. But the game doesn't actually quit. Like if you had a bad game, and it's over, you can't quit the game. Instead it forces you to the score screen. It's like your telling the game, I don't want to talk, and it's telling you it doesn't care, and keeps talking.
  • Text in UI some times doesn't look crisp and sharp. For instance HOME, collections, Battle Pass Store.
  • UI can be inconsistent. IE putting the cursor over HOME has no graphical feedback, while it does for Collections.
  • If you move quickly the UI, visual feedback is skipped.
  • Purchasing Credit lacks audio feed...
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Thanks for the feedback on all these topics!