Crucible

Crucible Dev Tracker




17 Jul

Comment

Originally posted by Wojcior2010

  1. yes, especially with Earl and Mendoza, their guns sound very brutal now and i love it. I didn't notice any changes with Drakhal,Bugg, Rahi and Sazan. when Ajonah hits something with grapple, there is a awfully loud clunk noise, it should be tonned down. Shakirri melee attack sound feels a bit off , but it is a lot better than previous one, also in a fight shakiri vs shakirri it is dificult to recognize who is hitting who, would be great if enemy Shakirri had diffrent sound on melee.
  2. weapons sound effects are pretty on point in my opinion, Mendoza rifle sounds more like a bolter now but it still fits.
  3. Sound effect of abilities are great and very fitting.
  4. i feel like hives should be addressed next. Hives should be more dangerous and scale into late game.

Glad to hear you're liking some of the new sounds! Thanks for the feedback.

In what way would you like to see the hive get more dangerous?


16 Jul

Comment

Originally posted by [deleted]

Change the map. The map is too big. This map will never "make it". That's a priority here. Change PvE so it's not just shooting dummies that might as well not be here. Add ultimates so the game is more flashy and catch an eye of a spectator

We have a few adjustments to rework the map and change up creatures (adding various types and moving them into creature camps) in the pipeline! TY for the feedback

Comment

Originally posted by mooslan

Give people a better way of coming back into the game/give wildlife more essence for kills if you're down a hive.

Reason: if a team wipes out the opposing team early on, the essence gains are almost insurmountable and the following hive captures are basically freebies.

Actually kick AFK players and BACKFILL the position.

I'm tired of every game ending in a surrender for these two reasons.

I'll let our balance team know, ty for the feedback

Comment

Originally posted by sinistermack

Make traversing the map less of a work

What pain points do you have with the map? Too big, or other issues when traversing?

Post

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

We had a few audio changes come through in the last patch:

Have you noticed any changes in weapon and ability sound effects since the latest deployment?

Do you feel that the sound effects of weapons match their visual appearance?

Do you feel that the sound effects of abilities match their visual appearance?

What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest ...

Read more External link →

14 Jul

Comment

For the beta, we completely hear your concern and understand the player counts dropping until we add more people in. We'll be sending new keys out in the future, and in the meantime will be setting up some tools in our public Discord for players to find additional players in addition to the weekly Thursday playtests where our team will be hopping on and playing with everyone - a weekly dedicated time for everyone to be able to find matches.

Those playtests take place from 11am - 2pm & 6pm - 9pm Pacific every Thursday.

Comment

Thanks for writing out your thoughts! One of the big changes (that should hopefully help address this, if you had another idea, LMK!) we're going to be shifting the creatures into 'creature camps' and adding varied types of creatures in those camps to add more ways to play and engage with them.

You can check out some of the changes explained by a designer on our team at around the 29 min mark in this vod: https://www.twitch.tv/videos/667956909

As for the event feedback, thanks for letting us know! We'll be looking at a few adjustments on the system, so it's good to receive that feedback.


10 Jul

Comment

Thanks Amethyst! Some great ideas here.

Post

Hunters & Gameplay

General

Changes:

  • We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
  • Updated various audio design and sound mixing for character abilities across the board. Developer's note: We've heard you (ha!) saying that you'd like weapons to feel bigger and more satisfying—this update should add to the improvements we've already made while providing additional clarity on the sounds and cues that are most important.

Bug fixes:

  • Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.

Ajonah

... Read more External link →
Comment

Originally posted by Worldwin14

I would say in the games I have played there has been very little people using voice. Mostly pings. The games seem to be played the same way as before. The only thing that I constantly see is surrendering. I would say about 80-90 percent of games end in surrenders. They is still a bunch of afk people.

Thanks! For matches that end in surrender, at what point in the game are you typically seeing the surrender vote called?

Hear you on AFKs and we're actively discussing this. We removed most of the rewards that players could earn for AFK'ing in our last build, but we're still seeing a decent number of reports coming in. We're looking at automatic punishments as our next step.

Comment

Originally posted by ZoleWorldTho

Hey Dev’s just want to start off by saying I appreciate the effort you all are putting to this game and I wish you all the best of luck with this game. Now let’s talk about voice chat. It would be a great function to the game if it wasn’t so choppy, you can hardly here what people are saying at times. I don’t like holding the T button to talk I tried setting it up to automatically just talk in game but it didn’t work smh. Voice chat just needs polishing in sounding more clearly.

On a personal note as I sit here contemplating on what improvements can the devs make to make crucible successful I keep coming to the question what is crucible is it a moba(paragon, LOL) or a hero shooter(like overwatch). The answer seems to be neither of those things. Saying this to say I feel people want a better understanding of what your game is.

I do have two suggestions as of now one being to turn the amplifiers into creatures that we have to kill to get the buffs and more difficult t...

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RE: voice chat choppiness -> does it sound "laggy" or like transmissions are ending prematurely (missing the last bit of someone's sentence)? More info here would be helpful. :)

I hear you on the MOBA vs Hero Shooter point. Crucible has always been a bit hard to describe. I think the changes that Stephen, one of our design leads, laid out in a livestream last week will help clarify the game and its mechanics. In fact, the creature camps idea is already in the works. You can check out the details here, if you're interested: https://www.twitch.tv/videos/667956909


09 Jul

Post

Hey everyone,

Welcome to our first official weekly feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

· Now that you’ve had the opportunity to play with voice chat for a week, how are you feeling about it? Are you seeing it used very often? What would you like to see added/changed with the feature?

· Is Crucible being played any differently now that voice chat is in? Are you noticing any new strategies/tactics?

· What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest...

Read more External link →
Post

Hey everyone,

Welcome to our first official weekly feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

· Now that you’ve had the opportunity to play with voice chat for a week, how are you feeling about it? Are you seeing it used very often? What would you like to see added/changed with the feature?

· Is Crucible being played any differently now that voice chat is in? Are you noticing any new strategies/tactics?

· What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest...

Read more External link →

06 Jul

Comment

Originally posted by Slysmuggler

I don't like this the AFK system I reported a guy yes for being afk yesterday. He Starts playing then when afk 2 mins in for the rest of the match.So i told everyone in the chat to report him. The issue is that it seems that he report me I don't know about the other but when the match ended I got a prompt saying i was reported for being AFK so i get no reward but i playing 3v4 anyways and we lose. MY issue is simple you cant let players determine the out come you you exp casue they report someone thats your job or job is to report so you tool can be use to Troll player that are still playing your game.

Hello. What you encountered wasn't a loss of rewards due to being reported AFK, but a visual bug. The bug caused *all* teammates to see the AFK penalty message, but it was only visual—you did actually receive your rewards as long as our system didn't detect you as being AFK. That bug was fixed in this patch.

Post

We've put out a small update that fixes two bugs:

  • Fixed a visual bug that caused an AFK penalty to display to everyone partied with an AFK player (although rewards were still granted appropriately to non-AFK players).
  • Fixed a bug that caused bullet trails to display multiple times for a single shot.
External link →

03 Jul

Comment

Hey Abysmal, I think we played together earlier :) Thanks for the feedback!

Comment

There is a visual-only bug that causes an AFK penalty (forfeiture of match rewards) to display to everyone partied with an AFK player. This bug is visual only and as long as you were not AFK, you will receive match rewards as you should. We're working on a fix for this issue.


02 Jul

Comment

I believe!