Crucible

Crucible Dev Tracker




02 Jun

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Sorry about this one. Known bug that I'm tracking a resolution for.

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Thank you for the feedback on this, we appreciate you raising the concern and hear it.

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    HardcoreHenry on Steam Forums - Thread - Direct
Thanks for the reports! If you encounter any other issues, please add them to the pinned bug thread for our team to take a look. Thanks!
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    HardcoreHenry on Steam Forums - Thread - Direct
Thanks for the feedback!
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Originally posted by starsleeps

This is a visual bug, you still have the med kit, but the screens says you don’t ): Hopefully it’ll be fixed soon.

Yep! Starsleeps is right. Thanks for the report! We're tracking this one and working on a fix


01 Jun

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Hey folks. I just want to say on a personal note reading these thread that it's heartening that most of the responses are of the form "keep working at it". That's exactly what we plan to do and I appreciate the encouraging sentiments. :)

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Nice! Very well played :)

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Thanks for the report! We're tracking this issue and working on a fix.

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Thanks a ton for writing out this feedback and recording the video! Really appreciate it.

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Originally posted by Paradox_Wolf

Thank you very much for the clarification and the willingness to make adjustments later. Is it planned to allow levels of the Battle Pass to be purchased? That way players could use Credits earned from the Battle Pass to finish it if they're a little short near the end?

Currently the only way of purchasing tiers is by purchasing the founders pack. I don't own the store content, but I'll be forwarding this feedback to the team that does.

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Originally posted by Sandbox_Hero

It might be 10 hours of play per week. But split evenly throughout the week. Meanwhile someone like me can play even 16 hours/day on my 2 days off but none on the others. I’m literally screwed.

Fair point. Thanks for pointing this out. I can't promise any update to this pass but I'll bear it in mind when designing future passes.


31 May

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Hello. Battle pass designer here. My goal with the battle pass is that players should be able to unlock everything through about 10 hours per week of normal play, in other words, without having to do anything special. I'm keeping an eye on the numbers and also playing through the pass myself to make sure this is the case. I've already reduced by half the amplifier and hive challenges for this reason, and in future seasons the game will award challenge progress to the whole team if anyone captures an amplifier or defeats a hive. Next season will also feature fewer of the sort that requires a player to perform a situational action, such as the "damage enemies with spike plants" challenge.

If we see players exhibiting degenerate behavior like what you're worried about, or if we see them taking more than the expected time to unlock challenges, then I'll be dialing back challenges accordingly.

Pineapple.

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Hi. Battle pass designer here.

There are 64 weekly missions, each awarding 10 stars, total 640. Each day you get 3 daily missions, each awarding 2 or 3 stars, total 2.5 (average stars per day) * 3 (missions per day) * 8 (weeks) * 7 (days per week) = 420 stars. 640 + 420 = 1060 stars. The pass has 80 tiers of 10 stars each, so it requires 800 stars to complete.

Also remember you can complete weekly challenges at any time, you don't have to complete them in the week they become available.

If you get unlucky and mostly get 2 star missions, or if you buy the battle pass after week 6, it may be impossible to complete. This being the first battle pass I'll be keeping a close eye on this. Please forward me any feedback you have. :)

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Originally posted by canned_soap

I think they only expire at the end of the battlepass season.

Correct.

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That's amazing! Would you be interested in taking a commission to make one for the studio?


30 May

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Changes:

· Implemented a matchmaking change that may result in slightly longer queue times but will result in more placement in correct regions.

Bug fixes:

· Fixed a bug that caused a team's controlled harvesters to return to neutral if all team members died.

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