Crusader Kings 3

Crusader Kings 3 Dev Tracker




17 Jan

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Dec

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A minor Update, 1.8.1, is now live.

The main improvements are:
✔️Tooltips close as expected
✔️Height maps render correctly
✔️Heresies no longer forced on player's character
✔️Truth is Relative perk works as intended
✔️Localization in order

See the full Changelog on the forums.[pdxint.at]
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Dec

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Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Read more about Dev Diary #112 on our forums![pdxint.at]



Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders s... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Dec

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Hello everyone!

I’m Henrik – nice to e-meet you – I’m a crazy plant person and producer at Paradox Interactive. I'm here to let you know that we have a release coming up for you today:

1.8.0 “ROBE” FREE UPDATE

The update should be rolled out to a store near you some time during the day. I promise to keep this short because I understand you’re here for the changelog. As my dear colleague, and ambassador of horchata, Hugo presented last week, we’ve taken some time to put together an update that, apart from a couple of new features, focuses a fair bit on improved stability and bug fixes. We hope you are as excited as we are to continue the endeavours as rulers of lands and kingdoms (hopefully) both beautiful and prosperous.

But enough me chit-chatting – to the details!

Read more about this update on our forums!... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Nov

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Hello crusaders! I’m Hugo Cortell, game designer and horchata drinking aficionado at Paradox Thalassic, and today I am here to present everything new and exciting with the upcoming 1.8.0 “Robe” free update.

We’ve worked hard to ensure that this update is a wonderful blend of bug fixes, refinements, and brand-new features. Since this is a “Feature Highlight”, I’ll be keeping it short and sweet and focusing on the latter two, but worry not, there will still be highlights with commentary for notable changelog entries.

Without further ado, let’s begin.

Read more about Dev Diary #111 on our forums![pdxint.at]

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Oct

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Greetings!

A few weeks ago we shared our floor plan for the future, and this week I’d like to give you some tidbits from the studio itself. I will tell you a bit about the history of our studio and what we are about - interlaced with random quotes from the team collected throughout the year (courtesy of Wokeg - I think they paint a pretty accurate picture of the minds in our midst).
So if you are eagerly awaiting updates on what’s coming for the actual game, I’m afraid you will have to wait a little longer.

Read more about Dev Diary #110 on our forums![pdxint.at]



Firstly though, a brief introduction might be in order since I am very much a ‘behind the... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

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Greetings!

A long time in the making, this diary is dedicated to plans, and what we have in store for CK3. From more present matters to musings and thoughts ranging into the far future. Crusader Kings is a unique game series, and one that has been close to my heart for a long time - the focus on characters as the driving force, emergent narratives, and player freedom make it truly stand out.

► Read our Dev Diary #109 - Floor Plan for the Future[pdxint.at]!



Ever since I took the reins of the project I’ve continued to follow the original vision, which some of you might remember from the very first Dev Diary: Character Focus, Player Freedom and Progression, Pla... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

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Howdy all!

Today we are releasing a Minor Update to the game to help with stability and performance. While this is not a major Update and should not affect saved games, we always recommend that you make sure you have a fresh game ready to go with a new version.

► Discuss this update on our forums![pdxint.at]



As stated, this is a relatively small Update, but also full of highly impactful changes reported by you in the Community! Here is the Changelog:

  • Fix offer vassalization being slow if you had too many neighbors and vassals due to evaluating opinion too many times too slowly.
  • Fix Out-Of-Sync issue
  • Fix ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Sep

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Greetings!

It’s been (almost) two weeks since the release of Friends & Foes, and the sheer amount of reactions and feedback to it and the accompanying Bastion Update has been fantastic to see! From the many emergent stories that have been posted around the Internet (one about a peasant crush ascending to the position of councilor and subsequently being murdered by a noble out of spite comes to mind) to the impressive screenshots of vast Mongol Empires and powerful AI realms - it’s great to see how many of you returned to the game and think that it got a breath of new life. In fact, despite the smaller size of this update, more of you came back to the game and ran a longer campaign than ever before!

Read more about Dev Diary #108 on our forums![pdxint.at]

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Sep

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Today we have released Update 1.7.1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own!

► Discuss this update on our forums![pdxint.at]



1.7.1 CHANGELOG
AI
  • AI can no longer hire and fire court position in the same decision cycle, this should fix the issue where AIs could end up in massive prestige deficits

Balance
  • Slightly relaxed requirements for Reviving Taltoism to make it not entirely impossible in 1066
  • Crusade Targeting - Fixed so that Crusades check for current military strength when excluding target kingdoms instead of max military s...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Sep

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We have released a minor update addressing an issue affecting certain processors after the 1.7 "Bastion" Update. This fix was considered high priority, so it is being released ahead of a broader update we will be releasing in the near future.

  • CK3 - Stability - Game doesn't launch when starting the game on an older CPU (non-AVX)

► Read more on our forums.[pdxint.at]