The fix will go live early morning tomorrow swedish time for xbox. The Playstation fix will be coming out shortly after. Sorry for the inconvenience
The fix will go live early morning tomorrow swedish time for xbox. The Playstation fix will be coming out shortly after. Sorry for the inconvenience
On it
No progression is lost and we're working on a fix. Shouldn't take too long
confused on how the update needs to be this big lol
That's because this release is a remaster which in the end will cut the install size of the game almost in half. It basically requires a full redownload though
Is this going to be the final DLC update for vermintide or will there be future content afterwards ?
There is plenty of new content being worked on. This isn't even close to being the last DLC
We need more information since we can't reproduce it in house. It might be a problem with the drivers for certain mice or a problem with the dashboard version. We've tried several mice and keyboards and they all seem to work just fine for us
Ty<3
Can you eloborate a little more on exactly what the problem is and maybe post a video. The regular hold right click and press and hold left click works fine for me on both live and the cirrent internal build
I'll look into it tomorrow
No, no official support but the xbox series S|X applies auto-HDR which looks pretty great
Don't worry, we have plenty of stuff in the works :)
Please post a ticket at forums.fatsharkgames.com and we'll look into it
This has been brought up in the past and the reason given for it not being a thing was Fatshark not wanting to screw over people who've already 100%'d the game so long after release.
Why it wasn't a thing from the beginning, but was on console? I don't know. Maybe they didn't want to give achievement hunters too hard of a time.
Yeah, that's the reason for not adding extra achievements on steam.
The reason we can add achievements on console is because on Xbox you gain gamerscore for every achievement you unlock and your total gamerscore is pretty much what you are hunting. 100%-ing a game doesn't actually give you anything extra. On Playstation it is handled a little differently. The main game has a set amount of achievements that has been there since release and if you unlock them all you get the platinum trophy. For each map DLC we release we add new achievements that goes into a sub category and doesn't affect your main game completion rate
Well especially 60 fps on ps4 I don't think the console can handle this correctly. That's probably why my console makes the sound of a rocket taking off ''Houston, we have a problem''. Without forgetting the display problems that I have now, very ugly wave effect, bar that appears on the screen. It's really striking when I move the camera slowly, which I avoid doing as much as possible... So yes, having the choice would be good.
This is a bug. We accidently shipped with vsync disabled and a hotfix will be available soon. The game is still 30fps for ps4/ps4pro and 60fps on ps5
Cool, and again this is just reporting the delta from release notes in case it mattered. I'm not put out, anyway.
And congratulations!
Thanks! :)
They already did.
The game used to be ~90GB back when only the first DLC existed.
Now, there are nearly twice as many maps but the game has managed to stay sub-100 (mine shows up as 97.23GB, not sure where you're getting 112 from).
It's still not great, but at least they haven't regressed anymore, compared to the first two years where the game ballooned by ~10GB every other major update.
The reason the size of the game is this large is because it was released in 2018 and at that time HDDs were the standard (and I would argue that might still be the case for a lot of people). The seek time of HDDs is a big problem (the time for the mechanical arm to move to a different location on the disks) since just doing this action can take several milliseconds. Usually all levels, weapons, vfx, sounds etc are sharing a lot of assets so just shipping it as is would make the seek tiime incredibly long since the mechanical arm would pretty much have to move for every asset it tries to read. To remedy this problem we do something called bundling where we duplicate data for a certain situation, let's say a level, and put all that data in a sequence so the HDD doesn't have to seek at all, It just have to read the data sequentially. The bundling procedure makes the game a lot larger but also speed up load times a LOT
This is a bug and a hotfix is already in cert. Sorry about this. Too many things to test and too few people to test them.
Excellent news!
As a minor point, I don’t see the “Weapon Trail VFX” setting on either console. It’s certainly not in the same spot as in the PC settings, nor anywhere else I looked. Not the main point of this release of course, just a delta from the patch notes.
That might be a missing feature for consoles. I usually implement these settings so it might have fallen between the chairs (I'm on parental leave). I'll take a look at it tomorrow and assign someone to fix it if it's reasonable to do on console
That’s cool but I haven’t been able to access my cosmetics since March
I'm on parental leave so I'm just jumping in and helping out here and there. Please write a ticket at our forums and I'll poke the guy in charge
Still having issues where I can’t access any earned cosmetics, or any bought using in-game currency. Also can’t access the helms of the valorous for some reason
We have a fix for the helms of the valorous coming. Sorry about that