Warhammer: Darktide

Warhammer: Darktide Dev Tracker




10 Oct



Hotfix 1.2.1 just went live on Steam, check out the full patch notes here[www.playdarktide.com]
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Oct


Devoted Rejects!
Here are the Patch Notes for Patch #13: Class Overhaul. Not all our notes would fit in one Steam post! To read the rest of the patch notes please click here[forums.fatsharkgames.com] to continue reading on our forums.




New Features & Improvements
Talent Trees
We have replaced the old Feats with new Talent Trees!

Instead of unlocking a new row of feats every 5 levels, you will now be granted one Talent Point for each level you reach, to a maximum of 30 poi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep



Devoted Rejects!
A promise is a promise here is our deep dive blog on the talent trees. We figured you might want to enjoy a studious weekend, dissecting each class and getting ready for the launch of Patch #13 and Xbox on October 4, 2023.

Make sure to check out our ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

Hello Devoted Rejects!
My name is Mats Andersson, also known as the resident Combat guy, Lead Combat Designer or just “Ratherdone” around the interwebs. I’d like to tell the story of the Darktide team's new take on classes and all the player choice and build availability that comes with it. This update is the result of a wide collaboration throughout the project as changing the core of what defines a player character has far-reaching implications on many parts of the game.

First off, we’ve always looked at Darktide as a game where you define your own character and play style. Much more so than in our previous tide-games. The idea that we’d be less prescriptive in the way we present who you play always has some friction with the class system. It is just natural that presenting a class, full with loadout restrictions, abilities and talent packages, comes with a heavy lore-package and a specific “you’re choosing to play THIS GUY”. We wanted to change that. We wanted to make... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep


Devoted Rejects,
Here are the notes for Hotfix 1.1.22 which just went live on Steam, and will be out shortly on the Microsoft Store.

  • +X Stamina perks now give incrementally higher bonuses (+1 / +1.25 / +1.5 / +2).
  • Refining "+% Curio Chance as mission reward" perk should no longer display an error.
  • Minor fixes for various cosmetics items.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Aug

We will release a new patch for Darktide in October which will overhaul its class and feat systems, introducing talent trees.




Each class will have 1 talent tree featuring 3 main paths. Each path will feature many nodes and several additional abilities, allowing players to tinker with their playstyle and create different builds for their characters




If you want to know more about Patch #13 - Class Overhaul, make sure to read up on our interview with ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug



Rejects!
Here are the notes for Hotfix 1.1.21 that just went live on Steam and will be out shortly on the Microsoft Store.
  • Fixed an issue where the server could crash when running a mission with the high/low resistance ventilation purge conditions.
  • Fixed a crash that could happen when trying to load into a mission that has already completed.
  • Removed outdated voicelines pertaining to Auric Level Operatives.
  • Fixed missing blessing description for Roaring Advance.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Aug

Rejects,
Here are the Patch notes for Patch #12 - Into the Maelstrom. As part of this patch there will be a maintenance period in which you will be unable to log in into the game. We expect this to last around 3 hours, commencing from 07:00 UTC.

Updated Features
Mission Board With this patch, the Mission Board will now primarily utilise its Dynamic System. This means that the conditions chosen to be available on the mission board will cycle much more frequently through all released conditions available.

We want new players to have a smoother experience in the early game, while still adding challenges for advanced players with harder conditions. As an example, you will see much less frequent occurrences of Low Intensity conditions on Damnation, while lower difficulties like Uprising will have less frequent occurrences of High Intensity conditions. ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Aug

Devoted Rejects,
In this dev blog we are going to dive into three topics and upcoming changes that we will be making to them. The three topics are the Mission Board, Crafting, and Currencies/Resources within Darktide.

All the changes that we will be discussing in this dev blog have been in development, and are being prepared to launch in Patch #12 (1.1.20). These changes mark the next step in our support to the game, we will keep on monitoring feedback and evaluate future changes.

For clarity, these changes are not the only changes currently in development and being worked on by the team. We’re also still hard at work on Darktide for Xbox!

Mission Board We’re making some key changes to how the mission board generates its missions, while also expanding upon the available content. We are going to cover the details further into the dev blog, but for those of you who want a high level summary here are the changes that will be made:

Maelstrom Mis... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.