Warhammer: Darktide

Warhammer: Darktide Dev Tracker




24 Jan



To Our Players,
We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. This was what we set out to do with Warhammer 40,000: Darktide – to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.

We fell short of meeting those expectations.

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

This also means that we will delay our seasonal content rollout and the Xbox Series X|S launch. We will also suspend the upcoming releases of premium cosmetics. We just couldn’t continue down this path, knowing that we have n... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

Rejects! Here are the patch notes for Hotfix 1.0.21 released moments ago, including a revert of the VFX for the Forcestaff.

Hotfix 1.0.21
Stability & Performance
  • Added AMD Raytracing support in the launcher settings.
  • The launcher should now auto-detect high-performance GPUs on laptops by default.
  • Added connection time-out to prevent infinite loops when resetting settings.
  • Fixed some crashes that could occur on some users when booting up the launcher.
  • Fixed a crash that would sometimes occur when browsing through store items.
  • Resolved a crash that could occur in rare circumstances while using the tagging system.
  • Fixed other various, unspecifiable crashes and bugs.
Localization
  • Fixed localization issues on some cosmetics.
UI/UX
  • Removed player outlines as they weren't functioning as in...
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20 Dec

‍“Human blood and human flesh – the stuff of which the Imperium is made. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. This is the tale of those times.”



My name is Joakim Setterberg and I’m the Lead Level Designer on Darktide. I’m also a part of the World Team: a multi-disciplinary team of developers that create everything related to environments and missions - the game spaces in which you serve the Emperor one shovel swing at a time.

With Darktide we saw an opportunity to show Warhammer 40k through the eyes of the people who live (albeit shortly) in this universe. This was not to be a story of the demi-gods, but of the insignificant soldiers, the minuscule cogs in the war machine, and of the places they call home. That me... Read more

15 Dec

Rejects!
For the full Community Update, check the announcement made yesterday.

Below are the Patch Notes for patch 1.0.20 'The Signal' which went live just now.

Patch Notes, Patch 1.0.20 Content Drop: The Signal This drop introduces a new map, two new weapons - one for the Ze... Read more

14 Dec

Rejects! In today’s community update, we’ll discuss our first significant content drop for Darktide. Due to a technical issue we found when testing one of our weapons, we’re targeting this update to arrive tomorrow, December 15th. We’ve been reading your comments on Steam, the Fatshark Forums, and Reddit and acknowledge your request for more communication, transparency, and where we’re at. Since launch, we have released a decent amount of updates and improved stability for many players, but we still recognize the need for more clarity in certain areas. Today’s community update will focus on what this drop, and with it, Patch 1.0.20 will contain, as well as give insight into some of the key areas we’re addressing.

For future community updates, we aim to cover specific topics of concern that you all have brought to us to communicate how we intend to move forward with those areas of feedback.

Stability First and foremost, we prioritize stability so you can all play the... Read more

08 Dec

Rejects,
Since releasing Warhammer 40,000: Darktide last week, Tertium has become a popular travel destination for many of you. It’s very humbling to see this level of excitement and know that we appreciate the support. That said, we also know that our launch was challenging for many players who had issues - some of which we are still working through.

Our commitment remains the same - for all players to enjoy our game. Our hope is that many of you can see the progress towards this commitment in the past few weeks, having released 8 hotfixes and updates since the pre-order beta launch - 4 of which were released since full launch last week. This isn’t to say we have addressed everything. In fact, we are not fully satisfied and still have work to do.

Our biggest update yet will land next week and will include further improvements, additional weapons, fixes, private sessions, and more.

In today’s update, we want to address a few questions from the commu... Read more

07 Dec

Rejects! Welcome to another day on Tertium. Today, you’ll find in your pack of your rations one serving of corpse starch and Hotfix 1.0.14. This hotfix contains crash fixes, localization improvements, and addresses some bugs that fix some combat issues. The next community update post is slated to go out this week and will be addressing our next content update, crafting, weapons, and other pertinent topics.

Patch Notes
Crash Fixes & Stability:
  • Fixed a crash that could occur if a player found themselves out of bounds.
  • Fixed a crash when browsing through shop items.
  • Fixed a crash that could occur when interacting with NPCs in the Mourningstar.
  • Fixed a crash that could occur when textures loaded in.
  • Fixed a crash that could occur when players couldn’t connect to servers.
  • Fixed various, other unspecifiable crashes.
  • Fixed some memory leak issues.
  • ...
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03 Dec

Rejects!
Earn in-game rewards for Darktide by watching eligible Twitch streams! Make your stay in Tertium a stylish, if deadly, fight for survival.

Follow the instructions below to unlock the Camo Skin for the Lasgun, Autogun, Rippergun and Devil's Claw Sword!

Link your accounts here: {LINK REMOVED}https://bit.ly/TwitchDrops-Darktide


02 Dec

Rejects!‍
We're giving away an Emperor-blessed supply kit, so you can disappoint The Throne in style! ‍

Click {LINK REMOVED}here to participate in the giveaway

Rejects! Welcome to the second day in Tertium, and as you clamber out of your makeshift barracks and put on your boots to stem the tide of Chaos, we are rolling out Hotfix 1.0.13. This hotfix contains crash fixes and a much-needed fix to toughness.

Patch Notes Crash fixes
  • Fixed a crash that could happen when using one of Psyker's talents.
  • Resolved a crash that could occur during login to the character selection view.
  • Fixed a crash that could occur when entering the headgear equipment view.
  • Fixed a crash that could occur when clicking "Exit Psykhanum" twice.
  • Fixed a crash that could happen when players used a melee weapon special.
  • Fixed a crash that was detected for users that were leaving the Psykhanum.
  • Fixed an access violation crash.
  • Fixed other various, unspecifiable crashes.
Localization
  • Improved...
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01 Dec

Rejects! In the first 24 hours, you all have slain 405,102,858 heretics, and 798,747 rejects have been declared missing in combat! But today is a new day here on Tertium, and we are releasing a hotfix for the first 24 hours of the release of Warhammer 40,000: Darktide. This hotfix contains various crash and bug fixes. We have also included a list of known issues we are currently working on resolving.

Hotfix Notes:
  • Fixed a client crash when dodging while not having any weapon equipped.
  • Fixed crash issues when view is not completely loaded.
  • Fixed a crash after opening inventory & other menu (such as premium store) simultaneously.
  • Fixed other various unspecifiable crashes.
  • Fixed join permissions that were causing broken reconnects sometimes.
  • Issue where people on 3000 series cards would see their settings as N/A is now fixed.
  • Fixed invisible weapon s...
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