You have to craft DLC weapons to get higher power level versions since they don't drop from chests
You have to craft DLC weapons to get higher power level versions since they don't drop from chests
Unfortunately, that seems to just play the Warrior Priest cinematic and then go into the prologue tutorial. I did not play through the tutorial again, is the other cinematic after it?
The one we are looking for is the one shown here:
https://www.youtube.com/watch?v=yEniJIqRklUThanks.
Ah, that's a bug then. I'll try to get it fixed for the next patch
Yes we support mouse and keyboard for Vermintide 2 on all xbox platforms.
If you select the prologue in the start menu you will get the intro cinematic aswell as the prologue that set up the premiss for the game
One ranked weave. The first one is actually quite difficult. Bots do not spawn in there, and you have 5 power weapons and must use your starting gear (so like greatsword on Kruber - if you ply GK, you start with two greatswords). It took me 3 attempts to beat it by myself.
I think you can beat it pretty easily with a full team. Otherwise, IIRC, weave quick play spawns you in with bots. Beat a few runs of that, and you will have some essence to upgrade your stuff. Then the first ranked weave is a lot easier.
If you quickplay you get bots though (not 100% if that unlocks the essence bonus though unfortunately). You also get a lot more essence when quickplaying weaves
We had a lore book in V1 that included most of the backstory
You need to craft a weapon first. The blueprint can't apply illusions
Nah, we have plenty more in the works. Next up is the second part of Trail of Treachery but there are much more planned for next year
We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all
(For context, there is a penalty for fetching more than 100 lobbies a once)
I want to play the missions chronologically, and there weren't any in the lobby (also it was a pathetically small amount of them for a game that had such big buzz recently)
We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all
Use the little cogwheel next to the weapon when you have it equipped
Nah we screwed up. The 2x exp is active again. Sorry about that
I will look into this as soon as I'm at the office
Sadly you cannot, as the console ports are behind pc.
The main reason is that we tweak the game slightly different on consoles. A little less enemies at once but the enemies that spawn are slightly tougher to maintain the difficulty level. This was done so that the old consoles CPU could handle the load but made the console version and the PC version incompatible. There also no crossplay layer for them to be able to speak to one another even though the XB1 and PS4 version technically are compatible. Crossplay wasn't really a thing back in 2018
So whenever we do a patch every bundle that we have changed generates a smaller version of the same bundle with everything that has been altered. The next time we patch and touch the same bundle another bundle change file will be generated. Eventually these patch files add up so the disk size will keep increasing every time we patch even if we haven't actually added any new models, features, sounds or whatever. To somewhat keep the filesize down we do what we call a remaster which means that we replace the patched game with a full game build. All patched files will be delated but it will require quite the sizeable download. The end result will be a much smaller game on disk. We try to do this as rarely as possible because it's kind of a pain to download but that is the explanation for the huge size. With that said; of course there are new stuff in the patch aswell :)
The reason for the beta was to test server stability, scale and ov we rall stability. That's what betas are for. (At leat ours)
Usually how it works is that we branch very early which means that most of the game isn't ready, functional or tweaked so we turn most of the features off. Then we stabalize a subset of features that we feel confortable with so people playing the beta can still have fun but it's not representable of the release version at all. This is all done to gather information so we can tweak, fix bugs, and load balance the final release so we can have rhe smoothest/best release possible
It's usually a few hundred players at peak hours depending on platform. We stopped supporting it around 2019 roughly a year after Vermintide 2 came out since almost all of our players migrated to Vermintide 2
Cool a dev!! Hey quick question. Was it easy to avoid head bop while developing Darktide ?
Music was slapping .
It's great isn't it :)