Warhammer: Darktide

Warhammer: Darktide Dev Tracker




16 Dec


15 Dec

Rejects!
For the full Community Update, check the announcement made yesterday.

Below are the Patch Notes for patch 1.0.20 'The Signal' which went live just now.

Patch Notes, Patch 1.0.20 Content Drop: The Signal This drop introduces a new map, two new weapons - one for the Ze... Read more

14 Dec

Rejects! In today’s community update, we’ll discuss our first significant content drop for Darktide. Due to a technical issue we found when testing one of our weapons, we’re targeting this update to arrive tomorrow, December 15th. We’ve been reading your comments on Steam, the Fatshark Forums, and Reddit and acknowledge your request for more communication, transparency, and where we’re at. Since launch, we have released a decent amount of updates and improved stability for many players, but we still recognize the need for more clarity in certain areas. Today’s community update will focus on what this drop, and with it, Patch 1.0.20 will contain, as well as give insight into some of the key areas we’re addressing.

For future community updates, we aim to cover specific topics of concern that you all have brought to us to communicate how we intend to move forward with those areas of feedback.

Stability First and foremost, we prioritize stability so you can all play the... Read more
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Queue fixed once again :slight_smile:

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I’ve notified a backend developer - this should hopefully be resolved shortly.

Just to update - we’ve made progress on a permanent fix which should be coming real soon. I can appreciate how frustrating this issue is - apologies again to anyone affected.


13 Dec

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It’s a good question, and something we did discuss. Though, it isn’t something we can safely automate without days of testing first. We decided we’d use those days to work on a permanent fix and eliminate the issue instead.

Positive news - progress has been made, and we’re testing a fix internally.

Hopefully we’ll be rid of this once and for all soon! :pray:

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This is an issue we’re battling and it should be resolved in the coming weeks, apologies.


12 Dec

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For anyone stuck, the queue has been cleared again!


11 Dec


10 Dec


09 Dec


08 Dec

Rejects,
Since releasing Warhammer 40,000: Darktide last week, Tertium has become a popular travel destination for many of you. It’s very humbling to see this level of excitement and know that we appreciate the support. That said, we also know that our launch was challenging for many players who had issues - some of which we are still working through.

Our commitment remains the same - for all players to enjoy our game. Our hope is that many of you can see the progress towards this commitment in the past few weeks, having released 8 hotfixes and updates since the pre-order beta launch - 4 of which were released since full launch last week. This isn’t to say we have addressed everything. In fact, we are not fully satisfied and still have work to do.

Our biggest update yet will land next week and will include further improvements, additional weapons, fixes, private sessions, and more.

In today’s update, we want to address a few questions from the commu... Read more
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Keep an eye on reddit and/or twitter...


07 Dec

Rejects! Welcome to another day on Tertium. Today, you’ll find in your pack of your rations one serving of corpse starch and Hotfix 1.0.14. This hotfix contains crash fixes, localization improvements, and addresses some bugs that fix some combat issues. The next community update post is slated to go out this week and will be addressing our next content update, crafting, weapons, and other pertinent topics.

Patch Notes
Crash Fixes & Stability:
  • Fixed a crash that could occur if a player found themselves out of bounds.
  • Fixed a crash when browsing through shop items.
  • Fixed a crash that could occur when interacting with NPCs in the Mourningstar.
  • Fixed a crash that could occur when textures loaded in.
  • Fixed a crash that could occur when players couldn’t connect to servers.
  • Fixed various, other unspecifiable crashes.
  • Fixed some memory leak issues.
  • ...
Read more

05 Dec

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Arkanis:
Originally posted by Fatshark Hedge: Hey SDF. We're looking in to these, you're welcome to jump in to the experimental branch to see if the issue is solved for you or not.
https://forums.fatsharkgames.com/t/known-issue-crashing-at-random-due-to-gpu-related-errors/62770/369
...
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by SDF: I get the following crash result:
01:33:17.769 <>HRESULT: 2289696773 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG



Windows 11
i9 10850k
SSD
32 Gigs RAM
3090

Any ideas?
Hey SDF. We're looking in to these, you're welcome to jump in to the experimental branch to see if the issue is solved for you or not.
https://forums.fatsharkgames.com/t/known-issue-crashing-at-random-due-to-gpu-related-errors/62770/369