Warhammer: Darktide

Warhammer: Darktide Dev Tracker




03 Jan

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Feedback on Network & Connectivity in Darktide is to be posted here.

Other Discussion Categories

  • General Discussion: For all Darktide discussion
  • Bugs: Generalised bugs, and other issues that you encounter in Darktide and wish to report but do not require our support on
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    Aqshy on Forums - Thread - Direct

Hi, as I mentioned over DM, I’ve been looking into this. This ban was a bit heavy-handed, so will be overturned by the end of the day today.


02 Jan

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Please reach out to us at https://fatshark.se/support. :slight_smile:


30 Dec

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I can help with a refund. Could you reach out at https://fatshark.se/support, please?


29 Dec

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Unfortunately we didn't have the time to get it out before the holidays but we have a slot for early january so hopefully it will be out soon after that. Sorry for the delay


28 Dec


27 Dec


26 Dec


25 Dec


23 Dec


22 Dec


21 Dec

Rejects! Here are the patch notes for Hotfix 1.0.21 released moments ago, including a revert of the VFX for the Forcestaff.

Hotfix 1.0.21
Stability & Performance
  • Added AMD Raytracing support in the launcher settings.
  • The launcher should now auto-detect high-performance GPUs on laptops by default.
  • Added connection time-out to prevent infinite loops when resetting settings.
  • Fixed some crashes that could occur on some users when booting up the launcher.
  • Fixed a crash that would sometimes occur when browsing through store items.
  • Resolved a crash that could occur in rare circumstances while using the tagging system.
  • Fixed other various, unspecifiable crashes and bugs.
Localization
  • Fixed localization issues on some cosmetics.
UI/UX
  • Removed player outlines as they weren't functioning as in...
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Please file a ticket at forums.fatsharkgames.com and make sure to add your gamertag and we will look into it


20 Dec

‍“Human blood and human flesh – the stuff of which the Imperium is made. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. This is the tale of those times.”



My name is Joakim Setterberg and I’m the Lead Level Designer on Darktide. I’m also a part of the World Team: a multi-disciplinary team of developers that create everything related to environments and missions - the game spaces in which you serve the Emperor one shovel swing at a time.

With Darktide we saw an opportunity to show Warhammer 40k through the eyes of the people who live (albeit shortly) in this universe. This was not to be a story of the demi-gods, but of the insignificant soldiers, the minuscule cogs in the war machine, and of the places they call home. That me... Read more
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The queue has been checked and is now empty - please shout at me if anyone else becomes stuck. Thanks!


17 Dec