Dauntless

Dauntless Dev Tracker




09 Apr

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Originally posted by Zblackan

Yes if you can then do so because I’ve spent another 11 hours grinding and the progressing is slow. I tried contacting support but they just said that there isn’t account logs where I’ve haven’t crafted keystone behemoth armor and no reports of missing items. So if you can help please do so.

Sadly, if they're unable to find it it's lost in the aether. Likely just too old and lacking connections :(


01 Apr

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I believe you're referring to the "Eye of the Lightning Rod" Legendary Amp.

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Originally posted by PlusVera

To explain the joke:

I don't have the basic weapon smithing node unlocked. I also have every single repeater node unlocked except the actual guy-who-crafts-them (I can still talk to him in the lobby for some reason, though, and craft them! So I never actually have to unlock that unless I want the knuckles)

I also had level 20 Repeaters despite only having the basic one. No, I have no idea how I did that.

I pretty much instantly shot up to the highest rank in the tree, unlocked the weapon prestige system, and have so much money and -- um... I forget the name, weapon points? Skill tokens? Whatever, the other "main" currency for the tree -- That I could unlock everything, if I so desired. I just focused on the stuff that seemed important, like the omnistones.

I had every upgrade for the glider before I had a glider.

My equipment is equally as unbalanced.

For reference to the last time I...

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Welcome back! We still have the 3 cosplayers from PAX 2017 in Ramsgate Tavern! I believe that was the event it was from.

Edit: PAX East 2018 https://playdauntless.com/news/pax-east-2018-recap/

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This would definitely be a different account, it's possible you ended up with 2 early on without noticing, ended up much further later, and now are back on the one with no progress or similar. Would write in if you want help trying to recover it.


20 Mar

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Originally posted by Shiyuji

Bro its just a darksouls boss, its easy to

Sahvyt got em before they finished their sentence. Let's have a moment of

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Rolling in the direction it's charging helped me, but it's still a difficult insect!


19 Mar

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Originally posted by chino_chan_suki

My graphics settings, including shadows, are on minimum as I said in my post

Can you try changing the "advanced" graphics settings at the bottom of that page up and then back down to refresh and see if that helps?

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Average "Reuse" cell enjoyer.


15 Mar

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I feel like Lightbound Koshai is the unofficial disco ball Behemoth of Dauntless though.

This one sounds like it'd be really cool to interact with. I'm having trouble picturing the shape with all those moves though. Standing on tail and attacking is throwing me off.


14 Mar

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Rolly polly is accurate, definitely never heard the invisible comment haha.

Fun fact: Pangar code name is McRollin


12 Mar

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Thanks for the feedback! I've brought it to the team.

Personal thoughts on the lesser behemoths section:

I suspect we'd want to move away from rather than into lesser behemoths, though I could see them in an event similar to the shrike one where lots come in, I don't know if they're properly set up for that right now but I did mention it to the team.

I think if they do show up, it'd be more for a feel of the lore than combat due to the lack of challenge they'd bring.

Super appreciated. Again, thanks for taking the time!


05 Mar

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The Mighty Landbreaker special is crazy powerful when fighting with a team. Hammer tends to be a little more unwieldy than others, but once you get into it it's a lot of fun!

I especially like the double hammer jump (running forward and right click twice), especially fun with Molten Edict which will toss some magma at them.


01 Mar

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The commission passes show expiration at the top, Reward Cache also shows at the top left (41 days left).

Other hunt passes you purchase last forever once purchased, but rotate halfway through each commission when more stuff is added to the Reward Cache.


21 Feb

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Originally posted by [deleted]

[removed]

it's a link to my tweet, so reddit autopopulates it with my pfp. don't be a dick


02 Feb

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Originally posted by Cpt_Maelstrom

Summary:

- Lanterns (abilities. they stay as cosmetics) are removed, current lantern abilities will be moved to weapons as abilities (like the current legendary abilities)

- In the new system, weapons going to have forced special, mod + unique passive (innate perk) and active (legendary ability), which means you can not change these on the weapons

- Talent system: stats related to the weapon's abilities
(dps abilities -> dps talents, defensive -> defensive talents)

- Max Level: increased from 20 to 60

- Armor:
From: +3 innate perk and cell slot for +3 cell
To: +3 innate perk +2 another perk and cell slot for +1 cell
Body and leg armor has 2 cell slots as weapons no longer gonna have cell slots
Cell slots are now prismatic
Cell ranks are +1 only, instead max +3

- Cell farm: Event farming for cores for every cell -> different game modes / activities gives different cells

- Perk levels: Instead getti...

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Crit can go to 100% from stacks! Thanks for this summary, it's a pretty good breakdown.

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Originally posted by JayCommon

Yeah same. The vibe of that post makes it feel like reforges won't be a thing anymore, but they obviously didn't outright say that either. I got a few weapons left to get to 10 reforges. I'll still work to get them all to 10 before the update just because I wouldn't want to miss out if you get to keep those boosts as a legacy reward or something. FOMO and all that 😅

Hopefully the next update posts will shed more light about that.

These boosts will still be available in the new system. While we will no longer be reforging weapons, people will keep their current reforge score, and will still be able to advance their reforge score (both for numbers go up, and for unlocking those boosts). Jordan has more details on how reforge will increase, we're still settling on an exact mechanic, but likely tied to either mastery, or hitting progression thresholds on these and other new weapons as we release them.


19 Jan

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On top of what others said, escalation bonuses can help a lot if you want to aim for Terra escalations, though maybe not needed it can help with higher hit goals than 5k though.

Also, don't underestimate Frenzy Tonic and Inspiring Pylon. In addition, remember adding part damage doesn't increase core damage, so avoid boosting part damage as opposed to all damage.

If you go to Granny Strega in Ramsgate you can get the tonics for 500 gold each, and pylons for 1,000 each.

Additional reminder: Frenzy tonic does 30% bonus damage when near an enraged behemoth vs the 15% otherwise.

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Originally posted by Aggravating-Self5836

Hello, I just got on this game, may I ask what game are the devs focusing on these days?

We have separate active teams developing both games! Our Dauntless team is currently heads down focusing on a major update. You can check AMAs here&restrict_sr=1&sr_nsfw=) for the past 6 months to get a good idea on what the team has been working on!


16 Jan

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Originally posted by OhHeyItsAntar

This is somehow Cincos fault, I'm sure.

I was just surprised to see you using chainblades and skullforge.

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We have not set an exact date yet, just that we are planning to launch it this summer!