Dauntless

Dauntless Dev Tracker




20 Aug

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Originally posted by CoryNovaCane

Are we still getting Windfury/Tempest (what ever they are calling it) for this coming patch?

Tempest, and yes. πŸ‘

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Originally posted by Charetta

If by "seasonal Challenges" you mean the Weekly ones (and Dailies) can be on a backlog and return to at anytime during the season, then that's great!

Another thing that's great is the camera improvements to Repeaters, that's very helpful!

I see a new Behemoth is in the works (or at least in concept), but it's not Phaelanx? Are we actually getting new unique Behemoths more faster now?

The new "Darkness" Omnicell kinda sounds like The Hunger's special ability; having some form of boost but drains your health.

And finally, the dreaded Chain Blades refresh... it happens too soon Imo. Please, all I ask of you is to not screw it up. ;_; It's my main and the only fun weapon to use in the game and I enjoy using the special ability. I also heard that the Bow idea will be dropped (or heavily delayed for another year or two) so that also loses some excitement for me when it comes to weapons. I feel kinda anxious about the fate of the Chain Blades now.

Yes that's exactly it - a set of weeklies will unlock each week and remain until the end of the season. Not only does that mean you can play when you want, but it also has opened up a lot of doors for the challenges to be more specific and help tell a story over the season. We can have challenges specific to a new Behemoth when that Behemoth launches, for example.

For new Behemoths - yep that is not Phaelanx. It's the next one! We are setting ourselves up to deliver 1 New Behemoth per season, and then finding ways to bring y'all some additional encounters, like Thunderdeep Drask or the special one planned for Dark Harvest ;) so that there is always something exciting to hunt!

A lot of my time is spent figuring out how we can bring more, better Behemoth encounters to the game - without sacrificing quality.

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We're working on cloth physics right now across the entire game. The entire workflow and pipeline are being looked at right now. We want to fix all of this across all of Dauntless.

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Thanks for the heads up! Gone ahead and logged a bug!

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Originally posted by FaeFay

big sad but you gotta do what you gotta do

Thanks for understanding!


19 Aug


18 Aug

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Are we the monsters?

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    /u/gtez on Reddit - Thread - Direct

This is legit great! Especially the first one.


17 Aug


16 Aug

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I believe this was fixed in 1.7.1. If that isn't the case, let me know!

EDIT: The helmet rumour is not out. The breastplate had a bug in the quest requirements BUT it was fixed.

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Every Behemoth is a little different. There's no one size fits all and things have changed.

Depending on when and how a Behemoth was designed, a sever can occasionally disable/change its moves, but not for every single one. A lot of the time, severing too far up the tail would make a ton of moves useless, mess up the silhouette.

It's pretty case by case at this point.