Dauntless

Dauntless Dev Tracker




02 Jun

Comment

Originally posted by Falminar

can you give some details on how the upcoming new behemoth will be fought? namely, is it going to be a normal behemoth, or is it going to be more keystone-style?

I can't give the details on that yet because I don't want to spoil anything, but we're going to be treating it more like a new behemoth but with a twist. Look forward to more details later in the season.

Comment

Originally posted by not1ulookin4

Aight so i have 2 questions;

Is there a chance we will see another new escalation?

How far away is weapon 8 (possibly bow and arrow?) from release or at least a leak?

Yes, there's definitely a chance! Another new escalation isn't being worked on at this moment. But I've said it before and I meant it -- it's not off the table.

However, Heroic Escalations will definitely bring something new to the table. And that's coming very soon!

Comment

Originally posted by KeteX72

Will you change the exotic helms to active on behemoth kill? Tragic echo and prismatic grace of course

We've been talking about it. We'll see if we can fit it into the next patch or whether it will have to come later. But we did throw some new shiny things on exotics for this patch. We're adding a single Prismatic slot to the weapons and all exotics are getting a built in perk.

Comment

Originally posted by HauntedBalloon

How do I art?!

That's a loaded question, but step one is doing the art! Draw! Use reference! Study form and shapes!

Have fun!

Comment

Originally posted by Cavyspider

Are you planning on filling the blanks left in the game that currently are resca, radiant and shock variants, another terra variant and another umbral and radiant behemoth?

They're on the radar for sure. And are good things for us to consider as we plan seasons.

But balancing things like number of behemoths of each element isn't the only thing we consider. Instead, we look at the pitches from the team, the ideas they're excited about, and what we think we can deliver to make the game better for players. So, sometimes that's going back and filling in those spaces (Like Thunderdeep Drask!). And sometimes it's adding something new.

That said, shock variants have been talked about quiiite a bit. :)

Comment

Originally posted by Onyx420Blaze

Looking at Ostian around the corner, it's safe to say Ostian Repeaters would be the new rework (speculation, ofc). Hinting at a new Umbral could be in the mix, too🤔.

Okay, so my question based off speculation, any ideas so far on this weapon's particular rework? Are any ideas for the Aether absorption mechanic on paper to improve or replace it?

Will each barrel now have cell slots to prepare for the upcoming new cell modifications?

Yes, Repeaters are next up! Just working on the roadmap information for that one now.

The plan is to rework their crafting to work like the other weapons. We're also reworking some of the camera and adding diversity.

It's still in early design land, but there was a large discussion around stagger damage and Repeaters the other day. We'll let you know when we hammer out the details!

Comment

Originally posted by IntrospectiveTrash

Speaking in terms of design (IE: how fun/satisfying), not power/balance are there any sore points that anybody on the team would like to address about the current weapons? Example: Expanding Hammer moveset for less one-tricking.

In general, one of our goals with weapon reworks is making every combo useful to ensure that gameplay doesn't come down to doing a single thing over and over again.

Comment

Originally posted by Alexstr525

Will you guys be making a SCYTHE weapon at any point in the games life cycle? Huge fan of this style of weapon, would love to see it in Dauntless especially with the designs the team could concoct from the various behemoths.

I love the idea of a Scythe personally. That would be a really cool weapon. But it's not currently in the top 2 or 3 spots. If we added it, what would you like it to do?

Comment

Originally posted by jordanpowpow

When we pick the next Behemoth to work on, part of it is balancing out the elements, but part of it is also what kinds of ideas the team is excited about.

But yes, definitely need more shock and radiant friends to play with (and by play I mean stab)

Smash ... not stab! ;)

Comment

Originally posted by MugiwaraBoy1

Will there be a fix for the ironhide pylon bug , used it many times against umbral behemoths before hitting, after getting hit inside the pylon, almost tried everything even spamming the pylon to finish it , didn't even count 1 to progress the quest

I believe we have this fix in for the next patch. Please check back then.

Sorry for the wait on this one!

Comment

Originally posted by origonal_name

Because we are getting a new behemoth, for the next hunting grounds island I assume, will there ever be a radiant escalation happening? Ive heard that the development team hasn’t forgotten about it but it would be nice to have confirmation about wether or not it’s happening.

We were discussing that today based on some community feedback. We'd like to do it one day but we don't have any current plans for it.

Comment

Originally posted by Natte_Toni

Will there be more cosmetic options in the future like editable crown-like cosmetics, glowing features (like the current huntpass wings bound to the armor) without being bound to armor, customizable drones and maybe clan icons to further customize?

Possibly. I will say most of our focus is really centering on things that add/change/improve/make new game play. Looking bad ass is important, but we've added a few options for that recently. For the next while, we'll of course have new cosmetics - but probably no new cosmetic systems for a while.

Comment

Originally posted by rainycakee

Any plans of removing glider stamina cost? If the answer is no, what if I said please?

No plans to remove it, but we'd like to add more glider upgrades to the Slayer's Path. We think there is a lot more room to improve maneuverability and amount of time you can stay up in the air.

Comment

Originally posted by Valdiens

Since there's an Ostian Hunter Pass in the corner, is there gonna be a skin for Ostian Strickers for sale? It's the only Ostian weapon skin that's missing.

There will be new Strikers in that season. They're not finalized at this time, so I can't confirm what they'll be!

Comment

Originally posted by Noktakomm

Is there anyway to see the wreckage of old Ramsgate with an umbral boss at the center of it to delve deep in the umbral destruction of the old town?

gahhhhhhhh I want to so bad

Comment

Originally posted by Vladimmir

Is there anything you can share about when/how we can obtain the crystal like Armor worn by the hammer user in the Echoes of the Future trailer? Was looking forward to it in 1.6.3 but didn't seem to come with everything else shown off.
reference of armor:https://imgur.com/eG2r7iz

It's in 1.6.5 :)

Comment

Originally posted by Cavyspider

In frost escalation you played a bit around with platforming. Will we get more of these small platforming challanges that are the path to the next fight (maybe even including gliders)?

I know the environment team is really excited about doing more activities like this on islands. We are exploring it, but also want to make sure it doesn't become a kind of chore that just makes it take longer to get where you are trying to go

Comment

Originally posted by ihrr

It's a cool idea. If this will come true, it should be to add new exclusive rewards directly to the trial store of the players with the title of the dauntless, rather than let the players enter the top five again

More rewards for Trials isn't off the table. We've been seeing more desire for a top 5 reward, so I'll pass it on!

Comment

Originally posted by Radazuken

Is there any new information you can leak slip hiccup tell us about the upcoming season of ostia combat changes besides a few things that are already mentioned on the roadmap etc (like omnicells).

A little bit! I'm working on the update for Omnicells and Repeater Refresh items on the roadmap. So, Repeater work confirmed! We'll have more on that soon!

Comment

Originally posted by SirKeksalot

What are your plans with behemoth variants? Are we doomed to forever have 2 more terra behemoths than neutral and radiant ones, and yet 1 more of blaze, frost, and umbral? Or do you plan to even things out down the line, perhaps after Thunderdeep releases?

When we pick the next Behemoth to work on, part of it is balancing out the elements, but part of it is also what kinds of ideas the team is excited about.

But yes, definitely need more shock and radiant friends to play with (and by play I mean stab)