1.6.4 brings quality of life improvements and bug fixes to the Shattered Isles.
Infinite Radiance appeared first on: playdauntless.com.
1.6.4 brings quality of life improvements and bug fixes to the Shattered Isles.
Infinite Radiance appeared first on: playdauntless.com.
So arkan has been ancient this whole time, why has he only waited until now to reveal his age to trusted scientific colleagues?
He had no choice. He hasn't seen the Paradoxicon (or the Chronovore) for a thousand years or so but he no longer has the luxury of keeping it under his hat.
And it destroyed the city by just accelerating time, making it wither. If you won't do it, I must plot a FRP related to this. π π
Return to Old Ramsgate is definitely on my future-content-but-don't-ask-me-what-kind wish list. It's possibly lousy with Thraxes, for example.
Now if only we could fix the god damn Urska tail being unbreakable
It was missed in this round of patch notes, but the tail should have less part heath now.
Seeing as you are adding more NPC background lore, will you be expanding upon wendy?
Okay, I'll go ahead and ask, because I'm pretty sure you're not talking about this tweet from April 2017: https://twitter.com/PlayDauntless/status/850482830622638080?s=20
..."Wendy"?
It's in 1.6.5 :)
You'll want to look for a newly uncovered lore node out on the Paradox Breaks. Could be interesting.
Hey Phx Labs,
Out of pure curiosity, will the cbs reapers dance invisible wall ever going to be patched? This bug has been known for a long time and it is getting pretty annoying. Thanks in advance.
We have improvements for this behavior 1.6.4 release tomorrow and are continuing to work on other fixes.
If Thunderdeep Drask is getting its own weapons and armour. - Will the weapons have a different unique effect & cells than the current one - Is there a chance the other existing Dire Versions could see new weapons and armour
TD Drask weapons and armours are more like an upgrade of the drask pieces. Different cell slots, maybe a new perk. They also look cool.
Possible for other dires - absolutely! If the Drask weapons are popular, we'll definitely want to explore dire gear for the rest.
Are there any ideas regarding a Supply Crate recharge? Having 1 single crate use with no recharge doesn't quite fit the "hunt as long as you like on this island" theme.
A long timer (10 minutes) or recharge based on behemoth kills (10 kills, minimum 20% damage for credit) would be beneficial to players that alternate builds or have high consumable use. Newer players often tend to use up their stims too quickly as well.
We definitely want to convert supply crates to a cooldown based system rather than 1 per island. Hopefully we can get to it soon.
What will the fixed speed for ardent cyclone special for sword?
Right now we've got it set to 6 hits per second but we'll be able to adjust that if we see it's too low.
Edit: That'll be going out in a later patch though!
How was your day?
I wanted to be the one to ask this one, eh.
And obviously, the lore usual AMA lore question: can we expect any actual lore updates or changes soon? It's been getting quiet and stale for a little while now.
I'd love to see some new lore, especially considering the upcoming season is about Ostia, and it feels like the perfect opportunity to tackle the "political situation" in the Dauntless world.
You can definitely expect to learn more about how Ostia's relationship with the rest of the Shattered Isles has been affected by the power shifts there.
Combined with the recent arrival of and revelations about the historically significant Paradox Breaks (and Paradoxicon), it's got a lot of people uncertain who is looking out for them on the frontier, and in the case of all that time travel, some of them don't even trust their own histories anymore.
But as far as Ostia goes, one of the triggers for the Seismic rebellion was the Triumvirate pulling back protection for Ostian settlers. Who's been looking out for them?
ETA: The thought occurs that you might also be talking about physical lore items (okay, I was reminded!) we have several new ones lore nodes coming soon that will also launch some new quest content that... I am not sure we have talked about yet? But it's a little different and pretty lore-heavy. unlocks more new, straightf...
will there ever be a shield/sword weapon confused on Defence/Support?
We don't have our next main weapon locked in at this time, but I would love to see a sword and board!
Hi!
First of all, I hope you're all having an amazing day! ^^
Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?
This might sound stupid, but I was just curious about it, since when I'm on public hunts everyone seems to struggle against *certain* behemoths >w< (looking at you Flame Rezakiri and Stormclaw - especially on the event where there are 2 Stormclaws mimicking each other)
Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?
Yes, we have a ton of data about behemoths in the game down to things like how often certain parts are breaking, how much damage is being dealt/received, etc. The tricky part is figuring out the right metrics based on the massive amount of data we have to determine things are less objective like "engagement" or "getting rekt" because there's a lot at play but we have folks dedicated to parsing that out. It's really fascinating and adds a lot of perspective.
can u reward us for maxing up weapon reforges (50) by giving us unique weapon skin?
Not in the agenda at this time, but we'd love to add some sort of reward for players who reach that level!
Do u plan make a patch for ps5?
We patch it alongside everything else, but I think you're asking about a graphical upgrade.
At this time, we do not have plans for that.
veremos outros elementos no jogo?
none planned at the moment!