Dauntless

Dauntless Dev Tracker




01 Jun

Comment

Originally posted by Lord_Nethermore

Quality is definitely something that the community has been asking for. Can't wait to see what you guys have in store.

That being said, I noticed that you are planning to work on the next two seasons. Is there any discussion about working on the primal and elder behemoths with their mechanics and armor? I know that was something people wanted addressed.

Also you said that you wanted to put portals on ice. Does this mean that they won't be released on June 3 as shown in the roadmap? What features do you plan on adding that will make portals more enjoyable?

Finally I can't wait for the return of Thunderdeep. Will it get a makeover like Skraev did or eventually become its own behemoth? I love that more shock behemoths are getting introduced since there are less of them than others, so I hope this means variants down the line for shock.

Looking forward to more and hope you answer most of my questions.

The current plan for Primals/Elders is to have them live in Paradox Breaks only. I know their creator wants to polish a few things in the future when she finds time.

Portals will not be launching on June 3. We aren't comfortable with its current state at this time.

Drask is getting a full makeover, and it's looking amazing!

Comment

Originally posted by somerandomep

One question if it can be answered is thunderdeep getting its own armor and wep?

Yup! Not sure about the weapons, but we're working on some armour pieces now. They're like a variation of the current Drask armour

Comment

Originally posted by World_Ends_With_Bred

We like quality a lot more

Yay!

Hello Slayers,

Welcome to another edition of State of Dauntless. This one’s big! We’ll be discussing our developer pipeline, release schedule, and how these things impact feature polish and future iterations. We want to explain how we used to look at content releases pre-Reforged and how we’ve changed post-Reforged.

Let’s get into it!

How We Used to Launch Content

Historically, we always aimed for large content drops with a ton of features all at once, but it meant they were spread far apart on the calendar. An example of this would be each Escalation launch. Let’s look at 1.3.0 for example. This patch saw a new Behemoth, Escalation environment, Hunt Pass, Slayer Journal, and the Training Grounds. It was a patch packed to the brim with content, but then we did not have another large content patch until 1.4.0. With patches like this, we would see players hungry for content between launches.This made us consider delivering content to players more f...

Read more External link →
Comment

As a person who locked himself in the arena with them during development, YEP!

Chronovore makes a really big "splashy" impression but once you learn the moves you start seeing it as more bark than bite. Reminds me of a lot of when I first fought Torg.


31 May

Comment

There's definitely something weird happening here. Thanks for flagging, we're looking into it!

Comment

Thanks a ton for the thoughts and feedback! Really good post. I've passed this on (with the conversation) to our devs!

Comment

Originally posted by Vozu_

Yes, on the sidebar.

What these two said!

Comment

Originally posted by Meedandfeed34

As you see their having a hard time making and working on the current game. Even then unless they face lift graphics and abit of gameplay it is what it is. Not to mention what is the point of upgrading to UE5 while nothing is happening major now?

Not to mention i doubt they can do that really.

Hey everyone!

A lot to discuss here. I'm currently working on a State of Dauntless post that digs into our developer pipeline. Should be out later this week and has a lot of information on how the sausage gets made.

We've been seeing a lot of players assuming that the Dauntless team has shrunk, but in reality, it's the same size as it's peak. The composition is a bit different, but we're still committed to developing Dauntless for the years to come. Heck, we're still hiring for the Dauntless team!

It's true we're making new games, but our studio has grown a ton since we started that effort so we can maintain momentum on Dauntless.

Anyways, stay tuned for the next State of Dauntless post which will dig into things like cadence, polish, and the current seasonal structure.


30 May

Comment

I think this one is fixed in 1.6.4 👍

Comment

This should be fixed (or at least a lot less OP) in the next patch, 1.6.4. ;)


29 May

Comment

Well, that ain’t right…

Comment

Originally posted by looshenq86

They should put some secret journal here just for laughs.

🤔

Comment

Originally posted by CreatureTech-PHX

Turns out there's a bug where these aren't being used in the recipes. This will be fixed in 1.6.4.

Actually, 1.6.5!


28 May