Dauntless

Dauntless Dev Tracker




26 Feb

Comment

Originally posted by BitingChaos

Oh wow, I just realized that was happening to me.

I'd go to the crystal and it would sometimes show me just 2 amps to pick from (instead of 3 or 4). I thought it was something new with the Escalation.

Yeah this escalation does have a diffrent kind of amp pool - so depending on which ones you choose, you might see different amounts. But - not 0.

Comment

Originally posted by Diribiri

Type of bug: Audio, UI

Expected behaviour: turning music slider all the way down removes music

Actual behaviour: music continues to play at full volume during aether surge, completely ignoring the slider

Reproduction steps: turn music slider all the way down and go into an aetheric surge

Got it! On it!

Comment

Originally posted by djp1968

  • In-Game Name: dpawson
  • Type of Bug: Escalation Amps
  • Expected behavior: Having reached level 25 Frost Escalation, be offered 4 amps after each completed round
  • Actual behavior: I am regularly offered fewer than 4. Most frustrating, it is reasonably common that I'm offered 0 amps. And until you select an amp, the vent doesn't appear to launch you to the next island. So when this happens, I'm just stuck and can't progress.
  • Screenshot/Clip: Can probably provide this tomorrow.
  • Reproduction Rate/Steps: When I play solo, I've never been offered fewer than 3 amps. When I started duoing with my kid, it became more common. I was surprised the first time I was offered a single amp, and even more surprised when the next round offered me 0 amps. This has since happened pretty commonly. If I had to guess, I'd say 1 in every 4 or so runs. I've seen...
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Thanks for the report - very strange. We are looking into the fresca amps!!

Comment

Originally posted by Vulxyn

Vulxyn

Quest Progression

I expected to unlock the strike at the root quest and finish the story

I completed everything else and still can’t even unlock it.

It’s been a week and i’ve tried everything i can think of so i really need someone’s help.

Have you unlocked the two Terra Escalation nodes in the Slayer's path? They both will begin some questlines - Strike at the Root is part of the questline from the hard Terra Escalation

Comment

Originally posted by x_3cmrgx3_x

The journal info for the Flameborne and Sporestruck variants was unlocked without me needing to revisit those behemoths.

Yeah, if you've seen them before you should have em

Comment

Originally posted by Cyberblade29

Hi i know this is so off topic but Every time I go on to hg I do an event and I immediately get kicked off the game im on switch I really wish they would do something about that its really starting to get annoying

We are working on a big fix for crashes and disconnects - hang in there!! We see it happening and these kinds of things are top priority, of course.

Comment

Originally posted by Bango_Bangholo

Still invisible walls, especially in Hunting Grounds when multiple slayers fight a single behemoth, even if you are aiming for part where no slayer is standing.

Noted. Looking into it! Thanks

Comment

Originally posted by JiminezBurial

IGN: Jiminez Burial

Bug Type: Questline

Expected Behaviour: Upon completion of the 'Mane Attraction' quest that requires kills against a raging Sprestruck Embermane using CBs, Warpike and Repeaters, that the game then tells me to talk with an NPC to initiate the next quest.

Actual Behaviour: Upon completion of the quest, no NPC !/? marker is appearing and I don't have the next quest available in the quest log. I've gone around all the Ramsgate NPCs and non of them provide a means to initiate the next quest. The 'Mane Attraction' questline has effectively disappeared for me.

Thanks for reporting. There should be. A direction there, yup. But in the meantime you might find the next step on the Training Island at Trainer Rosk

Comment

Originally posted by CeaseNY

I don't think the patch is live yet, but here's hoping!

There should be noticeable improvement. Let me know if you’re still running into those ***** walls.

Comment

Yeah wrong image. The Rumour one now has all areas dyeable

Comment

Yessss the piggies can be frustrating for no good reason. We’re getting some new behaviours and stats that should help!

Comment

Originally posted by ThePterozactyl

Type of Bug: Hunting Grounds (Twilight Sanctuary)

Expected Behavior: Have at least one Shroud

Actual Behavior: Still never a shroud on the map

Will look into it right away!

Comment

Originally posted by midoge

You just killed mouse-scroll...

Hey there! Do you have more context on what you're seeing or which screen is affected?


25 Feb

Post
    on News - Thread - Direct

This update brings back four Behemoth dyes, adds journal entries for variant Behemoths, and polishes up a Hunt Pass chest piece.

Realm of Ice appeared first on: playdauntless.com.

Comment

Originally posted by SillyJoey_

Vozu worded this very well! This was indeed my point I was tying to make. Thank you for the help Vozu :)

I'll answer both of your answers here: that's very good feedback!

I linked this post because I wanted to highlight the "be clear with the options the player have so that they can make an educated decision on whether something is worth their money or their time" concept, and I think you have really put a finger on the thin line we're walking here where we have to balance that transparency with immersion/game flow.

Reading your post, it seems like we may be leaning too much on one side here, so thank you for pointing it out, I'll make sure to pass on the feedback. 😊