Like /u/_RitZ_ pointed out, I do in fact play the game quite a bit, but this can actually be more of a burden than an advantage in a lot of ways when it comes to design.
Letting go of biases and staying open minded is very important, otherwise we'd end up making a game for a very specific "us", instead of a game for all of you, our players.
By asking for player's "why" in an open-ended manner, I was hoping it might surface things I would have personally never thought of. And it did, so thank all of you for your answers, it's really helpful. ;)