Dauntless

Dauntless Dev Tracker




10 Feb

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Lmao you’re on to her!

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Originally posted by SyaoranWesker

I've just downloaded the game on switch, but I get disconnected pretty frecuenyly, specially when there's a Koshai in the map, is there anything I can do to prevent it?

Hmmm, that sounds like something on our end. I’ll bring it to the team. Thanks!

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Originally posted by Snowzzey

Any plans on changing the economy? For example, veterans have thousands of behemoth mats, cells, cores, and too many vault coins. Combat/exploration merit ratios are off the charts.

Thank you for buffing aethersparks

We’re looking at a few options. Personally I’m looking at those vault coins and I think we can do a lot better there.

I know there are conversations happening about what to do with extra materials, but nothing solid yet.

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HOLY CRAP

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Originally posted by Mr_Noir420

You should still play it, I’m just saying when I came back I realized quickly they made a lot of changes and some for the worse. Don’t let it stop you from having fun though

Out of curiosity which of the changes did you personally like, and which ones did you dislike?

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Originally posted by ttrixy

I LOVE YOU!

I wish I could ask you more question but it was only an hour long AMA, so I tried to keep it short.

Will we get a lore AMA anytime soon? I have so many more questions, my thirst for lore is yet to be sated.

Thanks a lot! Me and the boys at Dauntless discord server will discuss these new information very thoroughly in the lore channel.

Aw thanks! I sincerely appreciate the lore questions so much.

For that matter, I'd love to do another Lore AMA anytime (cough u/CreatureTech-PHX cough)! We have lots of new stuff to talk about now that Skaldeskar has opened up to regular visitors, as it were.

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That is gorgeous.

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STUNNING

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Originally posted by youdontknowwhoiam39

Please don't be another bullet hell behe...

haha the codenames really don't have anything to do with the mechanics :P

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uh... wow.


09 Feb

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About the Hunt Pass armour in particular: we are working on a fix for the wings to look better! I believe the fix is going live with 1.5.4

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Originally posted by Reignz_Empire

From Reignz_Empire

I also wanted to ask about something CPT MAELSTROM mentioned as a suggestion. So as you know many of us absolutely love Fresca and that includes myself and I thoroughly enjoy the environment and visuals that were done by the design team, but after a few rounds sometimes it takes a while to run from stage to stage. Would it be possible to include a shorter path in the escalation to reduce the run time between stages etc?

I also noticed that the frost wolf tends to not be interruptable at times during Fresca as well. I also wanted to ask if maybe the player base could have an event whereby the next escalation variants be decided on a vote instead of using the same behemoths that already have variants to add to the diversity

Lastly with my final question, Is there any plans outside of escalations and the keystone behemoths that will introduce new behemoths into the game as I've seen many veterans leave for this particular reason in my guild a...

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There are a couple of shortcuts already! Look for the lore items and you'll find them :)

For the last question - yeah absolutely! Having new Behemoths as esca bosses was a way to make them as cool and epic as possible. But we're super aware that some players have found that to mean they don't get to experience them as much as they want.

We're already looking at our next Behemoth and finding ways to make it an Epic Boss Battle, but also something that's more accessible.

That's also going to let us get back to creating more Behemoths more often -- when they're tied to a large environment, new amps, variants, etc we have to bundle everything up all at once.

You can look forward to more Behemoths in more places in the future!!

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Originally posted by HauntedBalloon

Are there any plans to improve the aurora effect on the armour pieces? They are just too springy.

YES! Next patch.

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Originally posted by kSai_

thank you for taking the time to answer my super long question.

speaking of Kaltauga, is there any plans to change him in any way? Me and some other people in the community have noticed that while Kaltauga has an awesome new design, is given his own name, and has a mission attached to him, he really is just a glorified reskin with no difference.

Yeah Kaltauga is us dipping our toes into "named" Behemoths. So, it is a Skraev - that's the kind of Behemoth it is. But this one specifically has been causing a ruckus and the people around it have given it a name. At this point, the name and look is really more for flavour and story than anything else.

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Originally posted by CreatureTech-PHX

Elite

Teeth

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Originally posted by Dethfuse

I really enjoyed the look and feel of the frost escalation area, especially climbing up the snowy cliffs and along the rickety bridges. What were the inspirations for the art direction of the area and were there any locations from the real world that contributed? Also do you plan on making future areas as immersive as this one?

Thank you! We had a lot fun working on this map :)
A lot of the creative direction came in parallel with the development of the Frostwarden people, imagining a place these hardy folks would have come from. There's something very awe-inspiring about polar regions, with giant earth carving icebergs and heavy snow storms.. where very few creatures can survive.

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Originally posted by Reignz_Empire

I wanted to ask if in the near future if for the lore part and maybe fighting the keystone behemoth for the first time, if cutscenes could be added in like in the begging of the game where you land on the island with a gnasher etc?

This is an excellent idea and I would love to do it! Unfortunately I don't think it's likely to happen soon—not until we have the resources and a good reason to expend them on new cut scenes beyond me just wanting to write them—but we *are* hoping to get more original VO into the existing escalations so the poor Bosun doesn't need to keep saying the same thing for every Escalation but Frost.

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Originally posted by SouthernRaid3r

These may be unrelated to the current patch and such but😅: 1. Are there any plans sometime in the future to add weapons using behemoth variant parts? 2. Are there any ideas floating around with regards to a new element of behemoths? Like a water element which could introduce leviathan/water based creatures? Would love to fight those lol 3. I just want my war pike to boop when using the pike charge😂. I commented on a prev. Post and a dev said you're looking into it. If such a change were to be made, would it be done only when the weapon is next in line for a rework or sooner pending approval? 4. What's you guys's approach to bug fixes? Inevitably, new patches create new bugs but I'm just curious as to whether you guys wait for the next patch to fix bugs or instead fix them based on how serious they are? Like do you patch out bugs before a major patch or wait for the new patch? 5. If you've read this far, thanks and sorry😂Great game, wish you guys only success in the future! From on...

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  1. It's been on my mind a bunch lately. So, maybe!
  2. I think there are a LOT of things we still want to do with the current elements, but that's a cool idea!
  3. Those kinds of changes don't NEED a rework to happen, but it helps because then there's more eyes and brains focused on solving that problem.
  4. We are alllllways fixing bugs while we build new features. As a team, we talk a lot to make sure we're prioritizing properly. There's only so much each person can do - so it's a balance between fixing current things and making the new hotness. Occasionally, we set a time as a studio to set everything down and focus only on bugs for an amount of time (we just finished two weeks of that earlier in Feb!)
  5. <3
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Originally posted by aksn1p3r

Which items and moves can reduce frostbite, like Activating Torgadoro legendary ability, blaze lantern hold (fireball), setting a behemoth ablaze?

I had ambition to affect this with a great many more things, but time constraints stopped me from getting too crazy with it. The main ones are molten hearts providing a very small amount of reduction, and the Hot Shot amp creating a safe zone around it until it's been struck.