Dauntless

Dauntless Dev Tracker




09 Feb

Comment

Originally posted by EnteMitRespekt

do you have any plans on adding deepfrost behemoths into the hunting grounds?

We haven't sorted out if/where they go exactly yet, but we did want to keep them unique to Fresca for a little while. I imagine they'll find their way to the colder Hunting Grounds in the future.

Comment

Originally posted by StormerGaming

Will Frostwülf ever be named Frostwülf when given a gear set? Cuz it being an Embermane just.. no. Lions aren't wolves. Ya'll may take your time on that one, but c'mon we all know Frostwülf is a new behemoth, and an awesome one too! And i just hope there would be a mission that involves an area in the Skaldish, Frostbite and the fearsome Fenri. That would give the cleansing pylon more use, and you can add some modifiers to make the fight challenging, but fun.

The reason why this Behemoth is a variant is because of time constriction and scope. We simply didn't have the bandwidth to add two full Behemoths with unique sets of armour and weapons.

I guess we shot ourselves in the foot by making it so unique that people now want full sets. Whoops!

Comment

Originally posted by Thought_Left

why does the aurora effect look like how they do currently? was there an issue with making em or were they rushed and why do they have physics?

Some issues discussed in another thread - but you can expect to see them in their final, true form in the next patch. The VFX isn't there and functioning properly.

Comment

Originally posted by Asymmetric_Harmony

How come earning hunt pass xp in hunting grounds was removed?

This is the first I've heard of this! You should still be getting HP XP from HG.

Comment

Originally posted by Mannex29

Hey team LOVING the direction with fresca... great idea with the avatars giving kind of a class/roll system. Also opened up the possibility for weird builds that actually work because of the avatars. Love it... however....

Main concern with fresca are part health on Urska (tail specifically but also paws)

I do want to say please do not nurf frostbite it is manageable as of now while adding a little challenge. If you nurf it to make it easier it will make it essentially non existent. No threat.

I crafted and powersurged the Urska sword as my first weapon not realizing the 15 paws needed to powersurge was a mistake. Is this being fixed and any plans to refund the extra paws those of us unfortunate enough to build sword first spent to powersurge it?

Lastly for fresca... why can't we jump when next to another player? This has made me fall into the depths SO many times. It's funny... until it's not anymore.

I as well REALLY want to know what's ...

Read more

The numbers on the crafting of Urska's sword has some issues with the crafting numbers. We're going to adjust these in the future to the correct numbers. Sorry for any confusion!

We're also redoing the wings on that armour set and making Urska's tail easier to break.

Comment

Originally posted by kSai_

whats the teams opinion on which behemoths are gold, silver, and bronze?

Embermane, Skarn, Gnasher - gold, silver, bronze.

Comment

Originally posted by WIIU_Awesome

I have to say i was dissapointed from 1.5 but things getting better and better. I m having a lot of fun and have lots of things to do, from leveling weapons,completing slayer path, lots of rumours to do , ice escalation and hunt pass. Thats looots of things and i like doing them at my own pace.

My biggest complaint is that i feel a bit letdown from the island rework. We have such beautiful escalation environments so when i heard about a rework i expected it to be massive in difference. I get what you meant by rework was not much visually but more of adapting hunting grounds mechanics to the existing islands.

I just hope sometime in the future you will revisit the islands and improve them, i mean they are still technically the same islands we had since alpha.

I feel all islands need to be twice as big as they are right now and host 6-7 behemoths, also to have a bit variety aesthetically on the same islands will be massive. As it is now everything feels the s...

Read more

We definitely have a list of islands we plan to go back and revisit from an art perspective. The trouble is balancing that work with making awesome new things for players to enjoy. We'll continue to update the hunting grounds over time!

Comment

Originally posted by llMadmanll

Two questions mainly

  1. Why were embermane and gnasher re-used as elemental variants? Wouldn't unused behemoths like kharabak and stormclaw be more fitting?

  2. Any chance frostwolf can get a retcon as a new behemoth in the future? We had a discussion about this on the lore discussion discord.

  1. Part of the reason is that we saw some feedback about Terra only having two variants, and we wanted to provide more while also being mindful about our team size and constraints. So we decided to go for three and went for a easy, medium, and hard variant in terms of scope.
  2. There have been some early conversations about that. When we were building "Frost Wolf" it started to feel a lot like its own behemoth as it became more fleshed out. However, we got early feedback that if it were its own behemoth instead of a variant, it would need its own weapon, armor, etc., as well or it wouldn't resonate well and that was way too much for our team to handle. I can't promise that it'll be its own behemoth in the future, but it has kicked off some interesting conversations about behemoths in Dauntless.
Comment

Originally posted by MrRazzi

Mainly aimed at PC players, but will there ever be a push to talk option for our mic's added to the game?

That isn't't the plan right now, but I'll pass this on!

Comment

Originally posted by Darkmight6

1) With the Blaze Escalation we got a Flameborn Gnasher and when the Terra Escalation came we got a Sporestruck Embermane, what was the thought process for giving those two Behemoths another variant with the Frost Escalation ?

2) How was/is everyones day ?

Answered above I think, but it really came down to wanting to do three (in terra we got feedback about there only being two) and wanting to make sure we had the space to make some that were very different (Embermane, Skarn).

So we landed on one bronze, one silver, and one gold variant in terms of complexity - to get best of both worlds. As for specific Behemoths, those choices really come down to which Behemoths have strong designs that the designers are excited about.

My day is great! How is yours?

Comment

Originally posted by SwaggerGay

Will you be adding Shock behemoth variants in the future?

This is something we'd like to do, but time is a constraint. Likely if we added Shock variants, they would land in Hunting Grounds.

Comment

Originally posted by Accurate_Detail_5763

it freezes, it pulls me out or bugea does not allow me to advance in the icy climb

You should write into Dauntless support. They can look into this!

https://support.playdauntless.com/

Comment

Originally posted by Madzorman

Any update on the timeout issues?

We're working on these. We saw an uptick with 1.5.3 and our team is investigating.

Expect more improvements on this issue in coming patches

Comment

Originally posted by RagenautBladehelm

Can we get an option to hide the cape and wing effects on the realm of ice hunt pass cosmetics like how you can hide your helmet? I know the wings are supposed to get reworked, but it would still be nice to enjoy these beautiful armor designs without the weirdly short, clipping cape and the completely out of place "wings". If not, could we get versions of these armors without the effects?

I've seen this idea before and I passed it on. No plan right now to make capes optional, but who knows. Maybe more variants will come out!

Comment

Originally posted by saltshaker167

Why did you make the runs between fights in Fresca so long?

Do you have plans to do anything about the frustration of multiple people building for the same avatar and then inevitably getting angry when somebody else takes it?

I know our environment artists wanted to increase the sense of adventure during an escalation run. We did this by adding more breadth to the area itself so it's a bit more of a journey for the player.

Basically, it was to make the destination feel like a real, precarious place.

Comment

Originally posted by rainycakee

Do you at least get a little bit of enjoyment from people's frustration trying frost escalation 10-50 alone with no power boosts?

uh...

:D

Comment

Originally posted by EnteMitRespekt

Why is the Update called 1.5.3 and not 1.6, i mean its a big update, wouldnt make it sense?

This is a weird one -- has a lot to do with our production process and how we organize "seasons." Interestingly enough, internally, the current season is 12B :)

But those kinds of numbers don't mean much to players. So we named it Realm of Ice.

1.6.0 is going to be big, too!

Comment

Originally posted by tor09

Can we have any hints whatsoever regarding the type of content you’ll be working on after escalations have been finished?

our next Behemoth's code name is Glitter.

Comment

Originally posted by Thedeacon01

When are you gonna fix the timeout problems on ps4? I mean its been on the trello page since august!..why do I have to restart the game to get quests, dailys, and huntpass xp to update????....

We have about 4 devs working on this issue, but it's been tricky and has many different elements. We're rolling out incremental fixes, but would like to have it addressed in spring.

Comment

Originally posted by VelTech_Enterprise

Nice work on Fresca for initial release. You're going to hear this a lot.

When is that Urska tail HP getting nerfed?

It'll go down faster if you get stronger!

Haha I kid, I kid. We're watching the win rates and will continue to balance, no immediate changes coming in 1.5.4 though.