Dauntless

Dauntless Dev Tracker




22 Apr

Comment

Originally posted by narcoleptopus

O W O

I see where this is going, and I like. 😁💖

Excellent job handling the issue of retrofitting. 😊👌

Clear Skies and Happy Patching!

-A

<3

Comment

Originally posted by TreeRover

Sweet! Are there any plans for having in game bonuses for guilds? For example; you play/do dailies for your guild to get points and level it up, and at certain guild level milestones you'll have buffs like: get x% increase amount of $ from y, or earn x% increase to weapon/armorsmith exp, or something to do with the new mastery system. Either way, nice update to a otherwise niche system :)

Super cool ideas!! We are working on different ways to build up the social aspects of guilds, as well as connect them to in-game things like those that you mentioned. <3

Comment

Originally posted by TayDeuze

so basically current players get f**ked up and cheated out of stuff they bought again because you guys decided to transition to a new service and didnt negotiate well enough? sure, sounds fair. We only paid 10$ to create our guilds and build them up with the names we picked.

Hey! This decision came so that we can make more and more guild features in the future, and we need a cap so that guild social features can scale in the way we envision. You will keep your guild, and you will be receiving 1000 platinum as well :D

Post
    on News - Thread - Direct

Dauntless Patch Notes. Release: OB 0.7.1 April 24 2019

Release: OB 0.7.1 appeared first on: playdauntless.com.


18 Apr

Comment

Originally posted by narcoleptopus

I believe the cap refers to the number of chests one may acquire each day. 🙂

As for Cores – they do actually have a storage cap, but I wouldn't worry about it too much. Even if Cores were removed from the game, Devs would no doubt just "open" them for you, so you wouldn't lose anything.

The (not communicated) 100 Core cap is removed in this patch!


17 Apr

Post
    on News - Thread - Direct

Get a look at what's coming with Patch OB 0.7.1.

Path of the Slayer appeared first on: playdauntless.com.

Post
    on News - Thread - Direct

Get a look at what's coming with Patch OB 0.7.1.

Path of the Slayer appeared first on: playdauntless.com.

Comment

As someone who lived in San Francisco, this seems like an acceptable risk.


16 Apr

Post
    on News - Thread - Direct

Dauntless Patch Notes. Release: OB 0.7.1 April 24 2019

Release: OB 0.7.1 appeared first on: playdauntless.com.


15 Apr

Comment

Originally posted by heraclesy

interesting. is this new mode slated to release within the year?

Current plans indicate yes, but things can obviously always change when it comes to schedules.

Comment
YOU HAVE BEEN VACBANNED FOR ESPORTS

12 Apr

Comment

Originally posted by PM_Me_Ur_Dick_Plx

This is actually gonna be a loading icon? That's f**kin sweet.

It is :)


11 Apr

Comment

Originally posted by Tristnal

Well played Devs... Well played. Reinstalling now.

Eeeexcellent

Comment

Originally posted by KanashiMachine

As someone who just started playing the game (OB 0.6.8) and dragged even my fiancee to play with me, do you have any plans torwards bigger behemoth "raids"?.

Guilds right now are pretty much useless without any incentive to actually pay 1000 platinums to start one, so I'm really curious about what could possible be its future.

Thank you in advance!

We've definitely talked about what larger encounters might look like, but there are a number of technical and design considerations that would need to be overcome before we go there - our next focus for combat encounters stays closer to the 4-player gameplay you're used to, but definitely mixes it up in a way that I'm hoping will require more player coordination.

In general, introducing challenges for guilds to complete together is a big goal of ours, but isn't currently at the front of the production pipe. I'd love to know what kinds of guild gameplay you'd be interested in!