DayZ

DayZ Dev Tracker




16 Jul

Post


Dear Survivors!

DayZ is now out on all the major platforms – PC, Xbox, and PS4.

You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.

Past, Present, and Future  Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.

You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smooth... Read more
Comment

The samples have moved to GitHub. The previous link will no longer be maintained but will remain available until the end of August. At the moment, two repositories are available, one covering general modding and the other specifically dealing with the Central Economy configuration.

https://github.com/BohemiaInteractive/DayZ-Samples


https://github.com/BohemiaInteractive/DayZ-Central-Economy


12 Jul

Comment

The combination locks were fixed, have you tried since the last update?


11 Jul

Comment

The cause of the excessive logging has been identified and should get fixed soon. However, it's hard to say if this is the cause of the crash without logs or crash dumps. Could you, please, create a ticket on the feedback tracker with these?


10 Jul


09 Jul

Comment

Date: 2019-07-09
Size: ~26 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


06 Jul

Comment

Originally posted by [deleted]

Its been removed for consoles.

Its probably not even on the wishlist - i miss it also.

The actual reason for removal is synchronization. We had a hard time keeping them same state on all the clients.


04 Jul


03 Jul